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 Glitching in and around new Downtown haven

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temporae
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PostSubject: Glitching in and around new Downtown haven   Thu Oct 18, 2012 6:20 pm

Came across this on a few different instances while entering Skyeline apartments: when I entered, half of a wall was stuck in mid-air in the door as soon as you walk in; during another instance, after getting into the elevator, not only did part of an apartment suite show up on the closed door of the elevators, but the Inbox for the apartment also showed up, while actually inside the elevator. Could not get past it the first time, second time had a lot of trouble finding the floor numbers for the elevator, as they were showing in really odd locations (like if you looked halfway to the ceiling, you would see "5" light up, but looking directly at "5" on the keypad showed nothing.

Since this was my second playthrough of TFN (first on Baali, this on Salubri), I knew it wasn't bugged by default. I think the problem may be that if a PC is awarded the new haven too early, without doing any of the other skyeline quests, then it'll start glitching. When I played first time around, I had finished all the skyeline quests before reporting to LaCroix and getting the new haven.


Anyone else have similar issues here?
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Childe of Malkav
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PostSubject: Re: Glitching in and around new Downtown haven   Fri Oct 19, 2012 3:39 am

Hm, random bugs in the skyline apartments are quite common, though I have never encountered them inside the elevator.

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Maxus Corvin
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PostSubject: Re: Glitching in and around new Downtown haven   Fri Oct 19, 2012 3:56 am

temporae wrote:

Since this was my second playthrough of TFN (first on Baali, this on Salubri), I knew it wasn't bugged by default. I think the problem may be that if a PC is awarded the new haven too early, without doing any of the other skyeline quests, then it'll start glitching. When I played first time around, I had finished all the skyeline quests before reporting to LaCroix and getting the new haven.

You actually can't get the haven too early(aside from modding LaCroix' dialog file, though that still shouldn't case any issues with the haven's appearance). There are at least two opportunities to get it, the first being after the Dane quest(which means you have NOT killed anyone, or pissed him off - I don't know if existing masquerade violations count towards this, but it is possible), and the second is after Grout's mansion(the only requisite here is that you just tell him the truth, and don't piss him off once again). You can't get it after the museum, because no matter what, he has you leave one you accept the quest. If you don't get it before this, you aren't getting another one(save for a Baali getting the Tremere haven).
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temporae
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PostSubject: Re: Glitching in and around new Downtown haven   Fri Oct 19, 2012 4:00 am

By "too early", I meant like before doing some/all of the quests in the Skyeline apartments, not in terms of when LaCroix would bring it up. And there wasn't any dialogue modding here Razz

To me it seemed logical that if a particular map has a lot of quests and other stuff happening (like how you can go through the vent shafts in skyeline to access each apartment earlier than usual, or like how there used to be a computer quest for the skyeline's vault on apartment #4, which then disappears once you get the apt as a haven) then it was easy to conceive a glitch happening since things could fall out of order.
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Maxus Corvin
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PostSubject: Re: Glitching in and around new Downtown haven   Fri Oct 19, 2012 4:05 am

temporae wrote:
By "too early", I meant like before doing some/all of the quests in the Skyeline apartments, not in terms of when LaCroix would bring it up. And there wasn't any dialogue modding here Razz

That still shouldn't matter. I usually wait until I get the haven to do those quests, since I can deal with the quests, along with anything to do around the haven. I don't think I've ever seen the bug myself, aside for maybe once or twice, and all that did was prevent me from using the PC or using the elevator(though there are the vents, so...) until I left and returned, or saved and reloaded.
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temporae
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PostSubject: Re: Glitching in and around new Downtown haven   Fri Oct 19, 2012 4:10 am

That was actually how I managed to keep going, i.e. saving and reloading, because at one point: I was inside the elevators and it seemed to have grown twice in size (like including the outside lobby) with a repeating pattern of doors on one side. Weird as hell right? It only happened once, but it freaked me out lol, like almost matrix-esque in terms of doors or windows on an entire wall of the elevator.

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Nachtrae
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PostSubject: Re: Glitching in and around new Downtown haven   Fri Oct 19, 2012 8:23 am

I've seen my fair share of Skyline bugs in my game (only played with the UP so far). One time, all the furniture was replaced by beds. Beds everywhere! And another time I had Jeanette posters everywhere, replacing most of the normal furniture. I even had those posters in the fish tank. Saving and loading a couple times usually fixes those glitches XD
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Maxus Corvin
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PostSubject: Re: Glitching in and around new Downtown haven   Fri Oct 19, 2012 8:23 am

temporae wrote:
That was actually how I managed to keep going, i.e. saving and reloading, because at one point: I was inside the elevators and it seemed to have grown twice in size (like including the outside lobby) with a repeating pattern of doors on one side. Weird as hell right? It only happened once, but it freaked me out lol, like almost matrix-esque in terms of doors or windows on an entire wall of the elevator.

What a Face

Sounds like one hell of a glitch. Oddest thing I've ever seen(not in my own game though), was between a coffee table replacing the fans(along with spinning around like it was the right model), or a few of the models replacing by food items(I believe they were cheeseburgers).
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Childe of Malkav
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PostSubject: Re: Glitching in and around new Downtown haven   Sat Oct 20, 2012 1:13 pm

Temporae, there is actually no way to get into apartment 4, unless you have it as your haven. The vent is blocked until you open the door once, and the door is key-card locked.
The lootable vault used to be in apartment 3, and has been replaced in CE and TFN by the hunter quest.

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