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dkmode
Ancillae
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PostSubject: disciplines   Thu Jul 05, 2012 4:05 am

Is there any chance of a future CE containing vanilla (or close to it) disciplines? I LOVE camarilla edition but the only thing that bothers me is the changed disciplines...

Anyway, it's just a question, I hope no one gets offended. If the answer is no, then okay. But I really just wanted to know if this could ever happen or at least be considered.

Thanks and looking forward to 1.6 Smile
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Shabutaro
Methuselah
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PostSubject: Re: disciplines   Thu Jul 05, 2012 6:41 am

Honestly i can't even remember the standard disciplines anymore Very Happy Could someone make a list with all old and all new ones so i can compare?^^

The only thing i know is standard has spirit wolf Very Happy
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Childe of Malkav
Beyond Caine
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PostSubject: Re: disciplines   Thu Jul 05, 2012 10:58 am

I'm not even sure yet, as to what will follow after 1.6 is out. The only thing that is certain is that I'll still be around for maintenance, and updates in case there are serious bugs in 1.6, or something really important, like the library, happens with the patch.

- geek

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Tuesday is Soylent Green day.
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dkmode
Ancillae
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PostSubject: Re: disciplines   Thu Jul 05, 2012 3:05 pm


Edit- I found an older thread on planet-vampire where zeromorph explained his motivations for changing many of the disciplines, and now I think I understand why he did it. So I don't really have an issue with this any longer. I do miss spirit wolf, but malkav already told me how to mod that into my own game, so I don't have any qualms Smile
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Guest
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PostSubject: Re: disciplines   Mon Jul 23, 2012 1:44 pm

The point of overhauling the disciplines?
What was the wrong with the original?
Why did you take the Nosferatu bonus away?
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Feral
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PostSubject: Re: disciplines   Mon Jul 23, 2012 2:28 pm

dkmode wrote:

Edit- I found an older thread on planet-vampire where zeromorph explained his motivations for changing many of the disciplines, and now I think I understand why he did it. So I don't really have an issue with this any longer. I do miss spirit wolf, but malkav already told me how to mod that into my own game, so I don't have any qualms Smile

Link, please?
*looks up to dkmode with sorry eyes and wags subtly*


Last edited by Feral on Mon Jul 23, 2012 2:30 pm; edited 1 time in total (Reason for editing : body language)
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dkmode
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PostSubject: Re: disciplines   Mon Jul 23, 2012 5:43 pm

Feral wrote:
dkmode wrote:

Edit- I found an older thread on planet-vampire where zeromorph explained his motivations for changing many of the disciplines, and now I think I understand why he did it. So I don't really have an issue with this any longer. I do miss spirit wolf, but malkav already told me how to mod that into my own game, so I don't have any qualms Smile

Link, please?
*looks up to dkmode with sorry eyes and wags subtly*

Well, I said I understand why he did it (at least somewhat), but I don't necessarily agree with it. Really i just didn't feel like pestering malkav about it, since it wasn't even his decision in the first place.

I'll try to find the thread again.

Edit:

here it is:

http://planet-vampire.net/forum/index.php?topic=2724.0

Like i said, it doesn't explain EVERYTHING, but at least there is a little more explanation offered here by zer0morph (if you are willing to search through dozens of posts). personally i think the discipline changes were largely unnecessary but hey it was his mod, not mine! beggars can't be choosers, and with the addition of malkav's further changes, the good outweighs the bad for me.




Last edited by dkmode on Mon Jul 23, 2012 5:52 pm; edited 1 time in total
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Feral
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PostSubject: Re: disciplines   Mon Jul 23, 2012 5:52 pm

Thanks, man! Very Happy
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dkmode
Ancillae
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PostSubject: Re: disciplines   Mon Jul 23, 2012 5:53 pm

Feral wrote:
Thanks, man! Very Happy

no problem, I have a soft spot for pooches. Gangrels are cool with me!
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PostSubject: Re: disciplines   Mon Jul 23, 2012 5:55 pm

dkmode wrote:
Feral wrote:
Thanks, man! Very Happy

no problem, I have a soft spot for pooches. Gangrels are cool with me!

*rolls over for a belly rub*
Laughing
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dkmode
Ancillae
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PostSubject: Re: disciplines   Mon Jul 23, 2012 6:05 pm

Feral wrote:
dkmode wrote:
Feral wrote:
Thanks, man! Very Happy

no problem, I have a soft spot for pooches. Gangrels are cool with me!

*rolls over for a belly rub*
Laughing

Something tells me you don't want what's hidden in these gloves to be touching your furry belly...
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Feral
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PostSubject: Re: disciplines   Tue Jul 24, 2012 12:48 pm

dkmode wrote:
Feral wrote:
dkmode wrote:
Feral wrote:
Thanks, man! Very Happy

no problem, I have a soft spot for pooches. Gangrels are cool with me!

*rolls over for a belly rub*
Laughing

Something tells me you don't want what's hidden in these gloves to be touching your furry belly...

*sits up*
Claws? Shocked
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Zer0Morph
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PostSubject: Re: disciplines   Tue Aug 14, 2012 6:32 pm

dkmode wrote:

Edit- I found an older thread on planet-vampire where zeromorph explained his motivations for changing many of the disciplines, and now I think I understand why he did it. So I don't really have an issue with this any longer.

Since I'm back on the boards again skulking around answering questions... what would you like to know about my discipline changes in CE 1.2?
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PostSubject: Re: disciplines   Today at 12:31 pm

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