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 Having a firearm out is a Criminal Offense

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Mokie
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PostSubject: Having a firearm out is a Criminal Offense    Sun Oct 02, 2011 4:11 pm

One of the things that has bothered me for quite some time is that pc's can wander the streets with a weapon out and nothing happens. It would be nice if it was a criminal offense for a cop to see a player with a weapon out.It adds to the theme of "pay attention to the details" that the masquerade is about while also making the game more realistic.
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Feral
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PostSubject: Re: Having a firearm out is a Criminal Offense    Sun Oct 02, 2011 6:03 pm

Makes sense to me. Even a semi-naked Nosferatu could hide any weapon in his pocket, after all. Laughing But it is right IC: you don't show a weapon unless you want to use it. And going about with weapon drawn should invoke reactions from NPCs.
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Childe of Malkav
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PostSubject: Re: Having a firearm out is a Criminal Offense    Sun Oct 02, 2011 8:46 pm

Well, I have thought about this, too. But I haven't yet seriously tried to find how criminal offences are calculated by the AI.
But for roleplaying reasons, I try to keep my weapons hidden while in public places. The only reason to get a gun out in the streets is if I have bought ammo for it from Larry. Then I might draw the gun, reload it , and put it away.
Usually I don't even carry more than a knife and a sidearm. Except from the place where I found a weapon to the next vendor, if I need money.

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Mokie
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Oct 03, 2011 12:00 am

Feral wrote:
Makes sense to me. Even a semi-naked Nosferatu could hide any weapon in his pocket, after all. Laughing
"hmmm... where do I put the sledgehammer.... oh... right next to the fire ax but behind the crossbow." scratch
That reminded me that it may be worth looking into shrinking the weapon inventories so the pc is required to store extra weapons and ammo in the trunks,safes, and storage areas found throughout the game. This way the player is no longer a walking arsenal and has to go to their haven (or storage location) more often to switch weapons because having 500 rounds on a pc is a little excessive. It also requires the player to prep for each mission. "hmm which weapons should I take... m37 or desert eagle, sledge hammer or katana" (role playing games are all about choices) I try to collect all the weapons and going back to my haven to look at my collection is surprisingly satisfying. This should counter the massive amount of ammo the pc is allowed to carry (per gun) from a previous update.
Feral wrote:
But it is right IC: you don't show a weapon unless you want to use it. And going about with weapon drawn should invoke reactions from NPCs.
yes exactly, like the reactions the humans give when the pc fires a gun! I imagine a person running around with a fire ax in a city to be quite intimidating though a little less so then someone firing a gun. It is the dead of night after all. The only problem could be the scripting because we don't know how hard it is or if it is even possible.
Also sorry I put this in TFN ideas but I assume this could be implemented into both versions.


Last edited by Mokie on Mon Oct 03, 2011 12:53 am; edited 6 times in total
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Oct 03, 2011 12:25 am

i agree with the criminal offence for carrying a gun down the streets, it adds a bit more realistic roleplaying to the game Smile
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Oct 03, 2011 3:02 pm

Mokie wrote:
I try to collect all the weapons and going back to my haven to look at my collection is surprisingly satisfying. This should counter the massive amount of ammo the pc is allowed to carry (per gun) from a previous update.

Something like a weapons rack from Hitman series would be cool. Not going to happen though,; it would be a lot of scripting for an eye candy. Sad
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Oct 03, 2011 4:16 pm

Feral wrote:

Something like a weapons rack from Hitman series would be cool. Not going to happen though,; it would be a lot of scripting for an eye candy. Sad
Yes a weapons rack is practically impossible. I was thinking of forcing the player to store weapons in the fridge (severed arm),and trunk in their haven because of the smaller weapon inventory that I believe should be implemented. It would be a small change but would drastically change how the game is played. Also towards the end of the game it is amazing how many weapons can be collected and stored in the trunks, going beyond the usual inventory slots which is what I meant by looking at my collection.
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ThePhilosopher
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Oct 03, 2011 6:06 pm

We went trough that "i will force everyone to have a small inventory because i want it to myself" discussion. Look it somewhere around here.
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Oct 03, 2011 9:08 pm

ThePhilosopher wrote:
We went trough that "i will force everyone to have a small inventory because i want it to myself" discussion. Look it somewhere around here.
Ok that topic is dead Embarassed . However the criminal offense for having a gun out is not.
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PGM1961
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Oct 03, 2011 11:18 pm

Malkav said above that he hasn't figured out how the AI calculates criminal offenses. This might require some tedious scripting on his part, when all that's required is for the concerned players to limit their own inventories. Much easier on the guy who does all the work.

I always unload unnecessary items (Crumb's drivers license, Rolf Toten's bail bond, etc.) into the desk/chest at my haven along with weapons I don't need. My usual weapons are the fire axe (katana when I can use it), the Glock (or 'Brock' in the vanilla game), and maybe the supershotgun when I can buy it from Mercurio. Plus the flamethrower at higher levels is just plain fun. Smile

Some kind of firearm is useful at the Fu Syndicate building in Chinatown, and a few other places. But mostly I'm a melee guy.
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Oct 03, 2011 11:30 pm

PGM1961 wrote:
Malkav said above that he hasn't figured out how the AI calculates criminal offenses. This might require some tedious scripting on his part...Much easier on the guy who does all the work.
Yes he mentioned this I'm just seeing if there is interest. The scripting may be real hard or real easy we just don't know. If people like this it may be worth keeping the idea around to include in a patch for tce or tfn later on along with other changes. I realize that these things do not happen overnight Shocked I am sure that Malkav has much more on his to do list than this single idea .
Also I believe that the inventory topic was brought up previously and has been closed as ThePhilosopher mentioned.
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PostSubject: replacement request   Sun Jul 15, 2012 8:26 am

Hey there

THAT is the message that needs to be replaced to the BEFORE entering the streets of Santa Monica for the very first time, NOT after blowing up the warehouse. It triggered and I died five times because of this, b4 i realized what to do,dams it

No offense but

And all of it because of the CRYING for realty rite?Because when I read the CE description for the 1st time and left in me this impression:Whoever did this edition was so desperate for some reality.I know this will trigger some not- so-friendly messages but saying what is on my tongue for those are not so big price. Especially since its a year since I was trying to look some way to say this now I found it.Now time to release what I kept inside!

Dadi


Last edited by Kastor785 on Sun Jul 15, 2012 8:53 am; edited 1 time in total
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PostSubject: Re: Having a firearm out is a Criminal Offense    Sun Jul 15, 2012 8:30 am

Mokie!
I have a better idea!
Put the weapons into the refrigerator XD:lol!: :lol!
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dkmode
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PostSubject: Re: Having a firearm out is a Criminal Offense    Sun Jul 15, 2012 2:41 pm

Looks like we have a new resident malkavian...
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PostSubject: Re: Having a firearm out is a Criminal Offense    Sun Jul 15, 2012 5:35 pm

dkmode wrote:
Looks like we have a new resident malkavian...

...antitribu Laughing
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Childe of Malkav
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Jul 16, 2012 10:25 am

Feral wrote:
dkmode wrote:
Looks like we have a new resident malkavian...

...antitribu Laughing
Probably.

But as long as they respect the important traditions: secrecy, no (open) Diablery, hospitality/announcing one's presence in a domain, I don't care about the color of their hands.
And if someone makes trouble, then I have to send out my Bond personality...
...Live and Let Die.

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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Jul 16, 2012 10:32 am

Hey!

I did not mean anything by it!
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Feral
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Jul 16, 2012 10:59 am

You will adjust, kiddo, don't worry. But bewere of the wolwes on the forum Twisted Evil
And try to post in clear, straighforward way. So others could understand what you mean. We try, but, well...
Sometimes getting your point is hard.
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Jul 16, 2012 1:50 pm

I'll be honest with you, kid. There's nothing cute, awesome or cool about trying to RP a malkavian when you're trying to get a real answer. Thousands have done so before you, and quite frankly it's just childish and irritating.

You want to joke around with some light rp of malkavians, be my guest. Most threads get derailed by the time the main topic has weared off, we all joke aroud and mess around. But don't try to put a LSD-inspired poem and go crazy wacko on the keyboard while making a question about something and expect us to find it funny or waste 45 minutes trying to figure out what the hell did you meant. And then complain about not getting your questions answered.

And btw, the wolves of the forum are just shy pups who miss their mommy. (see how it is done? clown )
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PostSubject: Re: Having a firearm out is a Criminal Offense    Mon Jul 16, 2012 2:19 pm

Sometimes it's hard to tell whether the people posting weird stuff are trying to sound Malkavian, or they simply don't speak English well. I try to give the benefit of the doubt, but if it's too hard to understand I usually don't bother.

Of course, some people may just be crazy in real life (not to name names, but a certain K*****785 may fall in this category).
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PostSubject: Re: Having a firearm out is a Criminal Offense    Tue Jul 17, 2012 8:37 pm

I have an opinion that you can't "look like" a crazy person just posting some shit - especially like a Malkavian, who is not just a crazy person, cuz they see beyond things. I'm not "sane" person in life myself (it's not appearing like a sick derangement, but more like a unique way of thinking, overwhelming insights and various dreams, etc.), and I can say that I can't explain how I think or feel - fully - to other person.
So - yeah, if you want to play a crazy guy, at least read some manuals like Malkavian clanbook, cuz it's wasn't funny last time at all. Rather, if you want to become a mad guy, well... then become. That's all.
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PostSubject: Re: Having a firearm out is a Criminal Offense    Sat Aug 18, 2012 4:28 pm

OK,OK I have a broken English yet
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PostSubject: Re: Having a firearm out is a Criminal Offense    Wed Nov 21, 2012 11:06 pm

Guest wrote:
Hey there

THAT is the message that needs to be replaced to the BEFORE entering the streets of Santa Monica for the very first time, NOT after blowing up the warehouse. It triggered and I died five times because of this, b4 i realized what to do,dams it

Dadi

Something I'll need to look into.
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PostSubject: Re: Having a firearm out is a Criminal Offense    Thu Jan 10, 2013 12:49 pm

I now have it set so that the loading screen displays the "Brandishing Weapons" message upon leaving your apartment in SM for the first time.
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