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 Problems using G.Story_State= in console

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Posts : 1
Join date : 2013-07-14

PostSubject: Problems using G.Story_State= in console   Sun Jul 14, 2013 7:58 pm

I am playing TFN as assamite and I have just retrived the sarcophagus from Giovanni. The prince then re-sets story to hollywood/gary quest. I looked this up and attempted to reset story state using G.Story_State=65 before speaking with him and cannot get it to reset properly. I attempted to find a command for this using CMDLIST and it didn't work, This is annoying especially at this late stage of the game. Any hints or Ideas? I am playing using windows 7 64 bit with a steam install and Version 1.1

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Posts : 4245
Join date : 2009-09-10
Age : 38
Location : United States

PostSubject: Re: Problems using G.Story_State= in console   Thu Aug 22, 2013 6:01 pm

Strange, none of that was ever modded.

Well one work around would be to add the G.Story_State into the princes dialogue path so when he speaks, he changes the story state to the proper number. Then you could go back in and change it back. This is something that should be reported in the bug section so I can check it out before releasing 1.2 (when I finally get off my slimy butt, put Skyrim down, and finish it). scratch 
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