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 New clans possibility?

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dinko
Fledgling
Fledgling


Posts : 7
Join date : 2012-03-02

PostSubject: New clans possibility?   Fri Mar 02, 2012 3:59 pm

Hello to everybody in here.
New one here,so I'm sorry if I posted this question in the wrong section
What I wanted to ask is is there a slight possibility we will get to play as other clans in this mod(like Ravnos,Giovanni,Lasombra(don't care if they are Sabbat) or any other).I mean,I would really like to play this game/mod with as many clans as possible.Now,I know,there can't be any more clans added to the game because of the engine.
What I'm asking is there a slight possibilty in some later installments of the mod(something like 2.0)we will get to play some other clans(sorry but don't like Samedi & Osebo-all the others are great)
Finished the vanilla one with Brujah,Toreador,Ventrue,Tremere,Gangrel & Malkavian.Playing this mod with a Setite,Assamite,Salubri,Baali & Ishtarri(would like to play with as many clans as possible)

Now that's done,all what I wanted to say was that I can't believe there are so many people enjoying a game over 8 years old & still making mods for it(I think it was/is one of the best RPG's ever published)
So,here's hoping...
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Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: New clans possibility?   Fri Mar 02, 2012 5:48 pm

Dinko,

Welcome to the forum and I hope you stick around for awhile! We have a fantastic little community of blood suckers here and we’re always looking to expand our home. It’s great to hear that you’ve enjoyed our work so much, it’s fans like you who play and report back on your thoughts, that keep us working so hard.

I’ll try to answer your question as plainly and simply as possible, even if it’s not. When I was deciding on what clans I wanted to create, I had to consider many things.

1. Do we have appropriate skins for the clan?
Because the NPCs don’t have animations in the character sheet window, I was limited to using the vanilla skins. Obviously using the Nosferatu skin for a Giovanni would just look wrong, no matter how you try to justify it. So the model/skins really limited me.

2. What disciplines do we choose?
Because we could only have 5 targetable disciplines, the rest being passive disciplines, this also severely dictated what I could and couldn’t create. I had to put all of the disciplines in a pool and decide which ones I could and couldn’t use that would line up well with the given model/skins I had access too.

Well the result of all of this decision making was what you see in TFN. In order for me to create a professional and realistic Giovanni, Ravnos, Lasombra, or Tzimisce experience, I would have to scrap the current clans and start over once again only offering those clans. And honestly, the time and work that would go into created something like that would take me another year of fulltime work. When I created TFN, I was unemployed for the first 4 months of it so I could work on it day and night. Otherwise it would’ve taken me much longer than a year to complete.

So in other words, the likelihood that I stop production of TFN to create a TFN part II with these new clans is about a million to one. I apologize for the bad news. I can offer more additional features in TFN 1.1 however which will be released a week from today!
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Karavolos
megalomaniac


Posts : 2283
Join date : 2011-12-27

PostSubject: Re: New clans possibility?   Fri Mar 02, 2012 6:04 pm

There is a small glimpse of hope however as there is another mod called "Bloodlines Antitribu" that among others have Lasombra, Tzimisce, Ravnos and Giovanni as playable clans.

The downside is that it is still (supposedly) in production and no one really knows when it will come out.
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Childe of Malkav
Beyond Caine
Beyond Caine


Posts : 5129
Join date : 2009-11-05
Location : Bochum, Germany

PostSubject: Re: New clans possibility?   Fri Mar 02, 2012 6:33 pm

Yep, Antitribue. That already was an old hat when I joined the community back in '09

- geek

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dinko
Fledgling
Fledgling


Posts : 7
Join date : 2012-03-02

PostSubject: Re: New clans possibility?   Fri Mar 02, 2012 8:16 pm

@Zer0Morph
I knew deep in my heart that you we're going to say that,but I was still hoping you would not.As for the TFN 1.1 I deleted all my saves(think I finished it only with a Baali).But since there is a Baali only quest,I will start him again

Just one more question.When will we see skins for other gender in your mod(would like to play a female Assamite & Baali).Don't know why,I always pick females in any game

@Karavolos
I heard about the Antritribu mod,but like Childe says I don't think that mod will ever be released

Oh,well
Maybe someboby else will come along(like Zer0Morph) & put some other clans in the game
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Zer0Morph
Caine
Caine


Posts : 4245
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Age : 37
Location : United States

PostSubject: Re: New clans possibility?   Fri Mar 02, 2012 11:01 pm

TFN 1.1 is bringing the Male Salubri as a playable PC. That will complete all the males for all of the clans however I plan on reskinning/remodeling the female skins as later updates come out (most likely the Female Baali next).
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PostSubject: Re: New clans possibility?   Today at 5:48 am

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