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 General quests - Encounters

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Dragatus
Caine
Caine


Posts : 2151
Join date : 2011-12-05

PostSubject: Re: General quests - Encounters   Fri Apr 04, 2014 3:08 am

As do we all.
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kyoden
Methuselah
Methuselah


Posts : 300
Join date : 2011-10-27
Age : 36
Location : Germany

PostSubject: Re: General quests - Encounters   Fri Apr 04, 2014 6:57 am

Yepp, so do we all.

I know what happened to you Zer0. Still following most of the stuff here. I'm an elder!

Do you think it would be possible for Childe and you to team up? As far as I read was he working in his new mod on the excact same thing. Random encounters (scale small to big) and things like that. I know that you parted your ways on CE/TFN, but this could work out, couldn't it? At least sharing some code and all.
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Feral
Caine
Caine


Posts : 4370
Join date : 2010-08-15
Age : 32
Location : Poland

PostSubject: Re: General quests - Encounters   Fri Apr 04, 2014 7:33 am

Dragatus wrote:
As do we all.

Ditto.
*wags*
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Childe of Malkav
Beyond Caine
Beyond Caine


Posts : 5165
Join date : 2009-11-05
Location : Bochum, Germany

PostSubject: Re: General quests - Encounters   Fri Apr 04, 2014 8:40 pm

kyoden wrote:
Yepp, so do we all.

I know what happened to you Zer0. Still following most of the stuff here. I'm an elder!

Do you think it would be possible for Childe and you to team up? As far as I read was he working in his new mod on the excact same thing. Random encounters (scale small to big) and things like that. I know that you parted your ways on CE/TFN, but this could work out, couldn't it? At least sharing some code and all.
Hm, I don't think so. Sharing some ideas, and maybe even a bit of code might work. But even if we share some general ideas, there are too many differences on the details, and we do have completely different motivation cycles and time scales.
I don't know about Zer0, but I'm in loose contact with all the current modders: Wesp, burger, Zer0, and there are a few new guys over at PV, posing questions, and trying things. If some of them stay at modding bloodlines, I'll also stay in contact with them as well.

I think, for bloodlines, all the modders have the same path of enlightenment. Path Sinatra: "I do it my way."

geek 

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Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: General quests - Encounters   Sat Apr 05, 2014 1:39 am

Childe of Malkav wrote:
Hm, I don't think so. Sharing some ideas, and maybe even a bit of code might work. But even if we share some general ideas, there are too many differences on the details, and we do have completely different motivation cycles and time scales.
I don't know about Zer0, but I'm in loose contact with all the current modders: Wesp, burger, Zer0, and there are a few new guys over at PV, posing questions, and trying things. If some of them stay at modding bloodlines, I'll also stay in contact with them as well.

I think, for bloodlines, all the modders have the same path of enlightenment. Path Sinatra: "I do it my way."

geek 

Basically everything Malkav said is correct. We all mod for our own enjoyment and create a game that we ourselves would like to play. Unfortunately about 99% of the time it isn't exactly the way another modder would want to play it, hence all of the different well done mods out there with little team up action between us.

If we got the licensing and funding with clear direction, I'm sure together we could create a Bloodlines 2 proper sequel. The knowledge between me, Malkav, Burgermeister, Wesp, and several others is the community is astounding. There isn't much we can't cover, we would mainly just need the licensing and voice actors, the 4 of us could take care of the rest.
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PostSubject: Re: General quests - Encounters   Today at 4:30 pm

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