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 Akeem - discipline -- fixed

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Jad.3
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PostSubject: Akeem - discipline -- fixed   Sun Feb 10, 2013 1:18 pm

So I get the new discipline, get the message, but I cannot acces it via mouse-scroll, hotkeys and it's not on my sheet. What did I do this time? Very Happy
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SaulottheGentle
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PostSubject: Re: Akeem - discipline -- fixed   Sun Feb 10, 2013 2:13 pm

You need to spend 8 exp points to make it available. If this problem continues, then I have no idea what's wrong, because I got Celebrity instead of Obfuscate.
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PostSubject: Re: Akeem - discipline -- fixed   Sun Feb 10, 2013 2:15 pm

Spend where? Smile I had enough XP.
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PostSubject: Re: Akeem - discipline -- fixed   Sun Feb 10, 2013 2:42 pm

Jad.3 wrote:
Spend where? Smile I had enough XP.

Down at the bottom. Usually there should be the normal three clan disciplines, then bloodbuff and heal, then after that the new discipline. For example, my Nossie.

Animalism ****0 Bloodheal *0000 Celebrity *0000

Bloodbuff *0000 Obfuscate ***00 Potence **000

Celebrity is the new discipline.
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PostSubject: Re: Akeem - discipline -- fixed   Sun Feb 10, 2013 3:06 pm

Jad.3 wrote:
... and it's not on my sheet.
Mad
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SaulottheGentle
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PostSubject: Re: Akeem - discipline -- fixed   Sun Feb 10, 2013 3:14 pm

Jad.3 wrote:
Jad.3 wrote:
... and it's not on my sheet.
Mad

Well, it must be an Obfuscate only bug, because Celebrity doesn't have that problem.
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PostSubject: Re: Akeem - discipline -- fixed   Sun Feb 10, 2013 4:23 pm

I wish I could be a Celebrity level 5... lols Razz
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Childe of Malkav
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PostSubject: Re: Akeem - discipline -- fixed   Sun Feb 10, 2013 5:38 pm

Jad.3 wrote:
So I get the new discipline, get the message, but I cannot acces it via mouse-scroll, hotkeys and it's not on my sheet. What did I do this time? Very Happy
Found it. A typo in vamputil.py.

Find the function
def newDiscipline(x):

In the obfuscate-line, the b in obfuscate is missing. If you put it in, and replay from the last save before you handed the book to Akeem, it should be right.

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PostSubject: Re: Akeem - discipline -- fixed   Sun Feb 10, 2013 5:41 pm

Zer0Morph wrote:
I wish I could be a Celebrity level 5... lols Razz
Judging by the amount of posts in the TFN part of the forum you are Razz

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PostSubject: Re: Akeem - discipline -- fixed   Sun Feb 10, 2013 8:44 pm

Childe of Malkav wrote:
Zer0Morph wrote:
I wish I could be a Celebrity level 5... lols Razz
Judging by the amount of posts in the TFN part of the forum you are Razz

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Jad.3
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PostSubject: Re: Akeem - discipline -- fixed   Mon Feb 11, 2013 11:38 am

Now nobody is moving.
Not even in the sequences. Deleted .ain + .loc, no good.
FFFUUUUU..!!!
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PostSubject: Re: Akeem - discipline -- fixed   Mon Feb 11, 2013 8:22 pm

Hm? I don't get this one. Where and why is nobody moving?

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PostSubject: Re: Akeem - discipline -- fixed   Tue Feb 12, 2013 1:26 am

I edited vamputil.py, which doesn't seem like a good idea now, because no NPC is moving on any map.
Please tell me it's some compiling shit and I cannot just edit it out, so I can reinstall and cheat me some Obfuscate...
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PostSubject: Re: Akeem - discipline -- fixed   Tue Feb 12, 2013 5:26 am

Hm. I can't see how a not compiled python script can cause the people to stop moving. scratch
I'll send you my vamputil.py via email. Delete both, vamputil.py and .pyc from your directory and replace with my version.

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PostSubject: Re: Akeem - discipline -- fixed   Tue Feb 12, 2013 10:46 am

As a small note, I don't have that glitch. Both that Celebrity is fine and that people are moving normally on my game.
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PostSubject: Re: Akeem - discipline -- fixed   Tue Feb 12, 2013 12:07 pm

Due to the timing, I hereby discourage transporting saves between legal and cracked version. I have to start over.
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