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 Brawl enhancement items

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Jad.3
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PostSubject: Brawl enhancement items   Wed Jul 25, 2012 5:51 am

Truth be told I don't remember/never knew or compared fist damage output to swords and knives and stuff. My point is it's always just bashing damage. So lets have:
Brass Knuckles. "+1 to brawl". Or "Your fist damage is now lethal". And
Bang Nakh. "Your fist damage is now aggravated".

And now I remembered item limitations Neutral
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ThePhilosopher
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PostSubject: Re: Brawl enhancement items   Wed Jul 25, 2012 10:22 am

Bruce Lee ain't need no enhancements, brah
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Childe of Malkav
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PostSubject: Re: Brawl enhancement items   Wed Jul 25, 2012 10:38 am

I had some ideas in this matter, too. So maybe... But not in the near future.

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Claudia
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PostSubject: Re: Brawl enhancement items   Wed Jul 25, 2012 12:48 pm

The bang knagh is lethal not aggravated. Not a bad idea tho.
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Jad.3
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PostSubject: Re: Brawl enhancement items   Sun Jul 29, 2012 11:45 am

Are you able to say how far in the future Malk? Smile 'Cos the moment you do this, I'm playing again! Yay!
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Childe of Malkav
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PostSubject: Re: Brawl enhancement items   Sun Jul 29, 2012 1:11 pm

Jad.3 wrote:
Are you able to say how far in the future Malk? Smile 'Cos the moment you do this, I'm playing again! Yay!
Sorry, no idea at all. The only thing I know forr sure is that I will make an upgrade to CE when burgermeister and Wesp have completed the library.
And if I keep modding bloodlines for the public, I will start something new, because there is too much stuff Zer0 has changed that I don't know well enough, and I want to get the disciplines closer to the original again. But still with a bit longer duration, or lesser bloodcost to compensate for the bloodloss.

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Voraxith
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PostSubject: Re: Brawl enhancement items   Sun Jul 29, 2012 5:25 pm

Oh goody, can't wait!
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Duncan.Oliver
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PostSubject: Re: Brawl enhancement items   Sun Jul 29, 2012 8:26 pm

Childe of Malkav wrote:
I want to get the disciplines closer to the original again. But still with a bit longer duration, or lesser bloodcost to compensate for the bloodloss.

<-- 1 person(s) Liked this idea.

I am looking forward to the Library as well. Wish they could make a Gargoyle come to life too. Smile
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Shabutaro
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PostSubject: Re: Brawl enhancement items   Mon Jul 30, 2012 3:12 am

Finally unarmed gets boosted Wink It really was the weakest and most unusable type of weapon...
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PostSubject: Re: Brawl enhancement items   Thu Dec 06, 2012 11:19 pm

I love this idea too. Can I steal it for TFN? Also, how are we going to make something like Brass Knuckles appear on the characters hand?
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Jad.3
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PostSubject: Re: Brawl enhancement items   Fri Dec 07, 2012 3:13 am

Like making second versions of the models with knuckles in their hands? Smile
As I see it from non-developers pov, there are two options:
1) remodeling another item, yay! and thus loosing one more thing to work with*;
2) make it like Wow! you got brass knuckles! and re-do image under F1 menu with some text -

The classics. Can't beat the classics.






*Childe, was one of the ideas behing the College to free some items to work with?
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Claudia
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PostSubject: Re: Brawl enhancement items   Fri Dec 07, 2012 8:41 am

Duncan.Oliver wrote:
Childe of Malkav wrote:
I want to get the disciplines closer to the original again. But still with a bit longer duration, or lesser bloodcost to compensate for the bloodloss.

<-- 1 person(s) Liked this idea.

I am looking forward to the Library as well. Wish they could make a Gargoyle come to life too. Smile


Wantz.




Actually there's having a huge debate between BG01 and Wesp about the content of the library (basically wesp went all epic about it, BG01 wants it a little more interesting, then everyone got their view of the WoD so it's fine... but hey whatever). BG01 will probably make his own thing as fqr as Quest ins concerned in there while the UP has its own thing of restored (and interpreted) content.

Anyway I don't have a personal opinion on weapons and looks (I care about neither to be honest XD), but I'd go for an item to equip with a little drawing in the left corner, even if the model doesn't change.
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