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 Missing Akeem

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Dragatus
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PostSubject: Missing Akeem    Wed Dec 21, 2011 8:43 am

I'm assuming Akeem in TFN is supposed to be in about the same spot as he was in CE 1.5? Well, he isn't showing up for me. I deleted the files on the Cathayan's computer and got the quest update in my log that says I should meet Akeem and that he can be found in the parking lot of the hotel. But he's nowehere to be found.

I've been to the Elizabeth Dane, but I haven' reported abck to the prince yet, if that make any difference. I tried reporting to the prince, but that hasn't changed anything so I didn't save the game.
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Dragatus
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PostSubject: Re: Missing Akeem    Wed Dec 21, 2011 9:04 am

Well, he's there now. I killed Boris & Jezebel and when I came out of the hotel Akeem was on his dedicated spot.
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Zer0Morph
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PostSubject: Re: Missing Akeem    Wed Dec 21, 2011 9:22 am

By default, Akeem is always in that spot waiting for you, he's not hidden. The only time he leaves is during the Quest where you have to talk to Boris and his 2 thugs in the parking lot. He leaves, but when you take care of Boris, he comes back.

You must've gotten that quest before you went to the parking lot which is why you didn't see him at first. It's not a bug.
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Dragatus
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PostSubject: Re: Missing Akeem    Wed Dec 21, 2011 9:41 am

Ah, I see. Maybe in future version he could return already after you've dealt with the Russians at the parking lot? I can imagine why you wouldn't want him to be there during a potential firefight, but I don't see why he should be gone any longer than that.
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Zer0Morph
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PostSubject: Re: Missing Akeem    Wed Dec 21, 2011 9:45 am

I'm not sure what you mean, he's always there, before the Boris Quest and after. The ONLY time he's not there is while Boris is standing there, otherwise he's always there.
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Dragatus
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PostSubject: Re: Missing Akeem    Wed Dec 21, 2011 10:05 am

I think you might be confusing Boris (the mafia boss that lives in the hotel) and Igor (the chief goon from the parking lot).
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Zer0Morph
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PostSubject: Re: Missing Akeem    Wed Dec 21, 2011 10:23 am

Ahhh yes you're right, I am. Oops sorry man. I meant Igor. Once Igor is taken care of, Akeem comes back on the next map load, and he's there before Igor shows up too.

If Akeem isn't there, just think of him taking a late night stroll to find dinner. He'll be back in time. Smile
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Dragatus
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PostSubject: Re: Missing Akeem    Wed Dec 21, 2011 10:32 am

I tested it by loading old saves and Akeem appeared not immediately after killing Igor (and entering and leaving a building to reload the hub)but only once I reported back to Venus.

Anyway, I need to stop reporting these not-bugs related to Bertram's Meet akeem quest. Very Happy
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PostSubject: Re: Missing Akeem    Wed Dec 21, 2011 12:21 pm

Oh... oops. It's been a year since I set that up, I thought it was dependent on Igor's death or some sort of resolution. Ok well talking to Venus must trigger Akeem's return. Smile

And yes, stop telling us the "Enigmatic Encounter" quest is bugged, it's not damnit!!! HAHAHAHA J/K man, if you think there is a bug feel free to report it. Razz

When TFN 1.1 is released you can/should test "A Pyramid's Deception" quest. I tested every possible scenario I could think of but there may be a tiny itty bitty bug somewhere in there too, that I missed. I hope not though.
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PostSubject: Re: Missing Akeem    Thu Dec 22, 2011 1:38 pm

I came across something unexpected but I don't want to start a new thread.

I'm now in Glaze and killing Johny caused me to lose Humanity. I also lose Humanity every time I kill one of the Tongs in the club, even though they are trying to kill me (I got upstairs without fighting). And whenever I attack one I get a criminal violation. Is this intentional?
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PostSubject: Re: Missing Akeem    Thu Dec 22, 2011 2:07 pm

No, this wasn't intentional, it's a bug. When I changed Glaze from a combat zone to a Masquerade zone, it completely screwed everything up but I didn't realize it until after I released TFN. I've since then put it back and will be corrected in TFN 1.1.
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Dragatus
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PostSubject: Re: Missing Akeem    Thu Dec 22, 2011 3:43 pm

After I returned from the Society of Leopold there was no debris outside LaCroix's tower (I am asuming this is an intentional change), but from the inside I could see debris outside.
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PostSubject: Re: Missing Akeem    Fri Dec 23, 2011 1:39 pm

I ran into a problem with the serial killer questline. I'm not sure if it's TFN related, but I've never encountered it in any other version of the game I've played (vanilla 1.2, wesp's 7.0 patch, Camarilla Edition 1.5).

In the downton warehouse or whatever where you find the second corpse, I talked to the bum and then after the dialogue my character moves out of the way but the bum doesn't budge and just stays where he is, leaving me unable to move. Luckily I saved just before talking to the bum so I could just reload, but it was still quite annoying. I tried exiting and re-entering the building but that didn't change anything.

I understand this could have nothing to do with TFN and could also be a one time thing. I'll see if it persists with my next character.
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PostSubject: Re: Missing Akeem    Fri Dec 23, 2011 4:59 pm

Dragatus wrote:
After I returned from the Society of Leopold there was no debris outside LaCroix's tower (I am asuming this is an intentional change), but from the inside I could see debris outside.

No debris? Hmmm, that's not right. I'll have to check that out.

Dragatus wrote:
In the downton warehouse or whatever where you find the second corpse, I talked to the bum and then after the dialogue my character moves out of the way but the bum doesn't budge and just stays where he is, leaving me unable to move. Luckily I saved just before talking to the bum so I could just reload, but it was still quite annoying. I tried exiting and re-entering the building but that didn't change anything.

Hmmm, I hope it's a one time thing. Looks like I'll have to play all the way through soon. Smile
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PostSubject: Re: Missing Akeem    Fri Dec 23, 2011 6:46 pm

Zer0Morph wrote:
Dragatus wrote:
After I returned from the Society of Leopold there was no debris outside LaCroix's tower (I am asuming this is an intentional change), but from the inside I could see debris outside.

No debris? Hmmm, that's not right. I'll have to check that out.

Dragatus wrote:
In the downton warehouse or whatever where you find the second corpse, I talked to the bum and then after the dialogue my character moves out of the way but the bum doesn't budge and just stays where he is, leaving me unable to move. Luckily I saved just before talking to the bum so I could just reload, but it was still quite annoying. I tried exiting and re-entering the building but that didn't change anything.

Hmmm, I hope it's a one time thing. Looks like I'll have to play all the way through soon. Smile

The second one I have reported ages ago, I belive in CE. Reproducable. Or was it in one of Beta-testings of TFN?
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PostSubject: Re: Missing Akeem    Sat Dec 24, 2011 5:11 am

For the first issue, I recall having had this problem, too. So there should be a topic about it in this forum. Probably with a soultion as well.

And I have seen the second one reported somewhere. But never experienced it myself.

- geek

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PostSubject: Re: Missing Akeem    Today at 11:01 pm

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