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Cretino
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PostSubject: Re: Skyrim   Wed Dec 13, 2017 9:43 pm

ThePhilosopher wrote:
I don't know if that would work so well, Cretino.
Adding monetary rewards tends to make people less creative, not more. Modders would become incentivized to make not the mod they feel it's missing from the game or that they wanna play, but rather the mod that gets the most purchases.

Most of the content added in Dawnguard DLC were made in "Bethesda's free work week" where every employee had to submit something, but the employee decided what he wanted to make. Over half of Google's services were made in similar "free work weeks" aswell.

Is the Dawnguard DLC good? I didn't had enough money to get it before, and now I'm burnout of Skyrim. Is it worth the price?
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Dragatus
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PostSubject: Re: Skyrim   Thu Dec 14, 2017 12:58 am

I don't know what the price is now, but it wasn't really worth the $25 it cost when it was originally released. I'd say it would be worth it if it cost somewhere between $5 and $15, depending on how much you're into playing vampires or werewolves and how much you're into Skyrim itself. If you're burned out on Skyrim I wouldn't recommend spending much more than $5 on it though.

It adds two new factions, but the primary questlines for both are 90% the same and they mostly differ in the faction side quests, which are typical Skyrim fare (go to a location, kill stuff, bring something back). Beyond that it adds some flavor weapons and armor for the Dawnguard, a vampire perk tree for vampire lords, and a werewolf perk tree for werewolves. There is no significant new landmass.
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Feral
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PostSubject: Re: Skyrim   Thu Dec 14, 2017 6:56 am

It adds the best werewolf simulator ever, though.
Don't know if you are into running around and chewing on (still alive) stuff, but if so, it is for you.
I love to eat the Thalmor... They are very nurtitious.
The perk trees and Aela missions add to the game too, but not excessively.

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Feral
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PostSubject: Re: Skyrim   Fri Jan 05, 2018 10:22 am

My favorite Dedric Prince, maybe ex equo with Meridia:

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ThePhilosopher
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PostSubject: Re: Skyrim   Fri Jan 05, 2018 6:05 pm

So skyrim's script extender for SE has been released in alpha and a good bunch of the mods that needed it have been ported to SE.








.....fuck
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Feral
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PostSubject: Re: Skyrim   Fri Jan 05, 2018 6:30 pm

So many hours have I spent playing Skyrim, instead of working on the cure for my beloved wife...!




I need to go to sleep...
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