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 disciplines

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dkmode
Ancillae
Ancillae
dkmode


Posts : 66
Join date : 2012-05-02

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PostSubject: disciplines   disciplines EmptyThu Jul 05, 2012 4:05 am

Is there any chance of a future CE containing vanilla (or close to it) disciplines? I LOVE camarilla edition but the only thing that bothers me is the changed disciplines...

Anyway, it's just a question, I hope no one gets offended. If the answer is no, then okay. But I really just wanted to know if this could ever happen or at least be considered.

Thanks and looking forward to 1.6 Smile
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Shabutaro
Methuselah
Methuselah
Shabutaro


Posts : 416
Join date : 2010-09-18
Location : Germany

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PostSubject: Re: disciplines   disciplines EmptyThu Jul 05, 2012 6:41 am

Honestly i can't even remember the standard disciplines anymore Very Happy Could someone make a list with all old and all new ones so i can compare?^^

The only thing i know is standard has spirit wolf Very Happy
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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

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PostSubject: Re: disciplines   disciplines EmptyThu Jul 05, 2012 10:58 am

I'm not even sure yet, as to what will follow after 1.6 is out. The only thing that is certain is that I'll still be around for maintenance, and updates in case there are serious bugs in 1.6, or something really important, like the library, happens with the patch.

- geek
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dkmode
Ancillae
Ancillae
dkmode


Posts : 66
Join date : 2012-05-02

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PostSubject: Re: disciplines   disciplines EmptyThu Jul 05, 2012 3:05 pm


Edit- I found an older thread on planet-vampire where zeromorph explained his motivations for changing many of the disciplines, and now I think I understand why he did it. So I don't really have an issue with this any longer. I do miss spirit wolf, but malkav already told me how to mod that into my own game, so I don't have any qualms Smile
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Feral
Beyond Caine
Beyond Caine
Feral


Posts : 7617
Join date : 2010-08-15
Age : 39
Location : Poland

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PostSubject: Re: disciplines   disciplines EmptyMon Jul 23, 2012 2:28 pm

dkmode wrote:

Edit- I found an older thread on planet-vampire where zeromorph explained his motivations for changing many of the disciplines, and now I think I understand why he did it. So I don't really have an issue with this any longer. I do miss spirit wolf, but malkav already told me how to mod that into my own game, so I don't have any qualms Smile

Link, please?
*looks up to dkmode with sorry eyes and wags subtly*


Last edited by Feral on Mon Jul 23, 2012 2:30 pm; edited 1 time in total (Reason for editing : body language)
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dkmode
Ancillae
Ancillae
dkmode


Posts : 66
Join date : 2012-05-02

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PostSubject: Re: disciplines   disciplines EmptyMon Jul 23, 2012 5:43 pm

Feral wrote:
dkmode wrote:

Edit- I found an older thread on planet-vampire where zeromorph explained his motivations for changing many of the disciplines, and now I think I understand why he did it. So I don't really have an issue with this any longer. I do miss spirit wolf, but malkav already told me how to mod that into my own game, so I don't have any qualms Smile

Link, please?
*looks up to dkmode with sorry eyes and wags subtly*

Well, I said I understand why he did it (at least somewhat), but I don't necessarily agree with it. Really i just didn't feel like pestering malkav about it, since it wasn't even his decision in the first place.

I'll try to find the thread again.

Edit:

here it is:

http://planet-vampire.net/forum/index.php?topic=2724.0

Like i said, it doesn't explain EVERYTHING, but at least there is a little more explanation offered here by zer0morph (if you are willing to search through dozens of posts). personally i think the discipline changes were largely unnecessary but hey it was his mod, not mine! beggars can't be choosers, and with the addition of malkav's further changes, the good outweighs the bad for me.




Last edited by dkmode on Mon Jul 23, 2012 5:52 pm; edited 1 time in total
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Feral
Beyond Caine
Beyond Caine
Feral


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PostSubject: Re: disciplines   disciplines EmptyMon Jul 23, 2012 5:52 pm

Thanks, man! Very Happy
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dkmode
Ancillae
Ancillae
dkmode


Posts : 66
Join date : 2012-05-02

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PostSubject: Re: disciplines   disciplines EmptyMon Jul 23, 2012 5:53 pm

Feral wrote:
Thanks, man! Very Happy

no problem, I have a soft spot for pooches. Gangrels are cool with me!
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Feral
Beyond Caine
Beyond Caine
Feral


Posts : 7617
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PostSubject: Re: disciplines   disciplines EmptyMon Jul 23, 2012 5:55 pm

dkmode wrote:
Feral wrote:
Thanks, man! Very Happy

no problem, I have a soft spot for pooches. Gangrels are cool with me!

*rolls over for a belly rub*
Laughing
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dkmode
Ancillae
Ancillae
dkmode


Posts : 66
Join date : 2012-05-02

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PostSubject: Re: disciplines   disciplines EmptyMon Jul 23, 2012 6:05 pm

Feral wrote:
dkmode wrote:
Feral wrote:
Thanks, man! Very Happy

no problem, I have a soft spot for pooches. Gangrels are cool with me!

*rolls over for a belly rub*
Laughing

Something tells me you don't want what's hidden in these gloves to be touching your furry belly...
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Feral
Beyond Caine
Beyond Caine
Feral


Posts : 7617
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Age : 39
Location : Poland

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PostSubject: Re: disciplines   disciplines EmptyTue Jul 24, 2012 12:48 pm

dkmode wrote:
Feral wrote:
dkmode wrote:
Feral wrote:
Thanks, man! Very Happy

no problem, I have a soft spot for pooches. Gangrels are cool with me!

*rolls over for a belly rub*
Laughing

Something tells me you don't want what's hidden in these gloves to be touching your furry belly...

*sits up*
Claws? Shocked
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Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 44
Location : United States

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PostSubject: Re: disciplines   disciplines EmptyTue Aug 14, 2012 6:32 pm

dkmode wrote:

Edit- I found an older thread on planet-vampire where zeromorph explained his motivations for changing many of the disciplines, and now I think I understand why he did it. So I don't really have an issue with this any longer.

Since I'm back on the boards again skulking around answering questions... what would you like to know about my discipline changes in CE 1.2?
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