|Childe of Malkav|
Posts : 5200
Join date : 2009-11-05
Location : Bochum, Germany
|Subject: New disciplines? Wed Jun 05, 2013 4:46 pm|| |
I'm currently working on a VERY EVIL
hack, that might allow for additional clans with their own special (targeted) disciplines. Problem is, it does not look good on the character sheet, and at least for now, you have to play through with one character, and after the initial creation, you have to turn off the game and restart.
The trick is, I have renamed Thaumaturgy into "Special Discipline", and on character creation copy in the right disciplinetgt_004.txt file.
For now I have only tested it with the other existing disciplines: Animalism, Dementation, Dominate, and Presence. And the main problem is that I don't know if it is possible to force the game to reload the files from \vamputil\system without having to turn it off and restart. Any ideas on that?
If it does work, and you don't mind only having "Discipline 1", "Discipline 2", "Discipline 3" in your character sheet,it could be possible to make all disciplines targeted, and this way more p&p like.
Tuesday is Soylent Green day.
Posts : 4888
Join date : 2010-01-30
Age : 29
Location : France
|Subject: Re: New disciplines? Wed Jun 05, 2013 4:58 pm|| |
I don't mind having to trick turning off and on and stuff..
Posts : 2417
Join date : 2011-12-05
|Subject: Re: New disciplines? Thu Jun 06, 2013 1:09 am|| |
Posts : 4851
Join date : 2010-08-15
Age : 33
Location : Poland
|Subject: Re: New disciplines? Thu Jun 06, 2013 1:22 pm|| |
I am all (tufted) ears...
|Subject: Re: New disciplines? || |