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Feral
Caine
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PostSubject: Re: Skyrim   Fri Apr 22, 2016 5:46 am

Jad.3 wrote:
You'd have to tell me how was haggling handled there, I don't remember Smile
Simply, prices are affected by your skill, that rises as you sell and buy stuff, can be enhanced by some perks. No looking for the best price vendor will still buy/sell for.

I have touched Morrowing, played Oblivion a bit, and engorge myself in Skyrim. Critics say the story isn't the best, or whatever, but the system is the best yet.

This is true. Morrowind had a better feel about it, but ahe mechanics sucked at times...
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Dragatus
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PostSubject: Re: Skyrim   Fri Apr 22, 2016 5:54 am

Childe of Malkav wrote:
I have a general question about Skyrim. Is haggling implemented as bad as in Oblivion or have they changed that so you can actually use it. Because haggle is the main reason I stopped playing Oblivion.

They changed it. Vendors in Skyrim have a limited amount of gold that refreshes daily and prices are automatically adjusted to your Speech skill, which is the old Speechcraft and Mercantile merged into a single skill. There is no more manual haggling.

Feral wrote:
Jad.3 wrote:
You'd have to tell me how was haggling handled there, I don't remember Smile
Simply, prices are affected by your skill, that rises as you sell and buy stuff, can be enhanced by some perks. No looking for the best price vendor will still buy/sell for.

I have touched Morrowing, played Oblivion a bit, and engorge myself in Skyrim. Critics say the story isn't the best, or whatever, but the system is the best yet.

This is true. Morrowind had a better feel about it, but ahe mechanics sucked at times...

True, the system can be clunky (spell casting being a prominent example). But it did also offer a greater amount of player freedom than later games.
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Jad.3
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PostSubject: Re: Skyrim   Fri Apr 22, 2016 6:08 am

How so? scratch When we talk about this, I mean PC stats and leveling; no more jumping and running to get dex up, or focusing on skills with common denominator, I call that a win. Let's not talk about armor Wink
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Childe of Malkav
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PostSubject: Re: Skyrim   Fri Apr 22, 2016 8:05 am

In Oblivion you have to try getting the best price. If you overdo it the traders reaction goes down and the price accordingly goes up. And if you sell a hundred times one arrow your skill improves more than by selling a batch of 100 arrows. The whole system drives me so crazy that my latest try playing Oblivion went:
-create a character
-escape from the imperial dungeon
-go to town to sell the stuff I found
-get frustrated by haggling system, uninstall

_________________
- geek

Tuesday is Soylent Green day.
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Jad.3
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PostSubject: Re: Skyrim   Fri Apr 22, 2016 8:49 am

Laughing I'm not alone in the world!
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Cretino
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PostSubject: Re: Skyrim   Fri Apr 22, 2016 4:26 pm

From wikia:
Speech directly affects the prices paid when buying from and selling to merchants, even without the assorted perks. At 0 speech, merchants sell items for 3 times their base price, and buy for a third of their base price. At 100 speech, merchants will sell items for half their base price and buy them for twice as much. Alternatively, Speech can be used to persuade people into doing things or divulging crucial information. Bribes made are also governed by Speech.

At 0 skill and no perks the price factor is 3.3
At 100 skill and no perks the price factor is 2
At 100 skill and all perks the price factor is 1.42857.
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Dragatus
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PostSubject: Re: Skyrim   Fri Apr 22, 2016 4:28 pm

Childe of Malkav wrote:
In Oblivion you have to try getting the best price. If you overdo it the traders reaction goes down and the price accordingly goes up. And if you sell a hundred times one arrow your skill improves more than by selling a batch of 100 arrows. The whole system drives me so crazy that my latest try playing Oblivion went:
-create a character
-escape from the imperial dungeon
-go to town to sell the stuff I found
-get frustrated by haggling system, uninstall

Yes, that was annoying. Luckily they did away with it.

Jad.3 wrote:
How so? scratch When we talk about this, I mean PC stats and leveling; no more jumping and running to get dex up, or focusing on skills with common denominator, I call that a win. Let's not talk about armor Wink

I was talking about the game as a whole, not the leveling system specifically. Skyrim's leveling system is the best, though I do miss attributes for RP purposes.
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Jad.3
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PostSubject: Re: Skyrim   Sat Apr 23, 2016 4:10 am

So, freedom..?
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Feral
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PostSubject: Re: Skyrim   Sat Apr 23, 2016 6:14 am

Jad.3 wrote:
So, freedom..?

Yea, passiun and freedum... And Murica.
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malak
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PostSubject: Re: Skyrim   Sat Apr 23, 2016 12:07 pm

Feral wrote:


Yea, passiun and freedum... And Murica.

AND BACON!

Say, Feral, you look kind of like a pig . . . i mean, you eat trash (skater boys), have incredibly hard nails, the whole four feet thing . . .

Hmmmmm.
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Jad.3
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PostSubject: Re: Skyrim   Sat Apr 23, 2016 1:20 pm

You wanna roast that pig, you have to go through this pig. pig
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Dragatus
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PostSubject: Re: Skyrim   Sat Apr 23, 2016 8:30 pm

Jad.3 wrote:
So, freedom..?

So you want to know how Morrowind gave the player more freedom?

Basically it allows you to mess around with stuff more and to make your own choices. You can kill any NPC you want, even the ones you need to complete the main quest. If you kill one of those you just get a warning message, telling you that you fucked up and advising you to reload a save or else live with the consequences. They even counted with players killing Vivec and implemented an alternative way to complete the main quest.

Contrast this with Oblivion where a random drunken peasant is immortal because he just so happens to be essential for a quest that my character may have absolutely no interest in ever doing.

In Morrowind you can wear armor over clothes and a robe over armor. There are more equipment slots so you can mix and match more to get the desired look.

Items have a capacity for enchanting that you can fill up with known effect any way you wish. You can also use any magic effect for any type of enchantment. Practice sword that heals whatever it hits? No problem. Armor that shoots fireballs? No problem. Amulet that permanently summons a skeleton? No problem. Ring that burns to death anyone that equips it? No problem.

You can make your own spells freely in any mages guild and you have more control over the parameters than in Oblivion. There you can only set magnitude to a fixed number, while Morrowind allows you to create spells of random magnitude. And Skyrim of course doesn't even allow you to make any custom spells at all.

More spell effects and Levitate in particular. The ability to fly in whatever direction you want.

Creative use of custom spells, such as slowing enemies with a targeted low magnitude Levitate.

Cities that are part of a continuous game world and which you can enter from any direction.

That sort of stuff.
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Jad.3
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PostSubject: Re: Skyrim   Sat Apr 23, 2016 9:54 pm

Thank you!
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Feral
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PostSubject: Re: Skyrim   Sun Apr 24, 2016 5:02 am

malak wrote:
Feral wrote:


Yea, passiun and freedum... And Murica.

AND BACON!

Say, Feral, you look kind of like a pig . . . i mean, you eat trash (skater boys), have incredibly hard nails, the whole four feet thing . . .

Hmmmmm.

You Murican, bro? Nah, I am a wolf. I eat fresh goodies, not processed shit out of a trough. And skater boys are not trash. They have very energetic Vitae. BMXers with Mountain Dew flavour are even better... I like Mountain Dew.

Jad.3 wrote:

You wanna roast that pig, you have to go through this pig. pig

Aww, bro!

*hugs with front paws and nuzzles*
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Jad.3
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PostSubject: Re: Skyrim   Sun Apr 24, 2016 5:08 am

Don't ruin it.
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Dragatus
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PostSubject: Re: Skyrim   Sun Apr 24, 2016 4:17 pm

Just because you don't recognize what you're eating as trash, doesn't necessarily mean it isn't trash. Wink
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Feral
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PostSubject: Re: Skyrim   Sun Apr 24, 2016 5:43 pm

Dragatus wrote:
Just because you don't recognize what you're eating as trash, doesn't necessarily mean it isn't trash. Wink

Aww, c'mon. They are lean, with low triglicerides and cholesterol, not to mention good glicemic index.
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malak
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PostSubject: Re: Skyrim   Sun Apr 24, 2016 6:44 pm

The number of places where we can discuss the nutritional value of skater boys is shocking.

Malkav, look what you have wrought!
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PostSubject: Re: Skyrim   Tue Apr 26, 2016 3:48 am

http://sureai.net/games/enderal/?lang=en

I'll just leave this here for later study.
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Dragatus
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PostSubject: Re: Skyrim   Tue Apr 26, 2016 4:27 am

Jad.3 wrote:
http://sureai.net/games/enderal/?lang=en

I'll just leave this here for later study.

Oh cool, the team that made Nehrim is at it again.
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ThePhilosopher
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PostSubject: Re: Skyrim   Tue Apr 26, 2016 10:23 am

Nehrim was the biggest shit ever. The first hour of that thing was forcing me to kill rats, grab soap for some smelly miners and whatever the fuck. If I would go to where I was not supposed to, it would instakill me. If I went where I was supposed to, there was an enemy too strong for me to face blocking the path because deleveled world. Lack of fast travel should be optional too.

I don't have many hopes for this Enderel thingy if it's made by the same retards
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Zer0Morph
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PostSubject: Re: Skyrim   Tue Apr 26, 2016 2:38 pm

Jad.3 wrote:
Don't ruin it.

HAHAHA! This cracked me up! lol!
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Dragatus
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PostSubject: Re: Skyrim   Tue Apr 26, 2016 3:32 pm

I liked Nehrim. The mine section at the start was unimpressive, but once I got out it got better. Though it is true that the skill combo I decided to use coincidentally turned out to be overpowered (Alchemy, Destruction, Sneak).

It had a decent story, it wasn't scaled to player level, I enjoyed having a brand new continent to explore, and the scenery was absolutely gorgeous.
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PostSubject: Re: Skyrim   Thu Apr 28, 2016 5:46 am

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Dragatus
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PostSubject: Re: Skyrim   Thu Apr 28, 2016 1:37 pm

The image link appears to be broken.
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