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 General quests - Encounters

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kyoden
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PostSubject: General quests - Encounters   Tue Jan 03, 2012 6:29 am

As I have no id if this is possible or how much time it will take just a quick question

Would it be possible to add something like a Sabbat siege? Or "random" Encounters?

i.e.: After the Rogue Gargoyle has been defeated, Sabbat Vamps or whatnot could reside in that building or at certain spots in that area (Hollywood?). Go there fight them until 3 spots or so are cleared.

Maybe you could add random attacks as long as the spots are not finished. I would like to see even more content Razz Certain rooms and buildings could be reused even more. Of course not too much otherwise it will loose its orginality.

Also possible maybe some random quests that might occur after a while (sothing like after X bloodpoints are spend if this is dooable)
These encounters maybe would not need to be in direkt conflict with your character. Maybe just things going on on the street, but if you do sth or support one side, etc it could be beneficial or not to you. Also this could give us some options to head back to santa monica or hollywood after their initial quests. I would like to wander more around in the world. (not helping (dealing damage) against a supernatural thread while present might give you a masq violation or if you don't help civilians against a drug gang you could get some humanity loss)

Possible random encounters that might occur:
(quest name: Keep an eye on the street)

- sabbat attack
- some Ghouls from the Malkav Elder escaped
- some small monstrosities from the tzimisce
- gang attack
- gang rivalry (tongs vs hood)
- mercurio getting in another trouble
- a "special girl" gets threatened
- police vs gang

and so on. Just to add more "body" to the world. Not directly only from a vampiric society view.

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Zer0Morph
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PostSubject: Re: General quests - Encounters   Tue Jan 03, 2012 11:39 am

It's funny you mentioned these ideas because I've been toying with ideas similiar to these. As far as random encounters on the streets, that may be tough from a Lore/Masquerade standpoint. I'd prefer to leave the battles in hidden places and not in the streets because of all the extra work that would be involved with trying to explain what happened.

I was thinking about possibly having the Tzimisce headrunners come up from the Warrens into the 4 main hub sewers as a possible quest. Like the PC has to clear them out of the sewers for some extra XP or something like. I've been thinking about other possible quest lines, in fact I have one ready for Silvia Black, I just need the time to complete it.
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kyoden
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PostSubject: Re: General quests - Encounters   Tue Jan 03, 2012 12:54 pm

Good to hear. Some of the above things could also be included as email quests. I was always a bit disappointed to head back to my haven and not get anything new on my email client.
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Feral
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PostSubject: Re: General quests - Encounters   Tue Jan 03, 2012 1:39 pm

Headrunners in the sewers could make a funny quest...

Edit: One thing came to me when you mentioned headrunners... Why can't you feed from them using Theft of Vitae? I know it is not in your part of the game, but this is as old as the game...
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PostSubject: Re: General quests - Encounters   Tue Jan 03, 2012 2:21 pm

kyoden wrote:
I was always a bit disappointed to head back to my haven and not get anything new on my email client.

Funny you say that, cause I've always been a bit sad myself at this. Let's fix that!! Smile

Feral wrote:
Headrunners in the sewers could make a funny quest...

Edit: One thing came to me when you mentioned headrunners... Why can't you feed from them using Theft of Vitae? I know it is not in your part of the game, but this is as old as the game...

A funny quest? I dunno, Headrunners scare me to pieces. You know we could throw in a boss for the Chinatown sewers, lol.

Yeah, I'm not sure why Theft of Vitae doesn't work for Headrunners. I'll have to ask someone who knows alot about disciplines... oh crap that's ME!!! Razz
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PostSubject: Re: General quests - Encounters   Wed Jan 04, 2012 10:16 am

Zer0Morph wrote:


Yeah, I'm not sure why Theft of Vitae doesn't work for Headrunners. I'll have to ask someone who knows alot about disciplines... oh crap that's ME!!! Razz

Aren't headrunners considered supernatural?
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PostSubject: Re: General quests - Encounters   Wed Jan 04, 2012 10:20 am

mouser9169 wrote:
Zer0Morph wrote:


Yeah, I'm not sure why Theft of Vitae doesn't work for Headrunners. I'll have to ask someone who knows alot about disciplines... oh crap that's ME!!! Razz

Aren't headrunners considered supernatural?

Yeah, but I'm pretty sure you can steal blood from other supernaturals, at least I think you could. I dunno, it's been years since I've played CE... Sad (I'm ashamed to admit this)
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Feral
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PostSubject: Re: General quests - Encounters   Wed Jan 04, 2012 2:01 pm

In PnP you could steal the vitae of an Antediluvian with Theft of Vitae. Or a Werewolf. Aldough it is said those activitis could reduce your lifespan considerably. Twisted Evil
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Childe of Malkav
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PostSubject: Re: General quests - Encounters   Wed Jan 04, 2012 6:07 pm

Zer0Morph wrote:
...A funny quest? I dunno, Headrunners scare me to pieces...
Hm, I can imagine quite a long list of attributes for these funny little creeps...
stupid, funny, blind, nervous, hyperactive... but SCARY??? No way! Or is that just my malkavian insight, that I can't see them as scary? bounce

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PostSubject: Re: General quests - Encounters   Sun Jan 08, 2012 11:55 am

Masquerade breaches are a Sabbat tactics when invading Camarilla cities; it could happen, once or twice in Santa Monica or Downtown, perhaps in front of Asylum or Venture Ventrue Tower, you being jumped by the Sabbat (then you turn on the TV and hear some bs about gangs and stuff). Otherwise there are plenty of dark alleys in the game. And Masquerade breaches from random bystanders? Tough luck, bro! Wink


Last edited by Jad.3 on Fri Jan 13, 2012 8:43 pm; edited 1 time in total (Reason for editing : Words words.)
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PostSubject: Re: General quests - Encounters   Mon Jan 30, 2012 8:37 am

Maybe you can join some paranormal forum (like a forum for that tv show in the old hospital in downtown) where sometimes supernatural things were seen and you go there to uphold the masquerade. Sth like "OMG OMG i saw some psychos with severed legs and heads gathering around Gimbles and heard some shrieks" And when u investigate and go into Gimble cellar there is boss enemy creating Headrunners or sth alike^^ i always wanted more "bosses"
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PostSubject: Re: General quests - Encounters   Mon Jan 30, 2012 1:50 pm

Sorry to go a bit off topic Shabutaro, but where have you found that lower generation background? I have recently installed CE 1.5 and there is no such thing?

Back to the topic. Yes! I want moarrr headrunners! and more random encounters in general! Too bad we cant capture one headrunner and mail it to LaCroix. It would make such a cuddly pet Twisted Evil
Or, wait... A mini quest? Laughing
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PostSubject: Re: General quests - Encounters   Mon Jan 30, 2012 7:40 pm

Shabutaro, the one who creates the headrunners would be Andrei. I think in the 609 dialog he mentions, that tey are his invention...

Feral, you know the rules of the U.S. mail service: no live animals...

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PostSubject: Re: General quests - Encounters   Tue Jan 31, 2012 3:39 am

@Feral: i use the "History Revised" mod from CQM Wink

@Malkav: I know that they are his inventions and all, but maybe some crazy guy who heard about it or watched the snuff films want to try making them, too? I haven't said he/she/they have to be successful in creating them.. i just want to make use of the 1 time only visit places somehow^^ And Gimbles cellar is a place for a bunch of psychos ^^
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PostSubject: Re: General quests - Encounters   Tue Jan 31, 2012 4:20 am

Shabutaro wrote:
^^ And Gimbles cellar is a place for a bunch of psychos ^^
Or a nice alternative for a Malk haven... Twisted Evil

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PostSubject: Re: General quests - Encounters   Tue Jan 31, 2012 4:24 am

Childe of Malkav wrote:
Shabutaro wrote:
^^ And Gimbles cellar is a place for a bunch of psychos ^^
Or a nice alternative for a Malk haven... Twisted Evil

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.... is it possible? Very Happy would be cool to make new havens for some clans Oo but i guess you have to change the map so there is a mailbox/terminal etc... but with the new SDK it's possible, right?
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PostSubject: Re: General quests - Encounters   Tue Jan 31, 2012 4:53 am

Simple map changes like that don't even require the SDK. Of course there is more involved than just adding a mailbox and a terminal on the map, but it can be done.

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PostSubject: Re: General quests - Encounters   Tue Jan 31, 2012 4:58 am

So do i smell new havens for TFN 1.2 / CE 1.6 ? Smile Would be awesome.. not only the skyline/sewer/chantry but gimbles, foxy pawns, empire hotel etc.^^
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PostSubject: Re: General quests - Encounters   Tue Jan 31, 2012 6:00 am

Hm, I won't promise anything yet.

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PostSubject: Re: General quests - Encounters   Tue Jan 31, 2012 5:29 pm

Childe of Malkav wrote:

Feral, you know the rules of the U.S. mail service: no live animals...

- geek

What about a stuffed one? Strauss could do the job, or have an apprentice do it. And then the Jester could put one on his desk to impress visitors and boost his ego... to bursting. Laughing

And again I'm all for the idea of more heavens. Gimble's for Malkavian, Foxy boxes for Brujah, Empire Hotel for Toreador... At least I think those would fit. I'm at odds thinking up new one for Gangrel. There are not too many big kennels in the game Laughing

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PostSubject: Re: General quests - Encounters   Tue Jan 31, 2012 7:14 pm

Feral wrote:
Childe of Malkav wrote:

Feral, you know the rules of the U.S. mail service: no live animals...

- geek

What about a stuffed one? Strauss could do the job, or have an apprentice do it. And then the Jester could put one on his desk to impress visitors and boost his ego... to bursting. Laughing
Doesn't that happen all the time anyways?

Quote :
And again I'm all for the idea of more heavens. Gimble's for Malkavian, Foxy boxes for Brujah, Empire Hotel for Toreador... At least I think those would fit.
Lots of work involved. Have to place Heather and a few interesting points for her to move on everyone. The guy she brings in as well. And a computer, a fridge, a trunk or a dek with drwaers, a radio, and a TV including the newscaster...
Quote :
I'm at odds thinking up new one for Gangrel. There are not too many big kennels in the game Laughing

Hm, the mass murderer has two dogs. But you get there rather late in the game...

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PostSubject: Re: General quests - Encounters   Wed Feb 01, 2012 5:58 pm

Serial killer, not mass murderer. Mass murderer would be more appropriate of my characters. Razz
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PostSubject: Re: General quests - Encounters   Thu Apr 03, 2014 11:43 pm

Hi Zer0,

what about the initial ideas? I kinda thought that you were looking into them for TFN 1.2. So far all I can see (and don't get me wrong I'm totally happy that you are back) are some "samedi fixes". Just reread the first couple of posts in this thread please.
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PostSubject: Re: General quests - Encounters   Thu Apr 03, 2014 11:58 pm



Thread necro with the best.

That said, did an answer for the headhunter/Theft question ever arise?
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PostSubject: Re: General quests - Encounters   Fri Apr 04, 2014 12:17 am

kyoden wrote:
Hi Zer0,

what about the initial ideas? I kinda thought that you were looking into them for TFN 1.2. So far all I can see (and don't get me wrong I'm totally happy that you are back) are some "samedi fixes". Just reread the first couple of posts in this thread please.

Hello Kyoden. So basically here's what happened. I was all gun-ho about creating all of this great new content for TFN 1.2 over a year ago, then all of the sudden I just got pooped out and didn't want to mod Bloodlines anymore.

TFN 1.2 sat, unfinished, after a lot of work was put into it. The community wanted it released, I wanted it released, but it was unfinished. So, a month or so ago I came out of retirement to complete the "must haves" like the Baali female skin set, and voila, here's TFN 1.2

These ideas are still good and I'd like to do them all, it's just a matter of finding inspiration to continue modding Bloodlines. I've already started on TFN 1.3 and I have a ton of awesome ideas including these along with adding the female Assamite model... Will TFN 1.3 ever get finished and released? I honestly don't know. I hope so. I hope I can find it in myself to code it, develop it, and release it.
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