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 CE and CQM

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mandragore
Fledgling
Fledgling


Posts : 2
Join date : 2009-12-10

PostSubject: CE and CQM   Tue Dec 22, 2009 9:45 am

Hi Zer0Morph!

First of all, thank you to keep this awesome game living.
It is my favourite RPG and Camarilla Edition just enhance it as it should have been when released.
CE 1.2 is a very nice Christmas gift that you offered to VTMB players.
My question is to know if CE 1.2 is compatible with CMQ 1.2?
I am sure you have been asked this question a billion of times but it would be such a great add in future CE if you already planned it?!?
Merry Christmas to you and long live to VMTB !!!!

Mandragore
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8people
Antediluvian
Antediluvian


Posts : 524
Join date : 2009-11-07
Age : 27
Location : England

PostSubject: Re: CE and CQM   Tue Dec 22, 2009 10:52 am

Clan Quest Mod was apparently merged with 1.1 but not 1.2. If you search for Clan Quest Mod I think there's a more detailed explanation in another thread, but I can't remember which one it's in. Neutral
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Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: CE and CQM   Tue Dec 22, 2009 3:44 pm

Welcome to the CE boards, glad to have you with us!

As 8people was saying, Burgermeister01 merged CQM 1.2.1 w/ CE 1.1 but given how new CE 1.2 is he has not had time to merge CQM with CE 1.2.

From what I understand, this is something he plans on doing so it's just a matter of time. For now I would steer clear of merging CE 1.2 with any other mod (except those that only effect skins or sounds) because compatability has not been tested.

Thanks again for the compliments I hope you enjoy CE 1.2!
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mandragore
Fledgling
Fledgling


Posts : 2
Join date : 2009-12-10

PostSubject: Re: CE and CQM   Wed Dec 23, 2009 9:53 am

Very good. Thank you for the information.
Can't wait for more good stuff to come in 2010.
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PostSubject: Re: CE and CQM   Today at 2:20 am

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