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 Stan Gimble

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Stan Gimbles dialog camera
Leave it with the view on the prosthetic
67%
 67% [ 4 ]
Better use the normal dialog camera
33%
 33% [ 2 ]
Total Votes : 6
 

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Childe of Malkav
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PostSubject: Stan Gimble   Thu Feb 14, 2013 6:10 pm

In CE 1.6, I have changed the dialog camara for Stan Gimble so that you can see the prosthetic during the whole dialog. What do you think about it?

- geek

P.S. The poll will be closed when beta testing ends and the final version is created.

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Last edited by Childe of Malkav on Sun Mar 17, 2013 5:51 pm; edited 1 time in total
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SaulottheGentle
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PostSubject: Re: Stan Gimble   Thu Feb 14, 2013 8:21 pm

I believe that it should be kept on, because I think that most people's eyes would gaze off to the...(this is the first word that popped into my head so if anyone is offended, I would like to apologize in advance) physical deformity.
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Jad.3
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PostSubject: Re: Stan Gimble   Sun Feb 17, 2013 9:58 am

Always thought when the PC is talking about his "disadvantage" that it is implying he's nuts. Now I can see the arm and know it's a bit more subtle Wink Keep it I say.
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PostSubject: Re: Stan Gimble   Thu Feb 21, 2013 6:09 am

I know the new view gives a very nice view of the prosthetic (I commented as much when I noticed the change), but I am a big believer in preserving as much immersion as possible, especially in the first person dialogues. I honestly don't think that this adds more than it takes away.
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PostSubject: Re: Stan Gimble   Fri Feb 22, 2013 3:17 pm

Is there anyway for the Player to briefly look at the Arm when Gimble mentions the Prosthetic?
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Childe of Malkav
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PostSubject: Re: Stan Gimble   Fri Feb 22, 2013 3:42 pm

You can see it before the dialog starts, but that is such a short time that you only notice if you exactly know what to look for. It could be made more obvious by gestures during the dialog, but I don't have any experience in programming this. So for now, it's either the low camera, or a normal dialog camera and next to no chance of seeing the prosthetic before the dialog is ended.

- geek

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PostSubject: Re: Stan Gimble   Fri Feb 22, 2013 3:58 pm

The first time I played the game, I didn't notice the prosthetic at first but I figured it out from the dialogue. I don't think the low camera really adds to the experience that much.

What highlights Gimble's craziness is not seeing the prosthetic, but the casual way he talks about lopping off the arm himself.
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