| Muzak for 1.3? | |
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+4z.o.o. Celsius 8people Dante Revere 8 posters |
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Dante Revere Neonate
Posts : 23 Join date : 2010-01-29 Age : 36 Location : Redding, California
| Subject: Muzak for 1.3? Sun Feb 07, 2010 8:10 pm | |
| I did some custom music editing for my game. They worked out great, so I thought I'd share the titles with everyone, see what you guys think and if it's a good enough list to maybe include in the upcoming CE 1.3. _________________________________________________________ Darling Violetta - A Smaller GodReplaced With: Jack Off Jill - Nazi Halo Glaze Club MusicReplaced With: The Crystal Method - Name of The Game / One Inch Punch - Pretty Piece of Flesh Vesuvius Club MusicReplaced With: Motorcycle - As The Rush Comes Asp Hole Club MusicReplaced With: Filter - Hey Man, Nice Shot / Massive Attack - Inertia Creeps Ministry - BloodlinesReplaced With: Prick - Animal Radio Loop 1Replaced With: Queens of The Stone Age - You Think I Ain't Worth A Dollar But I Feel Like A Millionaire _________________________________________________________ Now that last one has to be edited somewhat, but it works out really great if you can pull it off. If you cut off the first seventeen seconds of Feel Like a Millionaire, you get the exact sound of a DJ coming on to announce "KLLN Los Angeles: Clone Radio", followed by a little blurb and then the music. I thought it'd be great considering the game takes place in LA. And since I wouldn't dream of cutting in on The Deb of Night, it would be easy to simply extend the Radio Loop 1 file to include the start of her show after the music. Cool, huh? Lemme know what you think.
Last edited by Dante Revere on Mon Feb 08, 2010 5:32 pm; edited 1 time in total | |
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8people Antediluvian
Posts : 524 Join date : 2009-11-07 Age : 35 Location : England
| Subject: Re: Muzak for 1.3? Sun Feb 07, 2010 8:21 pm | |
| If I remember rightly extending the radio loop is a no go The game doesn't like length alterations if I remember rightly, has been a while since I've tried modifying sounds in the game though. | |
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Dante Revere Neonate
Posts : 23 Join date : 2010-01-29 Age : 36 Location : Redding, California
| Subject: Re: Muzak for 1.3? Sun Feb 07, 2010 8:28 pm | |
| Aw lame, really?? Well I didn't try extending the radio loop, but I did replace it with the music, and it worked out great. Maybe nudge Deb's show back a bit? Radio Loop 1 remains music, then the original 1 becomes 2, which becomes 3, becomes 4, and then just toss 5. If you wanted, y'know. It's just too cool to pass up to start off in your Santa Monica Haven and turn on the boom box to hear Kip Casper, gives a sense of where you are before you even step out into Santa Monica. | |
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Celsius Ancillae
Posts : 98 Join date : 2009-10-09
| Subject: Re: Muzak for 1.3? Mon Feb 08, 2010 5:37 pm | |
| How about making God Module the leading song in the Asylum | |
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Dante Revere Neonate
Posts : 23 Join date : 2010-01-29 Age : 36 Location : Redding, California
| Subject: Re: Muzak for 1.3? Mon Feb 08, 2010 6:09 pm | |
| Which song by God Module? | |
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Celsius Ancillae
Posts : 98 Join date : 2009-10-09
| Subject: Re: Muzak for 1.3? Tue Feb 09, 2010 8:50 am | |
| Submission, the one that is currently played after the song in Asylum (the one that was also in the Matrix). You know, the one with a lot of screams and stuff | |
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Dante Revere Neonate
Posts : 23 Join date : 2010-01-29 Age : 36 Location : Redding, California
| Subject: Re: Muzak for 1.3? Tue Feb 09, 2010 3:51 pm | |
| I certainly wouldn't object to that! I really like God Module. I didn't suggest any changes to the Asylum because I think the music is great as it is. | |
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z.o.o. Methuselah
Posts : 281 Join date : 2010-01-06 Age : 42 Location : United States
| Subject: Re: Muzak for 1.3? Sat Apr 03, 2010 4:01 pm | |
| To Dante Revere and Celsius,
HELL YES! | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Muzak for 1.3? Sun Apr 04, 2010 9:02 pm | |
| O. K. keep the ideas coming. If there are no copyright problems, you can have 4 songs to choose in every club (Asp Hole, Asylum, Confession, Glaze) and one in the Last Round and the Red Dragon bar. Setting it up nearly drove me mad, but now it seems to be running smooth, at least in the Asylum where i started my tests. And for those people who don't get the music they like: I set it up in a way that makes it easy to change. - | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 44 Location : United States
| Subject: Re: Muzak for 1.3? Mon Apr 05, 2010 1:09 am | |
| Childe,
I can't believe you got it working! I'm responding to your email now! | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Muzak for 1.3? Mon Apr 05, 2010 8:55 am | |
| Zer0, you have a good sense for timing: you sent your reply exactly at 609 a.m. local time for me - | |
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Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 44 Location : United States
| Subject: Re: Muzak for 1.3? Mon Apr 05, 2010 12:23 pm | |
| HAHA nice! I fell asleep around 9p last night and woke up right before midnight and thought I'd check my mail. I just sent you a 2nd response with exciting news about the "Bad Karma" forum. Man things are picking up quick on my end! | |
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aqui Ancillae
Posts : 56 Join date : 2010-05-04
| Subject: Re: Muzak for 1.3? Tue May 04, 2010 12:48 pm | |
| How about Lords of Acid "Stripper" for Vesuvius? Mh? | |
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YamiRaziel Methuselah
Posts : 459 Join date : 2009-11-12 Location : Bulgaria
| Subject: Re: Muzak for 1.3? Sun May 09, 2010 11:49 pm | |
| What is the situation with music in CE currently?
What is changed, what is not and what is planned to be? | |
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Childe of Malkav Beyond Caine
Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
| Subject: Re: Muzak for 1.3? Mon May 10, 2010 9:43 pm | |
| Music is not really something I'm interested in. Usually I turn it off for my games. But I'm working on something that allows the player with a minimum of work to bring music of his/her own choice into the clubs. And even have the opportunity to install up to four selectable songs per club. | |
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