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 New Passwords for TFN 1.2

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What format of password would you like to see in the game?
Sunrise or University
65%
 65% [ 11 ]
$unr1s3 or Un1ver$1ty
24%
 24% [ 4 ]
04938274 or 83223091
0%
 0% [ 0 ]
8s3kL2f2J or 4H2ji1P42
6%
 6% [ 1 ]
Combination of all 4
5%
 5% [ 1 ]
Total Votes : 17
 

AuthorMessage
Voraxith
Antediluvian
Antediluvian


Posts : 799
Join date : 2012-03-20
Age : 35
Location : Boise, Idaho

PostSubject: Re: New Passwords for TFN 1.2   Sun Dec 23, 2012 10:40 pm

A) For the record, I've always had a bit of a thing for Nossie girls. Dunno why, just have. But then, I've always been a big fan of personality over looks anyway.

B) Please keep the passwords themed to what they're for. One of my all-time favorite moments from my first play-through of Bloodlines was in the museum and finding passwords like "ihatemyjob". That shit just cracked me up. As for the format, doesn't really matter. Considering my email gets hacked round about once a year no matter what password I put on it, I don't think the characters really matter.
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Jad.3
Caine's Progeny
Caine's Progeny


Posts : 1972
Join date : 2010-09-11
Age : 34
Location : near Prague

PostSubject: Re: New Passwords for TFN 1.2   Mon Dec 24, 2012 7:18 pm

Childe of Malkav wrote:
Jad.3 wrote:
Something you have a chance of typing in drunk.
Jad, you made your haven in the cellars of the Budweiser brewery? Or why do you go on about typing while drunk? drunken
You should see my wine cellar! Not many bottles, though...

Voraxith wrote:
A) For the record, I've always had a bit of a thing for Nossie girls.
It's a sure pick, if nothing else...
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Voraxith
Antediluvian
Antediluvian


Posts : 799
Join date : 2012-03-20
Age : 35
Location : Boise, Idaho

PostSubject: Re: New Passwords for TFN 1.2   Mon Dec 24, 2012 9:48 pm

Jad.3 wrote:
It's a sure pick, if nothing else...
Drat! They're onto me... Embarassed
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temporae
Neonate
Neonate


Posts : 44
Join date : 2012-10-12

PostSubject: Re: New Passwords for TFN 1.2   Mon Jan 07, 2013 11:46 am

I like the idea of making hacking viable again in the purest sense, but here's what I'm wondering: will it have to be brute-force type, or can clues be provided in-game (like for instance some poster hanging on a wall or something like that) to give players a better idea of what the pw might be? I would hate to have to take random guesses on a 8-char long pw...just ridiculous to get anywhere with lol. Maybe have the pw's be associated in default to wherever the player is on a map or mission, so like if you're in the museum, the password might be archeology or archaic or something museum-ish. Get my drift?

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PostSubject: Re: New Passwords for TFN 1.2   Today at 6:11 am

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New Passwords for TFN 1.2
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