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 Discipline not appearing?

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Dragatus
Caine
Caine


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PostSubject: Re: Discipline not appearing?   Mon Dec 12, 2011 5:20 pm

Ah, so they're usually called merits? Then I apologize for causing confusion by using the wrong word.

To elaborate on my reasoning, the main purpose of a clan's merit and weakness is to make the clan distinctive. To make it different from all the other clans. Malkavians are already one of the two most distinctive clans. You could say that in a sense their weakness is that you're not always sure what a specific dialogue option will do and their merit is that they get lots of unique dialogue. In any case they don't need any stat modifiers to make them unique.

So if you can't come up with a good weakness, the simplest solution is to remove the +1 Inspection bonus and say that their merit is that they have no special flaw and their flaw is that they have no special merit (although in the clan description it would sound better if you wrote that their madness is both a curse and a blessing). You still have Insight (Dementation 2) to explain the special Malkavian insight. Although in this case it might be worth it to switch the positions of Hysteria and Insight, so that Insight is Dementation 1 and Hysteria is Dementation 2.
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Claudia
Caine
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PostSubject: Re: Discipline not appearing?   Tue Dec 13, 2011 4:23 am

The special Malkie inisght shows through the dialogues Smile
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Zer0Morph
Caine
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PostSubject: Re: Discipline not appearing?   Tue Dec 13, 2011 10:32 am

I believe the true name is Merits and Flaws, from the pen n paper game. I renamed these in TFN to be consistent with the canon rules. But the word weakness still gets the point across well too.

Insight as tier 1 and Hysteria as tier 2? Wow, what an idea... I kind've like it, but I like the old way too. Glad I don't have to make that decision, it's on Childe's shoulders.
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Claudia
Caine
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PostSubject: Re: Discipline not appearing?   Tue Dec 13, 2011 2:18 pm

Merits and Flaws are things to personalize one's character. They are (usually) not clan based.

However, the little plus one gets from picking a clan in Bloodlines does not exist in pen and paper.
Clans differentiate themselves with their weakness Smile
http://camarillaedition.darkbb.com/t885-the-clans

Here they are
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Childe of Malkav
Beyond Caine
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PostSubject: Re: Discipline not appearing?   Wed Dec 14, 2011 11:51 am

Hm, I don't think I want Hysteria as level 2. It's so similar to Trance (Dominate 1). To be absolutely honest, I don't like Insight at all. I just haven't bothered with changing disciplines from the way Zer0 has introduced them for CE 1.2 (yet).

For the idea of Malk clan weakness: no persuasion because nobody can understand what the hell the Malkie is blubbing about, and using more Dementation in the dialogs instead. Perhaps I could make the needed Dementation level dependent on charisma, so that attribute is not completely unnecessary for a Malk.

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Dragatus
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PostSubject: Re: Discipline not appearing?   Wed Dec 14, 2011 1:05 pm

There is one major diffrence between Trance and Hysteria: Trance costs blood, Hysteria is free.

I'm curious what exactly you don't like about Insight. I found it to be a nifty little utility buff.

The explanation for no Persuasion sounds plausible enough, but I'm a little warry. Using Dementation instead would probably be fine for mortals (especially if you make it so that the Malk also needs to have an equal amount of Charisma in order to dementate people), but it wouldn't be as fitting for use on vampires. Specifically, the player's interaction with Strauss in the gargoyle quest comes to mind. I don't think the player should be able to dementate him.

Maybe a simple penalty to Persuasion would be better?
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YamiRaziel
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PostSubject: Re: Discipline not appearing?   Wed Dec 14, 2011 5:03 pm

Persuasion penalty is much better than removing persuasion and using dementation in almost every dialogue would make it less fun at least for me...
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PostSubject: Re: Discipline not appearing?   Today at 5:49 pm

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