Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 

 Modding for the clueless

View previous topic View next topic Go down 

Posts : 3
Join date : 2013-02-14
Location : Kalifornia

PostSubject: Modding for the clueless   Thu Feb 14, 2013 8:02 pm

Not understanding even how programming works, I've never understood how it's possible to mod these games. As I understand the basic principles, the program is written in whatever computer language then compiled into binary. And once there, can't be translated back (?) so how exactly do you go about editing/changing what's there, and what are the limits of that? Apologies if this explained elsewhere, but couldn't find it, and everybody just seems to take it for granted. confused
Back to top Go down
View user profile
Childe of Malkav
Beyond Caine
Beyond Caine

Posts : 5142
Join date : 2009-11-05
Location : Bochum, Germany

PostSubject: Re: Modding for the clueless   Fri Feb 15, 2013 12:36 pm

To put it simple. It's not all in one .exe file. A game like vampire consists of several thousand different files. Some of them can be extracted from the game archives and edited. Others can't.

- geek

- geek

Tuesday is Soylent Green day.
Back to top Go down
View user profile
Modding for the clueless
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
» Diablo III Developers consider to allow modding
» Ferrari 643 F1 - by F1 ASR Team Modding Classic - WIP
» !!!
» Absolute Can-Am by the Absolute Modding Team
» Fallout 4 Modding Controversy

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: Camarilla Edition Forum :: Ask a Question-
Jump to: