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herumor
Fledgling
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PostSubject: Music   Sun Oct 23, 2011 10:30 am

Hello there, can someone post names of the new songs used in clubs?
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PostSubject: Re: Music   Sun Oct 23, 2011 3:12 pm

herumor wrote:
Hello there, can someone post names of the new songs used in clubs?

Finish the game: all the songs are listed in the end credits. Smile
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herumor
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PostSubject: Re: Music   Sun Oct 23, 2011 5:09 pm

Ok, I opened the 'credits.txt' file in the game folder, thanks for the info
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PostSubject: Re: Music   Sun Oct 23, 2011 5:32 pm

herumor wrote:
Ok, I opened the 'credits.txt' file in the game folder, thanks for the info

LOL! I suppose that's another way to do it...
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Strigoi13
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PostSubject: Re: Music   Thu Nov 17, 2011 5:26 pm

Hey guys!

Love the work thats been done for the game, specially TFN!

Anywho was wondering if your going to put some of the music into the game that Troika had but didn't use. Such as the "China boss battle" for the Ming-Xiao fight.
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PostSubject: Re: Music   Thu Nov 17, 2011 5:32 pm

Strigoi13,

I didn't know there was missing music in Bloodlines. What's the name of it, I'm curious to hear it.
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Strigoi13
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PostSubject: Re: Music   Thu Nov 17, 2011 5:49 pm

Neither did I until I was searching around on Youtube.

I was able to track down there original soundtrack. Here's a list of what they didn't put in it;

Track 12 Downtown Hub (unused alternate)
Track 25 Vesuvius (unused alternate)
Track 32 Tikal Jungle (unused)
Track 37 China Boss Battle (unused Ming-Xiao fight)
Track 38 The LaCroix Dream (unused)
Track 43 Come Around (unused)

The songs themselves are interesting and u can checkem out on Youtube. "VtM Bloodliness OST" in search. The one that really shocked me that they didn't put in was the china boss battle. The sound of this song really makes you wanna take it to her lol.
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PostSubject: Re: Music   Thu Nov 17, 2011 5:52 pm

New songs by the original bloodlines composer? No way!! That could REALLY add some new content to the game while keeping the original "feel" of Bloodlines. I've been wanting to add new "in-game" music but always feared it would steal from the feel.

Nice find I'll have to check that out. cheers
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Childe of Malkav
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PostSubject: Re: Music   Thu Nov 17, 2011 6:17 pm

Most, if not all of these titles are included in the 7.8 plus patch, and also in Camarilla Edition. At least if they were composed by Rik Schaffer. There are two more, that aren't even in the OST. Hollywood Hub Part 2, and one called Open Season. That was intended for a part of the game which got cancelled very early.

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PostSubject: Re: Music   Thu Nov 17, 2011 7:01 pm

How are these used in CE 1.5 and Wesp's patch? Did you guys replace any of the vanilla music?
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PostSubject: Re: Music   Sat Nov 19, 2011 9:56 am

It's not music for the clubs. Mostly background music. And we only have replaced doubles, or implemented the new titles in places where there was no music as yet.

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PostSubject: Re: Music   Sat Nov 19, 2011 3:55 pm

I ended up grabbing all of those songs and some of Rik's other work and have started implementing them into TFN. So far I've changed all 4 main hubs and the default combat music to something "better/different". So far it sounds great and I'm going to see about fitting more of it into TFN, just to give it a different feel.
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Strigoi13
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PostSubject: Re: Music   Sat Nov 19, 2011 9:05 pm

Awesome, my Setite will jam out to them as he takes out his enemies!

Very Happy
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Feral
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PostSubject: Re: Music   Sun Nov 20, 2011 5:57 am

Good to know. I was quite shocked to learn how many songs they left out. Not only songs, areas as well.
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PostSubject: Re: Music   Sun Nov 20, 2011 2:51 pm

I'm just now learning about it too, and it's good I found out so I could put them in.
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PostSubject: Re: Music   Sun Nov 20, 2011 7:30 pm

Zer0: any word on progress with the new map-building ability? Will there be new areas in TFN 1.1 with the new music?
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PostSubject: Re: Music   Mon Nov 21, 2011 2:19 pm

As of right now no, there won't be any new maps in TFN 1.1. New ambient music definitely, and lots of it, but so far new maps are a negative. I haven't had time to go over to Planet Vampire to see what this new map creation thing is all about. I've heard rumors that they are having problems with it though which makes me want to steer clear for now.

Besides I think the fans want bug fixes and more PC skins for TFN 1.1 so that's what I'm focusing my attention on right now. I've got my eyes locked on a Male Salubri character for TFN 1.1 but it's going to take some real Blender magic to pull it off because the vanilla Malkavian model is a complete mess (with all his crazy shit he wears).

I'd also like to revisit the Female Baali character and eventually add her in too, to make her playable. We'll see how much inspiration I can get to actually do it. It's tedious and time consuming.
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PostSubject: Re: Music   Mon Nov 21, 2011 3:13 pm

I hope this could provide you with some inspiration:
http://www.youtube.com/watch?v=vIjHeT1IWDM
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Childe of Malkav
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PostSubject: Re: Music   Mon Nov 21, 2011 3:54 pm

Recently I had a chat with burgermeister about the map making. It seems to work for smaller maps. But he had trouble loading larger ones into the editor. I have downloaded this SDK yesterday, and I'm going to have a look into it this week. See what it's all about.

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PostSubject: Re: Music   Today at 10:05 pm

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