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 changes in old quests????

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Jad.3
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PostSubject: Re: changes in old quests????   Fri Mar 22, 2013 5:27 pm

Yeah, Velvet aside, I have my doubts about Claudia's abilities as ST; or more precisely as a 'human being' in power. Even though she's ST, she has her own avatar in the game. Also she has proven she cannot refrain from abusing given power, as seen in her changing Velvet's avatar pic and violating her privacy. I sense great arrogance in this one...
Claudia, you're an infernal.
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aneumann01
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PostSubject: Re: changes in old quests????   Fri Mar 22, 2013 5:43 pm

In all honesty I just wanted to state what publishing really is and the forms it can take just to keep the conversation fair. I understand that not everyone gets along around here for various reasons. To each their own. HEE HEE That's the way of the world.
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Claudia
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PostSubject: Re: changes in old quests????   Fri Mar 22, 2013 5:51 pm

Well my "avatar" isn't my avatar, she was the character I was portraying in the setting, and her name stuck to me as the account I use to all VTM related stuff. Sure I like her, I mean, she was created and then the setting creator asked me "hey, u interested in LARP VTM ? I got a NPC here that needs portraying and you'd fit in nicely". Nothing more, nothing less. But I love Rufus, I love Gosuin, I love Adriano, I love Suzanne, I love Theodore, I love Paul, I love Leopold...

As a ST, I don't treat her anymore special than any other NPCs, and it just might so happen that she'd die or be hurt and I wouldn't take it against the PCs because "you killed her now you're going to die", or even be totally absent from the campaign, depending on what the characters are interested in, since it's the PC's story after all.
Surely I could make a whole campaign around the shitty the Tremere situation is, but if the PCs are more interested in the Giovanni Neonate's view and acceptance in the city well she's about as interesting as Claudia Vonigner is, or as Prince Gosuin, or as any of the others. If Prince Gosuin is killed, there will be consequences. If Claudia is killed, there will be others. If Lyle is killed, everyone is doomed though XD



Note that I also criticize Velvet's ability to understand stuff said to her. She obviously didn't get a word of everything I've said. Velvet, you "be" not an author. You're not. You just Are Not an author. You "being" stuff is just wrong. And if there is no romanticism involved in "i thought of you of my valentine", then I guess I'm not that French of a person. As for your stuff online, I've seen it, I've seen words... And this was my reaction :




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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 7:01 am

And as far as changing Velvet's profile pic - I must confess that was entirely my idea. Razz
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 1:40 pm

@

as for criticizing my grammar skills...
i was in british council at pb, that is second level professional...
and irish people teaching english there have praised my english...
vocabulary, to be fair....
and...
there was a nobel prize winning writer in my country that played havoc with grammar....
i am aware english has rather stricter rules, but....
can you not conceive that i so dominate it, i feel free to play with it?
i'm sorry if my grammar dances circles around your understanding of it, but it is entirely your problem...

as for criticizing her skills as story telling, (and her Humanity) oh and by the way yours,
it would appear i am not the only one....

thanks
@ jad.3
for siding with me on that regard....
(and why would claudia feel the need to justify herself to him and not me??)

i have actually played PnP roleplay games of several sorts, and from my very furst session i was commended for it....
and when it comes to this
i have played vampire the dark ages....
playing a gangrel i intruded into werewolf country
a werewolf confornted me on my right to be there....
the werewolf character was itching for the slightest pretext to rip me to shreds
the player playing that character was itching for an excuse to give me a bashing
and i managed to get out of there unscathed...
and in the end the player commended my roleplaying....

@ at jad.3 once again
thank you oh so very much for agreeing with me on that regard...

@ voraxith
if she is to be god then i am one of those gnostics to whom god is the villain...

@ jad.3 once again yup infernal that she is

@ voraxith and you are machiavellian....

@ aneumann01

i respect your neutrality

@ claudia....
you are the one who mentioned fakehood...

er...
to be or not to be was a question someone asked...
the difference between being and doing was also suggested by somebody else...

all the stories i claimed were mine were mine
if by i am fake you are implying i lay claim to things that are not mine...

obviously no one has any notion of ontology as a branch of philisophy....

(and the importance of that for a schizophrenic to whom actually autism is a symptom...)

you ARE a fake
everuthing you say and do is to conceal some deep seated felling of inadequacy, your entire being is a construct to conceal from yourself and others some deeply ingrained flaw....

jad.3 seems to be in accordance with me....
infernal is what she is...

and i have played games where i felt that people who were powerless in real life were compensating for that by being all powerful.....

it would never cross my mind to lay claim to words and works that are not mine....

has anyone of you actually played the game as a malkavian?
their dialogue options?
and you say i fishmalk?

and did not the game became canonical?
it would make a case for fishmalking to be the canonical way to play a malkavian....


oh
i love the song nemo by nightwish
you actually portrayed nemo the fish the protagonist of the movie who bears his name...

(and the captain of the nautillus was called nemo....)

and nemo is shorthand for no one....


oh i am so very much proud to be nemo.....



as a side note....
malkavians spend their time in the realm of Delirium.

check that one....
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Karavolos
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 2:50 pm

I'm officially involving myself What a Face

Velvet wrote:
i was in british council at pb, that is second level professional...
Assuming it's true, it still doesn't do anything to ease the headaches of the majority of people who read your posts.
And I doubt it's true due to the large amount of typos and grammar errors you have in your posts.


Velvet wrote:
and irish people teaching english there have praised my english...
If you're somewhere around the age of twelve or have a mental handicap then it might be worthy of praise, otherwise these people need to be fired.

Velvet wrote:
vocabulary, to be fair....
Or if you just speak differently to how you write I suppose.

Velvet wrote:
there was a nobel prize winning writer in my country that played havoc with grammar....
Just because someone from your country won a noble prize doesn't mean dick in regards to you, other than that you came from the same immediate area.

Velvet wrote:
i am aware english has rather stricter rules, but....
can you not conceive that i so dominate it, i feel free to play with it?
Sure, as much as we can call you out on typing like some bad poetry from a kindergarten kid who spends all of their time sitting in the corner of class and talk to themselves about how cool the night is.

Velvet wrote:
i'm sorry if my grammar dances circles around your understanding of it, but it is entirely your problem...
I'm sorry if my being mean for insulting your grammar for giving me a headache whenever I try to read your wall-of-text-posts, but it is entirely your problem.

See how it works? What a Face

Velvet wrote:
thanks
@ jad.3
for siding with me on that regard....

I do agree that Claudia sometimes go a little far on the "holier-than-thou" attitude based on her past job.
I still consider her the most reliable source of World of Darkness information.

That's me though.

Velvet wrote:
i have actually played PnP roleplay games of several sorts, and from my very furst session i was commended for it....

Velvet wrote:
i was in british council at pb, that is second level professional...
and irish people teaching english there have praised my english...

Velvet wrote:
furst
Velvet wrote:
FURST

Yeah.

Velvet wrote:
and when it comes to this
i have played vampire the dark ages....
playing a gangrel i intruded into werewolf country
a werewolf confornted me on my right to be there....
the werewolf character was itching for the slightest pretext to rip me to shreds
the player playing that character was itching for an excuse to give me a bashing
and i managed to get out of there unscathed...
and in the end the player commended my roleplaying....
Cool story bro.

Velvet wrote:
@ voraxith
if she is to be god then i am one of those gnostics to whom god is the villain...
You mean agnostics?
Who are on the fence as to whether there is a god or not?

Or atheist perhaps who disbelieve in deities?

If either, they aren't enemies of god for the reasons that the former is unsure and likely doesn't involve him/herself much in the subject until confirmation; and the latter don't believe in any god and thus don't bother much other than to list the reasons as to why and maybe go against the church for bringing a non-existent being into politics.

If you were talking about Satanists then I suppose maybe, tho the majority I've seen (which aren't very many mind you) are mostly just hobby-Satanists.
But anyway..


Velvet wrote:
@ jad.3 once again yup infernal that she is
Satanist it is.

Velvet wrote:
@ voraxith and you are machiavellian....
scratch

Velvet wrote:
and the importance of that for a schizophrenic to whom actually autism is a symptom...
"Common symptoms include auditory hallucinations, paranoid or bizarre delusions, or disorganized speech and thinking, and it is accompanied by significant social or occupational dysfunction."
-Wikipedia

Velvet wrote:
you ARE a fake
everuthing you say and do is to conceal some deep seated felling of inadequacy, your entire being is a construct to conceal from yourself and others some deeply ingrained flaw....

http://images.sodahead.com/profiles/0/0/3/4/6/5/8/2/1/Lol-94249156205.jpeg


Velvet wrote:
jad.3 seems to be in accordance with me....
infernal is what she is...
Think he was joking though.
Granted, for all I know you might be as well.

Velvet wrote:
and i have played games where i felt that people who were powerless in real life were compensating for that by being all powerful.....
Sadly, these things happen.

Velvet wrote:
has anyone of you actually played the game as a malkavian?
their dialogue options?
and you say i fishmalk?
The lesser of two evils is still evil.

Velvet wrote:
and did not the game became canonical?
it would make a case for fishmalking to be the canonical way to play a malkavian....
Nothing said the PC was Malkavian fluff-wise though.

Velvet wrote:
oh
i love the song nemo by nightwish
you actually portrayed nemo the fish the protagonist of the movie who bears his name...

(and the captain of the nautillus was called nemo....)

and nemo is shorthand for no one....


oh i am so very much proud to be nemo.....
Karavolos Inc. is now hiring translators in a town near you! b^_^b

I'm done.
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Jad.3
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 3:21 pm

@ Velvet: I'm not siding with you.

@ Karavolos (and Claudia, perhaps): I agree completely. On both.

@ Claudia: I presented evidence. You presented words Wink Very Happy
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Velvet
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 3:27 pm

@ claudia....
valentine...
a misstep...
i had no one to speak of...
i spoke out of a longing...
stupid peer induced longing, didn't want to be the only kid who had no valentine....
i recant that one.

@ karavolos.
have you looked at a keyboard?
i and u are close together...
my fingers are fat...

true story, believe it or not
musical genre: filk
some folk singers started singing about science fiction, fantasy, horror...
someone tried to write folk
i and o are close together in the keyboard
folk, filk,
it stuck

(and i won't bother to give evidence)

as for
agnostic, atheist, satanist....

no,
i really did mean gnostic...
your fault flaw whatever if you never heard of them...

as for the rest....

i could care less about your hollier than thou atitude to my grammar....

jad.3
are you implying that her apology to you was unsubstantiated?
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Jad.3
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 3:28 pm

Velvet wrote:

jad.3
are you implying that her apology to you was unsubstantiated?
What apology please?
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Karavolos
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 3:34 pm

Velvet wrote:
@ karavolos.
have you looked at a keyboard?
i and u are close together...
my fingers are fat...
Your point?

Velvet wrote:
true story, believe it or not
musical genre: filk
some folk singers started singing about science fiction, fantasy, horror...
someone tried to write folk
i and o are close together in the keyboard
folk, filk,
it stuck

(and i won't bother to give evidence)
k

Velvet wrote:
as for
agnostic, atheist, satanist....

no,
i really did mean gnostic...
your fault flaw whatever if you never heard of them...
Looked it up.
Was indeed my flaw for never hearing about them until now.
My apologies.

Velvet wrote:
as for the rest....
i could care less about your hollier than thou atitude to my grammar....

Why not instead take the criticism to heart and improve upon it?
Everyone would gain on it.
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Velvet
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 3:47 pm

@ jad 3
it felt like claudia was trying to say she was not so infernal hollier than thou as you had called her...
i guess i didn't understand what you meant by
Quote :
@ Claudia: I presented evidence. You presented words Wink Very Happy

@ karavolos
then go the extra length and confirm that i was also right in
first furst
folk filk

and as for
Quote :
Why not instead take the criticism to heart and improve upon it?
Everyone would gain on it.
since you put it so nicely...
i might feel tempted to take heed to that...
when i would feel so inclined...

but,
you know what?
as for satanist...

i do like lucifer...
but, then again...
so did
john milton...
william blake...
oh, i don't know...
neil gaiman....
mike carey...
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Childe of Malkav
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 4:26 pm

There is only one thing I can say about this whole topic: TL/DR

- geek

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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 4:29 pm

Delete! DELETE!!!
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 5:02 pm

Velvet wrote:
@ karavolos
then go the extra length and confirm that i was also right in
first furst
folk filk

Thing is that I never questioned filk.
And yes, typos do occur for everyone, me and you included. But the thing that makes me and others point you out specifically is that you typo a lot. I get what you're saying on fat fingers and that I and U are right next to each other, but is it that hard to use backspace and correct the mistake?

Velvet wrote:
Karavolos wrote:
Why not instead take the criticism to heart and improve upon it?
Everyone would gain on it.
since you put it so nicely...
i might feel tempted to take heed to that...
when i would feel so inclined...

I'm a nice person aren't I? What a Face
Take your time, but hopefully not too long!

Velvet wrote:
you know what?
as for satanist...

i do like lucifer...
He is a cool dude at occasions ain't he? Rather fond of how he is portrayed in WoD myself What a Face

Velvet wrote:
but, then again...
so did
john milton...
william blake...
oh, i don't know...
neil gaiman....
mike carey...

Coolio, though barring the fact that I have little idea who these people are since I live under a rock on the moon somewhere;
Why justify your fondness of the devil by putting a list of other people who share your fondness?
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Velvet
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 5:41 pm

on the last one....
huh....
Quote :
Why justify your fondness of the devil by putting a list of other people who share your fondness?
i wasn't...
i was saying i am not alone on that account...
as in other accounts...
gods it was more like providing supportive evidence...
something i neglected doing on other accounts....
oh and i did mention an aclaimed writer to say that probably my grmatical skills might be genius and not ignorance...
(and it won't be me that will settle that account, the jury is still out on that one, it could be both, it could be mere laziness on my part, it could be what i have to say being in such a rush to be said i cannot afford the time (not the effort) to make sure what i say is said in the "correct" way)
oh, and i should have substantiated gnosticism, apparently...
glad you got the filk reference....
and that it is claudia's lack, flaw...
there is such a thing as ontology
that does debate what to be or not to be and oh.... other such questions...
you probably also never heard of ursula k. leguin...
the difference between being and doing was very relevant to her....

@ childe of malkav
@ jad.3
@ claudia
and
@ feral in other thread that i suspect is tying to this one.

there are things i don't take kindly in arguments:
people saying that just because they occupy a position, have some standing, even reputation, feel that from those heights they have the right to lay the law, on the strength of that alone.
to me it only describes what they are
people using charisma, forcefulness, even other forms of verbal aggression, to impose their ideas on others
people making threats
people abusing their power
not even substantiating evidence
(i could accuse such a thing of being fake as well, nowadays almost anything can be faked.)

i only take arguments on the strength of the arguments alone.

and if someone, like claudia did, abuses her power, or if someone would apply something that i am suspecting being threatened of, like, oh, banishing me altogether from the forum....

it would only mean they have lost the argument

either they had no other argument to counter mine
or they dropped out of a civilized argument
to a barbabrian animalistic bestial use of force, power, violence....
yup violence....

i can sense in some arguments.... hierarchical disputes.... aggression fueled statements...

what claudia did was
she was having an argument with a child
and instead of convincing with the strength, the inteligent coherent logical whatever strenght of the argument
she slapped in the face
gave a punch below the belt
low blow

whenever someone instead of arguments resorts to violence
they have lost the argument

(oh and monkeyface only described himself...)

i am very aware that we descend from apes
biological background, believe it or not, evolutionist, can't help it....

it's sad how sometimes what should be a discussion of ideas seems to devolve to alpha male silverback gorillas thumping on their chests to the newcomer young male freshly arrived to the group...

or rams locking horns....

yup i can smell that in conversations such as this....

i guess i got embroiled on that

but it is precisely because of the oposite....


i consider myself a Humanist
in the sense that
i am aware of that heritage
animal instincts
but also the need to
with my conscience
keep those in check....

btw
dune, anyone?
frank herbert?

or

philip k. dick?

no, it does not follow that being a member of the Homo sapiens species imediately implies that you are Human (capital H meant to be meaningful...)

it does not follow implicitly that just because you are a human being you qualify as Human (once again, capital H used to provide aditional meaning....

aparently the message claudia wants to convey is, she is the alpha female here, everybody else owes her sybmission...

pradoxically, whenever i sense such... undercurrents, when what should be in questions should be...
arguments about concepts, their definitions, i don't know, intellectuality? intelligence?
oh it does waken the animal in me....

to sum up
ah, and i never said any thing about better
nor was that hinted at when i said more

(actually what i meant was the utmost humility, humbleness, whatever...)

when i write a story
i am not god creating the world creating the characters creating the set up directing the plot,
all that exists somewhere else
i am merely the vehicle through which that story traverses from the world of forms, ideas, souls...
(where is plato when you need him...)
into this the material world

and it is this total subjection, submission, to the story
(i can only try to map it, convey it
gawds did anyone really read my stories?
i hope my prose while writing them was more understandable than my language here)
duty to make them intelligible
to share them with the world, with other people.....

i do it in this fashion...
fanfiction, fictionpress, have some standing, means many people go there
it is for free, so much more accessible....

while i assume.... assumed names and faces...
a point to distance My Self from my creation
(which wasn't, like i said i merely transfered it from one medium to the other...)

while claudia plays god with actual people.........

ontology, anyone, once again?


i AM more an author, no matter how good claudia is at what she DOES.

@ karavolos
a species of cricket was identified as such, as a distinct entity from a previously existing one, and physically exactly alike, on the strenght of their song alone, the acoustic characteristics of the song. (and since songs and mating, it's as good as species as they come, breeding isolates, do not interbreed....)
(of course i specualte they are not physically entirely alike, must some physical difference in song producing organ whatever...)


Last edited by Velvet on Sat Mar 23, 2013 6:29 pm; edited 1 time in total
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 5:57 pm

Velvet wrote:
Quote :
Why justify your fondness of the devil by putting a list of other people who share your fondness?
i wasn't...
i was saying i am not alone on that account...
as in other accounts...
gods it was more like providing supportive evidence...
If you say so. I'll drop the subject from here.

Velvet wrote:
oh and i did mention an aclaimed writer to say that probably my grmatical skills might be genius and not ignorance...
(and it won't be me that will settle that account, the jury is still out on that one, it could be both, it could be mere laziness on my part, it could be what i have to say being in such a rush to be said i cannot afford the time (not the effort) to make sure what i say is said in the "correct" way)
If you're writing with poor grammar on purpose, you probably should take heed when people start talking about how it gives them a headache to the point were they stop bothering all-together.


Velvet wrote:
there are things i don't take kindly in arguments:
Velvet wrote:
...
Velvet wrote:
...

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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 7:15 pm

Wait. Satanist? Velvet is a Baali?
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 7:18 pm

For once she managed to use the edit button!
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 7:23 pm

Claudia wrote:
For once she managed to use the edit button!

Your praise is noted and appreciated Laughing

SaulottheGentle wrote:

Wait. Satanist? Velvet is a Baali?

Seems so.
*searches for SoL number on mobile*








For the lazy: SoL = Society of Leopold Twisted Evil
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 7:39 pm

Feral wrote:


SaulottheGentle wrote:

Wait. Satanist? Velvet is a Baali?

Seems so.
*searches for SoL number on mobile*








For the lazy: SoL = Society of Leopold Twisted Evil

Before I saw the lower note, I first thought you meant *searches for s*** out of luck number*, and considering the specific people that's being called, it still somewhat fits, for the person being hunted.
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PostSubject: Re: changes in old quests????   Sat Mar 23, 2013 8:06 pm

Velvet wrote:

when i write a story
i am not god creating the world creating the characters creating the set up directing the plot,
all that exists somewhere else
i am merely the vehicle through which that story traverses from the world of forms, ideas, souls...
(where is plato when you need him...)
into this the material world

Okay, no offense, but now you just sound like David Hatter.

Quote :
while claudia plays god with actual people.........

Which is almost the entire point of a ST, since that is the person who decides how the game runs. Perhaps not every point, but most. The same works for simply writing a story - every facet of it, is one that the writer can chose. Who lives, who dies, why those two things will and will not happen, among other things.

Quote :

i AM more an author, no matter how good claudia is at what she DOES.

Perhaps to a certain degree, yes. But there is the fact that if all you post here is ideas in single posts, and not an entire thread in the correct forum, it is difficult to call what you've written a story. If that isn't the case, then forgive my ignorance, but it does seem to be the case.

If you mean to write, especially if it is much more than the average post in a forum such as this(or more than giving ideas for TFN), then I'd suggest doing so in a slightly different fashion. I don't really want to cite myself as an example, as I'm sure there are at least a few other threads in the Fan Fiction forum that can equally be counted, but if nothing else, I would say some obvious things need to be done, most of them having already been said.

Once again, if I have caused any offense, I do not mean to.
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Voraxith
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PostSubject: Re: changes in old quests????   Sun Mar 24, 2013 2:09 am

It's a good thing I'm drunk and have Vicodin left over from my wreck, otherwise I would have rage-quit this conversation long ago. That being said, Velvet, I have something I would like to say to you. You may find it mean-spirited or cruel or whatever, but at this point I really do not care. You claim to be intelligent and talented beyond most people's capabilities, and that's fine and all, but then please explain to me why the blood-soaked Protestant hell you are violating one of the cardinal rules of the internet: Thou shalt not piss off the admins. You are using a forum that is run by a small circle of administrators who have full rights to determine your level of access to said forum. You are also blindly attacking and insulting one of those admins for... Well, I really have no idea why. Jealousy, perhaps? Anyhow, I digress. Point being, for someone who claims to be better, you sure as fuck aren't acting like it.

Also, I don't give a good god damn what anyone else allegedly told you, your written language skills suck fucking donkeyballs.

Oh, and I am a Satanist. Very proud Satanist. Very well-educated on the subject Satanist. Your oblique references to subsects of Gnosticism and Enlightenment-era writers are not that impressive in the age of Google and Wikipedia.

And in case you were curious, which I highly doubt at this point, the following animated gif succinctly describes my typical reaction to anything of yours I have read on this forum.

Click here for butthurt!:
 
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PostSubject: Re: changes in old quests????   Sun Mar 24, 2013 7:50 am

@ karavolos...
somehow an edited post edited to answer a question you raised managed to appear in this thread before the post where you raised the question...

(and i will @ claudia this as well...)

but
on that subject....
cricket to pinoccio anyone?

(oh and do call me buffoon.... i wouldn't mind...)

oh and no i am not writing with poor grammar on purpose
the oposite?
there was a time when i stuttered. the idea that i wanted to convey through speech was formed too fast for the rest of the speaking apparattus to keep up.
ideas just come too fast for me to able to take the time to make sure they are expressed...
my writing rushes ahead of myself.....)

@ saulot
absolutely not, don't worry
i am a salubri at heart.
even though i learned quietus from the assamite...
gawds baali and salubri do seem quite antagonistically, don't they??
but i guess i am willing to cross that divide....
in a sense they are as religiously oriented / driven as we are...
even if they worship someone who stands for the opposite of what we stand...

back @ claudia
that i did, din't i?
and then it didn't work all that well, did it?
as above mentioned,
the answer to karavolos appeared before his answer....

@ feral

why would accept that praise in my name, and appreciate it?
are you trying to react for me?
or to present your reaction as mine?
as i said above,
it did not go all that well, hey?

and on the charges of baali...
i already answered to that one....
my mind and my heart can be open enough to embrace...
(but then what is romeo and juliet all about???)
i allow myself the right
to claim i am salubri at heart
and still befriend baali
and cultural / religious relativism enough to well at least encompass them...

re
SoL....

gawds that was even more low...
you would sell me out to our arch nemesis?
kine
that are religiously commited (and actually religiously endowed) to exterminate us???

instead of facing me????????

@ saulot
thanks for coming to my defense
oh dear master
by acknowledging that i wouldn't need your deffense
yup indeed,
@ feral, again
bring them on,
make my day....
ooooh am i spoiling for a fight...
i would make short work of them...

@ maxus corvin
Quote :
Okay, no offense, but now you just sound like David Hatter.
i'm sorry, but this one went over my head...

Quote :
Which is almost the entire point of a ST, since that is the person who decides how the game runs. Perhaps not every point, but most. The same works for simply writing a story - every facet of it, is one that the writer can chose. Who lives, who dies, why those two things will and will not happen, among other things.

i beg to differ
not even God is so omnipotent over man His creation
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PostSubject: Re: changes in old quests????   Sun Mar 24, 2013 11:05 am

I don't play god with people. I play god with CHARACTERS. And that includes not only the characters I have created and the ones I'm portraying (NPCs) but also other's characters who become affected by everything I put in their way.

I hassle and stress out Duncan and Miriel through the situations I present them with (they got themselves involved in, btw :p), but the two people behind their computers are having fun, they're speculating, and if something happens to their characters, well it's because they didn't stay away from the tail (this is a WoW reference, don't go out babbling about some actual tail out there).
It's like if you played Fallout but didn't accept to get out of the bunker. There's no point in playing if all you want to do is to stay in the bunker. That's why it's a role-playing GAME. All of the players here accepted that their characters might be confronted to things that will change their unlives, and they have created their characters in a way that they have reasons to be involved (be it because someone dominated them to do). If they survive, that is. Some will lose humanity, some will lose friends, some will just have to make choices. It's why it's the world of darkness, and that since it's a forum game, I had to take out a little of the Action, to have it Intrigue, Social and Courts games, with fear behind every corner.

Here's sio post about what she expects in the game :

Sio wrote:
I would definitely like to get a chance to figure out where some of the disappeared kindred went to, especially if uncovered details connect to seemingly mundane things about Bordeaux's current political climate.

I would love to get the chance to find out what it was that made Degrelle decide to help the Sabbat, and why the local Kindred are against Villon's rule, but seem to remain generally Pro-Camarilla. I wonder even, if it could be made possible through these discoveries for the characters to become totally desensitized to either faction, and instead inspire a desire to tip Bordeaux into a state of independence from the Camarilla and Sabbat. Better still if the independent route also proves to be a bloodied route.

I like the sandbox idea because it makes the order of events seemingly random, and whoever triggers these feels more responsible for the consequences. I think it makes it easier to get into mindset of the game, about the horror of your survival or humanity relying completely and directly on how you interact with the world.

At any rate, the players need to be doomed to change Bordeaux radically somehow. Whether one of us saves Bordeaux in the goodly name of the Camarilla, or throws it to the Sabbat and their battles to gain foothold to strengthen the general image of the vampire race, or even spends the rest of their unlives slapping the hands of invaders off of stealing pieces of it away from the other undead just trying to be free from being typecast as a monster or under the yolk of the elder's schemes. I'd like to see the characters get passionate about different versions of the history of Bordeaux. I'd like to get paranoid about what I'm doing and for what reasons, and especially about who I decide to put my trust in.

I don't just want action and adventure; plenty of interesting, game-changing things can take place behind doors. A fair mixture of out-and-about searching and covert investigation to make way in Bordeaux would be a great thing, as it may make some PC's have to ally. I never liked the lone-wolf path in some games, only annoying, over confidant people take that path. They don't belong in a horror story. It's okay to be self-interested, but to finish everything single-handedly should be impossible. I think that this game should prove that sticking things out alone can prove deadly.

Hell, if the way things plays out forces me to coldly betray someone and ignore them in their time of need, only to have me come crawling back to seek their assistance after they survived, even better. Especially if its because I discovered something especially scary they need to know and help with, but may not believe.

I'd like to see fairly frequent opportunities to exercise the use of our unique character abilities. It'll make secret-keeping a more delicate balancing act if certain skills contradict the way a person seems, or betrays a bit of their history, or affects what they know and how it changes the way they handle a situation. This would be especially awesome if a lead a character wants to follow cannot be completed without the use of another's skills, forcing us to do things to get their help or abandon the lead altogether until a new approach appears.

That's what I want. I want to see weird, weird shit that makes me do weird, weird things, and I'd like to be able to drag the other players into it, or conversely, be dragged into their own puzzling version of events.

So far, everyone has said I'm actually giving them that.


Editing out your message is useful if nobody has posted back to you in the meantime. editing is useful if you're the last post on the thread, because if you don't, then it's three damn post of yours in a row, and you just cannot construct your ideas in paragraphs. You just answer as things go, instead of addressing the global issue as what it is : a global issue. Make sentences and respond to the problematic raised by all of us here, and not to each one of us in particular. You understand ? Respond to the subjects, not to the people. Construct your responses in useful and meaningful sentences.

You have not "dominated" the English language. If you had, there wouldn't be so many people ignoring you (TL;DR) or just plain having headaches out of trying to get it. We, as people, tend to be forgiving towards foreigners who do not have a high level of language, but they make short posts, and they try to make themselves as clear as possible. But you're just raping the language just because you feel "creative", so to give you a "style". Just to be "spushial". Until you give me proof that you're a recognized avant-garde linguist (by proof, I mean article in general newspapers, TV shows, a column written by a critic about your latest exposition/poems/whatever in an official arts magazine, and eventually, being invited world wide to lecture in universities), you're just a useless piece of data on the internet. Writing for your own liking is okay, it's awesome, but it doesn't mean it's any good, and if someone writes in a comment saying "that's interesting", doesn't make it the best thing since sliced bread (this is an idiomatic expression, you do not need to comment on how bread isn't awesome, like with the tail example)

You're not an author, you're not a writer, and you're not praised for your use of the language. But not only your use, also your understanding, and your stupid stubbornness "I'm so better than you that I don't need to learn anything". You're not. Start using capital letters where they should be : that's something you learn when you're 10 and English is your second language : "I" is always with a capital letter, as well as the name of the days (there is no such thing as monday, as it should be Monday). There is always a capital letter after a dot (.) and at the beginning of each sentence. You need to learn how

not to
go to the line
each time you feel like
it.


this isn't writing
this is bs
you're not baudelaire, you're not
lafontaine or carroll
and you're not Philip K. Dick, and your writing is no where near the level of Dune. Before trying to think about the stakes and stories, the deepness of everything and being able to quote people, you gotta learn how to put one word after the other in a way that's understandable for native speakers. oh, and FYI, I'm not the alpha female here, that's Aphrodite. I don't ask for "sybmission". I don't need it, I don't need anyone's praise, altho I don't like being insulted by some random pseudo fake on the forums I'm very fond of.


Again, until your works are praised by critics, shown as examples, studied in schools and else, it's Not art. It's just stupid babbling. Do not compare yourself to geniuses like Neil Gaiman (who deserve two capital letters, one for his first name and one for his last name, have a little respect !). You know what ? I like carrots, and so did Kennedy. Does that mean anything ? NO IT DOES NOT ! Having the same religion, taste in food or in arts as anyone else, or having the same nationality, does NOT allow you to compare yourself to them. I just so happen to be a little taller than Nicolas Sarkozy and Fran├žois Hollande (old president and current president of France) : this only means that many French men in their 50's are under 1m70. Or that I'm a tall girl for my country. There is nothing else to find or to dig in that statement, yet you go on and dig bullshit out of nowhere.


Quote :
what claudia did was
she was having an argument with a child
and instead of convincing with the strength, the inteligent coherent logical whatever strenght of the argument
she slapped in the face
gave a punch below the belt
low blow

So you are a child ? Alright. STFU AND GET BACK TO SCHOOL. You do not know what arguments look like, you do not know how to debate. This is what I do every single damn day in Political Sciences (in Master degree).

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Nachtrae
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PostSubject: Re: changes in old quests????   Sun Mar 24, 2013 11:13 am

Alright...I've tried to read most of it. And truth be told, without Kara picking every post of yours apart, Velvet, I would have given up three pages ago on even so much as trying to understand wtf is going on. And I still only get like a quarter of what's going on. I think. I might be overestimating myself there.

Anyway, I'll hereby answer on one point you seem to be having an issue with: The power of ST's, also commonly known as Storytellers, Game Masters, and Dungeon Masters.
ST's are really a curious specimen. During everyday life they can masqeruade as any of us, walking, talking and living amongst us. Few people even know that the individual in question is, in fact, one of the dreaded ST's. Only those that are involved in a story or setting that fall beneath this particular storyteller will know of its true nature.
For every universe, story or setting involving more than 1 person, there is an ST. A leader, the person who guides this story through its wisdom and creativity. This individual, often cursed seldom praised, holds the setting in its hands. The story's world and universe are at its command. They can call down hurricanes, blizzards, and firestorms with but a single, whispered word, sealing the fate of all its unfortunate players. These ST's can break any story, forcing it to go their way or no way at all. But they can also make a story, creating a vibrant, living, atmospheric world that leaves the involved players begging for more adventures and discoveries in as little time as possible. This thin line between creation and destruction, freedom and control, is one every ST must walk without stumbling headlong in any of these pitfalls. To much control, and the players will grow disgruntled, claiming to being mere puppets in the hands of the ST. To much freedom, and the players will test their boundaries until nothing but a giant clusterfuck is left, without any semblance of story remaining.

The ST has the task, the duty, to find the balance. Players must be free to have their characters wander through the setting, to taste and experience the world. They must have the freedom to surprise the ST with their own creative ways to solve the problems presented to them by this venerable leader. When threatening to get lost, the ST will provide a means to guide the character back on track, perhaps through intriguing dialoge with one of the many characters that inhabit the setting and stand at the control of the ST, or through available hints to be found in the scenery. In its story, the ST is the final, ultimate power that can defy logic and science with ease. If the ST claims the sky is green and dotted with purple spots, it shall be so. If the ST lets you hear that a murderer is on the loose in town, your character might find itself at knifepoint when it turns a corner in the shady backstreets. The one thing they cannot do is control the actions of those they most rely on: their players, the small group of individuals that have submitted themselves willingly to the rule of the ST for as long as they find the story to their liking. And so while the ST might be akin to a god in their stories, or more fitting, they stand even above the gods for even those shall follow the ST's commands, they are entirely reliant on the whims of their players. For without content players, willing to congratulate and thank this master of the setting for another enjoyable session no matter how bad things ended for their own characters, there is no ST.
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PostSubject: Re: changes in old quests????   Today at 9:15 am

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