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ThePhilosopher
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PostSubject: Re: Skyrim   Tue Nov 15, 2016 7:22 am

Dragatus wrote:
Come back to it in a year or two.

Bethesda Games in a nutshell.

The only other benefit of SE is that the game is extremely more stable than it's predecessor. Therefore when all the mods are there we will be able to do stuff skyrim that we coulnd't before, like 50 vs 50 Civil War battles. As someone with so many mods in the game that it constatly crashes, that would be awesome.
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PostSubject: Re: Skyrim   Tue Nov 15, 2016 8:31 am

ThePhilosopher wrote:
Dragatus wrote:
Come back to it in a year or two.

Bethesda Games in a nutshell.

The only other benefit of SE is that the game is extremely more stable than it's predecessor. Therefore when all the mods are there we will be able to do stuff skyrim that we coulnd't before, like 50 vs 50 Civil War battles. As someone with so many mods in the game that it constatly crashes, that would be awesome.

The stability is what I like real much. The bugs... I feel like an entomologist... Sad

The mods will be amazing, I am sure. iNeed and Frostfall with new and bettered difficulty, Campfire on top of that...
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PostSubject: Re: Skyrim   Tue Nov 15, 2016 9:02 am

Somebody give me an idiot's guide to modding Skyrim, so that I can really get all that awesome graphics everyone is talking about.
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PostSubject: Re: Skyrim   Thu Nov 24, 2016 9:47 am

Black Friday discounts on Steam, grab them before it's over!
I finally got my original Skyrim =) and I plan on getting all the DLCs as well!
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PostSubject: Re: Skyrim   Thu Nov 24, 2016 9:55 am

Cretino wrote:
Black Friday discounts on Steam, grab them before it's over!
I finally got my original Skyrim =) and I plan on getting all the DLCs as well!

I already bought most of the games I wanted...

Now I am broke AF...
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PostSubject: Re: Skyrim   Fri Nov 25, 2016 12:01 pm

What mods do you reccomend?
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PostSubject: Re: Skyrim   Fri Nov 25, 2016 12:34 pm

Do you have the old 32 bit Skyrim or the new 64 bit special edition?

Many of the really good mods for Skyrim require the Skyrim Script Extender (SKSE) to work, but SKSE was made for the old 32 bit Skyrim. The SKSE is working on a SKSE64 for the special edition, but it's not done yet. Which basically means many essential mods (Such as SkyUI) don't work with the special edition.


On my end, I've recently been playing Morrowind again thanks to OpenMW. I started out with a very lightly modded game (Real Signposts, all the LGNPC mods I could find, and then latter Better Heads and Better Bodies), but I found I'm going to have to throw in a character leveling mod too because the attribute multiplier system sucks.


Last edited by Dragatus on Fri Nov 25, 2016 12:46 pm; edited 2 times in total
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PostSubject: Re: Skyrim   Fri Nov 25, 2016 12:38 pm

Cretino wrote:
What mods do you reccomend?

For the original game: iNeed, Frostfall, Bigger and Bolder series for Cities (ie Markarth Bigger and Bolder), Modified series for Orc Strongholds, Quality world map, Diseased, Item Recycling, Smelting Improved, Morrowind Imports, No Fast Travel, Velexia's Animals Are Not Monsters, Cooking Expanded, Left Hand Rings, Plant Trees, Scent of the Wolf Improved...

That is what comes to mind...
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PostSubject: Re: Skyrim   Fri Nov 25, 2016 1:23 pm

Only plebs play iNeed and Frostfall. This is Skyrim, not The Sims!

The most important mod I can recommend is an experience mod. There's SkyXP and Skyrim Experience Mod, all are slightly buggy but do the job. The game is infinitely more fun when I don't have to worry about making 500 daggers so I can level up my smithing, casting and recasting buff spells while running away from an enemy to get the xp, or autorunning while sneaking in front of a wall to get sneak points.

All I have to worry about is playing the fun parts of the game

If you haven't tried yet, I recommend give Requiem a go at least once. It's a complete overhaul mod that makes the game much more lika an unleveled RPG. It's a bitch to get it going though.

The Populated Series is awesome, but I only use Populated Roads since anything else makes my pc crash
Expanded Towns and Cities make the villages in the game (not the main cities) feel more alive.

A perk overhaul mod also makes the game much more fun and each build feels more unique. I use Ordinator since I'm not using Requiem and it doesn't require much hassle to get it going. Requiem's perk system is better, but I'm not playing with Requiem atm.
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PostSubject: Re: Skyrim   Fri Nov 25, 2016 1:59 pm

You are awesome!
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PostSubject: Re: Skyrim   Sat Nov 26, 2016 9:20 am

Cretino wrote:
You are awesome!

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PostSubject: Re: Skyrim   Sat Nov 26, 2016 12:19 pm

ThePhilosopher wrote:
The most important mod I can recommend is an experience mod.

Heresy!

Quote :
The game is infinitely more fun when I don't have to worry about making 500 daggers so I can level up my smithing, casting and recasting buff spells while running away from an enemy to get the xp, or autorunning while sneaking in front of a wall to get sneak points.

All I have to worry about is playing the fun parts of the game

Grinding skills is entirely optional and there's always training.

I'd recommend playing the game unmodded first, in order to learn what that's like and what you want to change (the UI will probably be #1 on that list, check out SkyUI if you have the old version of the game). Only then would I recommend piling on mods. Also, limit yourself to only one of the three crafting skills (Alchemy, Enchanting, Smithing) or else the game is going to get pathetically easy.
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PostSubject: Re: Skyrim   Sun Nov 27, 2016 3:44 am

ThePhilosopher wrote:


The most important mod I can recommend is an experience mod.

If we are discussing Mods, it stands to reason that the console is available anyways. Unless raising the XP required for level-ups, or changing how experience interacts with the level system, these mods are pointless.
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PostSubject: Re: Skyrim   Sun Nov 27, 2016 5:20 am

I'm assuming they make it so you no longer increase skills by using them, but instead get XP for killing things and completing quests and then when you level up you get a number of points and decide which skill to put them in.
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PostSubject: Re: Skyrim   Sun Nov 27, 2016 5:32 am

I can understand that. I was amazed what kind of jewelry I was able to get out of the furnace.
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PostSubject: Re: Skyrim   Sun Nov 27, 2016 11:10 am

It's not a cheat mod, you silly. Draggy got it kinda right.

You do stuff in the world to get xp, spend that xp to level up the skill you want.
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PostSubject: Re: Skyrim   Sun Nov 27, 2016 6:05 pm

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PostSubject: Re: Skyrim   Sun Nov 27, 2016 6:27 pm

I beat the game! Finally!
I had a pirate version before, it would self-lock when talking to Esbern. With the original and updated version (+Hearthfire), I finally managed to beat the game!

It was DISAPPOINTING.

But I enjoyed, neverthless.
Now I am building my own manor at Morthal, next will be Falkreach and finally Dullstar.
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PostSubject: Re: Skyrim   Sun Nov 27, 2016 7:13 pm

It is really a letdown when you defeat Alduin and the guards keep cracking jokes at you. no?

Pro tip: in your Manors you could bake bread and things, not only cook. At Falkreath's Manor the oven is in the basement.
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PostSubject: Re: Skyrim   Sun Nov 27, 2016 7:37 pm

Cooking, ew.

This time it was semi-hard. Not sure if it was the difficulty setting, but I had to run from enemies (shame!), and died quite a lot of times.
I didn't craft as much as I did on my first playthru. At least the whole world is mine now, so I have all the time I need to craft stuff =)
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PostSubject: Re: Skyrim   Sun Nov 27, 2016 10:30 pm

Reminds me when I 3-shot Alduin on the maximum difficulty on my first playthrough. Feels bad man.


This song though

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PostSubject: Re: Skyrim   Mon Nov 28, 2016 3:10 am

On my first playthrough I thought the MQ was kind of lame until I got to Blackreach. From there on I had fun with it. Sure, it was easy, but I enjoyed the atmosphere. Sovngarde music gave me the chills. I actually walked through it instead of running. It felt more appropriate.
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PostSubject: Re: Skyrim   Mon Nov 28, 2016 1:04 pm

I play without music. I like the chills.
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PostSubject: Re: Skyrim   Fri Dec 02, 2016 7:22 am

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PostSubject: Re: Skyrim   Fri Dec 02, 2016 8:25 pm

I just noticed, the leader of the Stormcloaks is actually Donald Trump. He wantsonly nords and Skyrim to be great again.

How could I be so blind.
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