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 Disciplines specific, created anew, for the newly created clans, specific to those clans

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Velvet
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PostSubject: Disciplines specific, created anew, for the newly created clans, specific to those clans   Sun Mar 03, 2013 1:23 pm

is there anywhere a detailed breakdown of all the new disicplines created to be specific of all the new clans that were specifically created for TFN?

something of the sort:
Obeah 1 does this,
Obeah 2 does that,

Serpentis 1 does this,
Serpentis 2 does that,

Question
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SaulottheGentle
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Mon Mar 04, 2013 6:27 pm

Well, here a list from memory.

Obeah - Healing Discipline of the near extinct Salubri clan. Usage is a masquerade violation. Replaces Protean.
Obeah 1: Sense Health - Like Protean 1, see people's auras even from a distance, but not through walls.
Obeah 2: Warding the Beast - Really Obeah 6 in PnP, but makes it easier to stay out of Frenzy
Obeah 3: Renewed Vigor - Again, Obeah 6 in PnP, but heals you at a longer and better rate than Blood Heal.
Obeah 4: Anesthetic Touch - Had a different effect in PnP, and was really Obeah 2. But it blocks pain, giving +2 to all soak ratings.
Obeah 5: Wrath of Heaven - Not in Obeah or Valeren in PnP, but would do better with Valeren. Adds 3 to all Physical attributes.

Serpentis - Snake themed discipline used to Worship Set and corrupt others. Used by Followers of Set, and Serpentis 2, 3 and 5 are Masquerade Violations. Replaces Dementation.
Serpentis 1: Eyes of the Serpent - Charm someone into a trance. Forces them to stand still.
Serpentis 2: Breathe the Sandstorm - In PnP, it's Serpentis 6. Causes people to be trapped in a whirlwind of scorching hot sand, damaging them.
Serpentis 3: Apep's Semblance - In PnP, it's Serpentis 8. You gain a monstrous form that appears like a were-snake. You get Strength + 2.
Serpentis 4: Phobia - Not within PnP, but would fit in Serpentis. Causes a group of people to crouch in fear of you, letting you wail on them as you please.
Serpentis 5: Heart of Darkness - Is Serpentis 5. Take out your heart and become nigh-invincible. Adds +3 to soak ratings, blood pool is blocked down to a single blood point, never have to fear frenzy.

Quietus - Blood Manipulation used by the assassin, sorcery or studious themed Assamites. Quietus 2-5 are masquerade violations. Replaces Dominate.
Quietus 1: Silence of Death - Is Quietus 1. Makes the area quiet and adds 2 to Sneaking.
Quietus 2: Quicken the Blood - Is Quietus 6 in PnP. Causes a person to pass out and sweat blood, adding an extra blood point when taking in one while feeding from the afflicted.
Quietus 3: Taste of Death - Is Quietus 5 in PnP. Blood is spat at an enemy, dealing minor damage while reducing Defense and all Soak rating by 3.
Quietus 4: Baal's Caress - Quietus 4 in PnP. A held melee weapon gets coated in the Assamite's blood, poisoning the weapon and dealing more damage.
Quietus 5: Leech - Quietus 7 in PnP. Drains blood from surrounding people, 3 blood points per person.

Thanantopsis - Evolution of Necromancy and Mortis, practiced by the Samedi Bloodline. All forms are Masquerade violations. Replaces Thaumaturgy.
Thanantopis 1: Infection - Is Thanantopsis 5 in PnP. It's a debuffing discipline that lowers combat disciplines by 10 for kine, and 5 for vampires, lasts 20 secs.
Thanantopsis 2: Necrosis - Also is Thanantopsis 5 in PnP. Drains stamina and gives it to you. Differs between 3-5 points gained.
Thanantopsis 3: Ennervation - Is not within Thanantopsis in PnP, but follows the same rules. It's the same as Necrosis, but replace Stamina with Strength.
Thanantopsis 4: Contagion - Again, not in Thanantopsis in PnP. It's Infection, but upgraded to last 30 seconds and is an area of effect, so it will pass on to anyone near the person afflicted.
Thanantopsis 5: Compress - Is Thanantopsis 6 in PnP. Instantly kills people in the goriest and most painful manner, tightening their skin and expanding their organs until BOOM. Is an area of effect discipline.

Daimonion - Hellish and demonic powered discipline of the Infernal Baali clan. Replaces Animalism. Daimonion 2-5 are Masquerade violations.
Daimonion 1: Blood of the Sinner - Akin to but not Daimonion 1 in PnP. When you feed on bums or prostitutes, you gain more blod from them.
Daimonion 2: Rest for the Wicked - Not in Daimonion in PnP, but is akin to Daimonion 2. A demonic symbol appears below the afflicted, causing them to pass out in slumber.
Daimonion 3: Conflagration - Is Daimonion 3 in PnP. Throws hellfire at a person, burning them and causing them to try an fan themselves out, giving you a chance to wail on them during that time.
Daimonion 4: Infernal Servitor - Is Daimonion 7 in PnP. Summons a demon possess and burn a person from the inside out. Instakill to humans.
Daimonion 5: Concordance - Is Daimonion 6 in PnP. Summons forth a demon to possess you and gives you it's abilities. You become a raging inferno of blood and flame, you gain claws that add 3 to strength and the contracted demon acts as a buffer, taking in any and all damage, rendering short termed invincibility.
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Velvet
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Tue Mar 05, 2013 6:28 am

a previous incarnation of this post was lost in internet limbo...

briefly recapitulating

i lack superlatives to praise both your effort and its result
from memory nonetheless
and in greater detail i expected, tying with PnP.

i did stumble on zer0morph's sub forum containing this info
for reasons his own each discipline is a different topic
makes it... cumbersome, to get to know them and compare, cumbersome

not to demean your work, zer0morph,
but this summarized version
all of them in the same post

makes it more easier,
to study them and compare them...
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Claudia
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Tue Mar 05, 2013 11:25 am

If you want some reference... From the TCG


Obeah 1 (Actually Valeren in PnP and TGC)


Obeah 2 (idem)


Obeah 3 (truly Obeah)


Obeah 4 (truly obeah as well)



Serpentis 1


Serpentis 5




Compress (Thanatosis)



I might edit with some more
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Velvet
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Wed Mar 06, 2013 6:06 am

thank you oh so very much for this invaluable and priceless contribution and addition to my knowledge and understanding of both the video game in question in particular and the WoD and VtM universe / franchise in general!

i had no idea the VG could have borrowed from the CG!!!

as it was i did play TCG, for a while, VtES....
i have a starter pack of cards,
i played a few hands on a club devoted to that,
even went into tournaments, even if only as a spectator...

the starter pack remains one of my treasured possessions, as long as assorted other supplies....
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Claudia
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Wed Mar 06, 2013 6:35 am

Tournaments ? What's your VTES number ?
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Jad.3
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Wed Mar 06, 2013 9:20 am

Mine's 666.
Anesthetic Touch is a bitch.

_________________
The power to cause pain is the only power that matters. The power to kill and destroy. Because if you can't kill then you are always subject to those who can. And nothing and no one will ever save you.
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Wed Mar 06, 2013 12:28 pm

Jad.3 wrote:
Mine's 666.
Anesthetic Touch is a bitch.

Bad boy...
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SaulottheGentle
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Wed Mar 06, 2013 9:36 pm

And here I thought everyone enjoyed naps...
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Velvet
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Thu Mar 07, 2013 7:49 am

claudia,

i merely watched, never participated...
briefly put....

though, guess what, i only found out now,
i do have a number!!!

867
1081
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Velvet
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Thu Mar 07, 2013 7:50 am

jad.3

i guess yours didn't come by accident...
it must be meaningful....

and i have to agree with you,
in the card game it IS a bitch!
conversation oops combat stopper ultimate!!!

though i do enjoy it a lot
in the video game,
all to do with obeah at its best...


Last edited by Velvet on Thu Mar 07, 2013 7:54 am; edited 1 time in total
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Velvet
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Thu Mar 07, 2013 7:53 am

feral....

i wouldn't be so quick to judge, such haste, first impressions, might be misleading...
plus i don't judge....

but
i do see your point....
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Velvet
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Thu Mar 07, 2013 7:58 am

saulot

only a salubri progenitor,
or who else would better,

know that naps are indeed very good for your help
(so a sleep specialist speaking in favor of them.)

but, unfortunately, me at least,
i find them wasteful, of time, i mean...

actually lately
trying to watch late night shows
i have been overcome by sleep

taking that most contrassentual,
night naps
urgh!!!

waste of time, i missed the very shows that kept me up so late to watch them...
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Feral
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Thu Mar 07, 2013 1:01 pm

Velvet wrote:
feral....

i wouldn't be so quick to judge, such haste, first impressions, might be misleading...
plus i don't judge....

but
i do see your point....

I was making joke on his number. But, as they say, when you have to explain it it is no joke.
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Velvet
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PostSubject: Re: Disciplines specific, created anew, for the newly created clans, specific to those clans   Fri Mar 08, 2013 6:46 am

i understood your point

and was actually addressing it...

to your 666 must be a bad boy (the number of the beast, the devil...)

i was telling, one who bears such a number must not necessarily be as evil as that label portends...

guess that one was too subtle...
falling under the if you have to explain...

i guess my humor also can be subtle,
or difficult to extricate from a serious proposition of meaning...

not for nothing...
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