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Dragatus
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PostSubject: Re: Learning   Sun Jun 03, 2012 1:11 pm

Karavolos wrote:
Then you tie the legs... AND ENSURE IT DOESN'T ESCAPE Evil or Very Mad

Escape? You mean like this? *cuts rope*
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Karavolos
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PostSubject: Re: Learning   Sun Jun 03, 2012 1:36 pm

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Nachtrae
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PostSubject: Re: Learning   Sun Jun 03, 2012 2:22 pm

I love how every single thread goes off topic before the end of just the second page XD
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Voraxith
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PostSubject: Re: Learning   Sun Jun 03, 2012 5:02 pm

Nachtrae wrote:
I love how every single thread goes off topic before the end of just the second page XD

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XehutL
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PostSubject: Re: Learning   Sun Jun 03, 2012 5:04 pm

It is an interesting way how to balance all the attributes/abilities and it may be nice workaround to the "one-less" Feat problem. The question remains if something won't be overused...

What about this allocation/change:

Code:
Persuasion = (Manipulation + Appearance)/2  [via Faith]
Hacking = Wits + Computer
Haggle = Intelligence + Finance
Intimidate = Manipulation + Intimidation
The Intelligence would be involved in both "money" feats, so based on the game economic (which isn't the best, I know), it may synergie the benefits for the player to some level.

As I'm already working on a mod (primarily for my own VtMb replay, but I would publish it in the end if there won't happen any major issues) incorporating the Faith as an additional Feat-source AND as so far no problems were found from this Faith "trick", I presume this could be also another way/option.

Of course - theoretically, somewhere during the game-play there can be some "forgotten" Faith affections through a particular area or a dialogue (affecting the Faith of the main player)... but I hope that there are not - as the multiplayer was never finished. I can confirm this only after I would finish the game with my mod (which means after I finish and retest all the changes I would like to see - and I'm currently somewhere between 2/3 and 3/4 done).

I won't argue if this is the better way, I'm merely pointing that there possibly could be another way to the missing Feat issue...
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Voraxith
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PostSubject: Re: Learning   Sun Jun 03, 2012 5:46 pm

Silly Neonates, always trying to bring the topic back on subject... study
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Karavolos
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PostSubject: Re: Learning   Sun Jun 03, 2012 5:46 pm

Quite What a Face
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Feral
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PostSubject: Re: Learning   Sun Jun 03, 2012 6:24 pm

I think Malkav unerthed some lost Traits, but they never worked out...?
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ThePhilosopher
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PostSubject: Re: Learning   Sun Jun 03, 2012 6:45 pm

Tremere...does your folly never end?
Every subject you try to control eventually revolts against you. Gargoyles were first, now the Gangrel

Thankfully we never had trouble with our subjects Laughing
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Claudia
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PostSubject: Re: Learning   Sun Jun 03, 2012 6:46 pm

<_<

I deny your reality and replace it with my own !

There's gotta be a ritual for that !
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Nachtrae
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PostSubject: Re: Learning   Sun Jun 03, 2012 6:52 pm

Claudia wrote:
i deny your reality and replace it with substitute my own
fixed
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Karavolos
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PostSubject: Re: Learning   Sun Jun 03, 2012 6:53 pm

/Takes away Claudia's reality
Proceed, fiend What a Face
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ThePhilosopher
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PostSubject: Re: Learning   Sun Jun 03, 2012 6:59 pm

mmmkay


Rex, catch the baker woman!


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Childe of Malkav
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PostSubject: Re: Learning   Sun Jun 03, 2012 7:02 pm

Claudia wrote:
<_<

I deny your reality and replace it with my own !

There's gotta be a ritual for that !
Ask me. I have a disciplie for it... Razz

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Childe of Malkav
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PostSubject: Re: Learning   Sun Jun 03, 2012 7:11 pm

ThePhilosopher wrote:
mmmkay


Rex, catch the baker woman!


Spoiler:
 
I don't like the looks of this thing.

Dementation: Rex, the baker woman is behind you. The one who looks like a cross between a Baali and a Salubri...

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Ayo
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PostSubject: Re: Learning   Mon Jun 04, 2012 9:26 pm

*Waves signal flags behind ThePhilosopher* Arrow
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Alichino
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PostSubject: Re: Learning   Tue Jun 05, 2012 8:14 am

Argh Tzimisce monster.
Lady Claudia allow me to summon the Tremere-Flamethrower- battlesquad to send this unholy spawn back to hell.
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Meowolf
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PostSubject: Re: Learning   Tue Jun 05, 2012 8:52 am

NOBODY EXPECTS THE TREMERE SQUADRASITION!~
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Claudia
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PostSubject: Re: Learning   Tue Jun 05, 2012 9:18 am

Please do so ! \o/
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Dragatus
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PostSubject: Re: Learning   Tue Jun 05, 2012 10:20 am

Alichino wrote:
Argh Tzimisce monster.
Lady Claudia allow me to summon the Tremere-Flamethrower- battlesquad to send this unholy spawn back to hell.

You know, there are better (and less painful) places to hide a stake. Rolling Eyes

If all Tremere neonates are required to be so uptight, I'm glad not to be part of their pyramid.
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Alichino
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PostSubject: Re: Learning   Tue Jun 05, 2012 11:15 am

Quote :

If all Tremere neonates are required to be so uptight, I'm glad not to be part of their pyramid.

Excuses of those who are considered as not worthy for being in the pyramid.


And now burn creature!!!


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Childe of Malkav
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PostSubject: Re: Learning   Tue Jun 05, 2012 12:32 pm

Meowolf wrote:
NOBODY EXPECTS THE TREMERE SQUADRASITION!~
You're completely wrong. It's the malkavian Inquisiton that nobody expects.
HaaR Huar HARR hAaR

Dragatus wrote:
You know, there are better (and less painful) places to hide a stake.

If all Tremere neonates are required to be so uptight, I'm glad not to be part of their pyramid.
lol! lol!
I completely agree.
And I never ask when I want to boil someone's ass Exclamation

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Voraxith
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PostSubject: Re: Learning   Tue Jun 05, 2012 12:37 pm

*Flees in a state of frenzy from the nuclear sunrise.*

Spoiler:
 
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Childe of Malkav
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PostSubject: Re: Learning   Tue Jun 05, 2012 12:49 pm

Stupid dog. Don't make the forum window so wide. I hate scrollbars

*Throws phosphorous blood popsicle in Voraxith's running path*

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PostSubject: Re: Learning   Tue Jun 05, 2012 12:52 pm

Please reference my last post for my appropriate reaction. Thank you, and have a nice day. Razz
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