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Feral
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PostSubject: Re: Skyrim   Fri Feb 23, 2018 4:44 pm

Dragatus wrote:
I thought mods would automatically work with Special Edition. Unless they required an external tool that doesn't work with it, that is (such as the script extender).

Let's say the SKSE was slow in the making, as well as mod porting. This, and you need to go through Bethesda, not Steam, to get them.
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ThePhilosopher
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PostSubject: Re: Skyrim   Fri Feb 23, 2018 5:41 pm

No, mods must be "translated" to special edition
So unless the original mod creator makes the translation and puts it on the Special Edition Nexus, you'll either have to do without or try to do the translation yourself.

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Dragatus
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PostSubject: Re: Skyrim   Sat Feb 24, 2018 1:55 am

Seriously? That sucks. I don't understand why they didn't just make it compatible. And what's that about having to go through Bethesda to get mods?
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Feral
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PostSubject: Re: Skyrim   Sat Feb 24, 2018 5:48 am

Dragatus wrote:
Seriously? That sucks. I don't understand why they didn't just make it compatible. And what's that about having to go through Bethesda to get mods?

You subscribe through in-game interface that sends you to Bethesda pages, not through Steam. At least setting your account there is straightforward.

Not to mention the Unofficial Patch had to be ported first, as Bethesda didn't bother to fix known bugs depicted on wiki pages...
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Dragatus
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PostSubject: Re: Skyrim   Sat Feb 24, 2018 6:05 am

Wait, Steam? You got all your mods through Steam and not the Nexus?
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ThePhilosopher
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PostSubject: Re: Skyrim   Sat Feb 24, 2018 9:37 am

I got all my mods through the nexus in Special Edition

I dunno what feral is being a pole about
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Feral
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PostSubject: Re: Skyrim   Sat Feb 24, 2018 1:30 pm

Through Steam in the original Skyrim, through Bethesda interface in the SE.

It sucks mods disable achievements, though.
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Dragatus
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PostSubject: Re: Skyrim   Sat Feb 24, 2018 2:55 pm



Here, these links are for you.

https://www.nexusmods.com/skyrim
https://www.nexusmods.com/skyrim/mods/1344
https://www.nexusmods.com/skyrim/mods/31499

https://www.nexusmods.com/skyrimspecialedition
https://www.nexusmods.com/skyrimspecialedition/mods/6194
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Feral
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PostSubject: Re: Skyrim   Sat Feb 24, 2018 7:02 pm

Thanks Draggy!

Now all I need is holidays! lol!
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Feral
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PostSubject: Re: Skyrim   Fri Mar 16, 2018 7:05 pm

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Feral
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PostSubject: Re: Skyrim   Fri Mar 16, 2018 7:35 pm

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Cretino
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PostSubject: Re: Skyrim   Sat Mar 31, 2018 1:17 pm

Feral wrote:
This video made me go back to Skyrim.
So, what mods should I use to make Skyrim Great Again? Other than obligatory SkyUI and unnoficial patches?
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PostSubject: Re: Skyrim   Sat Mar 31, 2018 1:54 pm

Aw dear... Depends what you like.

I think that for the settlements Bigger and Bolder series is a must.

Other than that:
diseased
a quality world map
better magic rebalanced
extended encounters
high res texture pack (1-3)
ultimate hunting & gathering
real imperial soldiers
item recycling
kynsgrove
tel mithryn improved
smelting plus
more village animals
morrowind imports
no fast travel
sleep tight
velexia's animals are not monsters
wet and cold
economics of skyrim
coins into septims
severin manor music fix

Well, those come to my mind... But do search on the workshop, maybe I missed something you would like.


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PostSubject: Re: Skyrim   Sat Mar 31, 2018 2:11 pm

https://steamcommunity.com/sharedfiles/filedetails/?id=9885
https://steamcommunity.com/sharedfiles/filedetails/?id=124047277
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PostSubject: Re: Skyrim   Sat Mar 31, 2018 2:58 pm

I have downloaded mods that fix Sneaking/Lockpicking/Pickpocketing skills, Archery camera, More blood, iNeed (cooking is fun when it ACTUALLY MATTERS), some combat enhancements, etc.

Damn Dragatus, I wish I had downloaded your mod long time ago!!
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PostSubject: Re: Skyrim   Sat Mar 31, 2018 4:43 pm

I have now...
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PostSubject: Re: Skyrim   Sat Mar 31, 2018 7:46 pm

It's almost too good to be true. Time to download and see if it works!
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PostSubject: Re: Skyrim   Sun Apr 01, 2018 3:08 am

Cretino wrote:
Damn Dragatus, I wish I had downloaded your mod long time ago!!

The teleporting one or the dragon one?
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PostSubject: Re: Skyrim   Sun Apr 01, 2018 7:30 am

I haven't tried to teleport yet, but the Divine Intervention was a lifesaver in Morrowind. Not to mention the weak dragons are a nuisance, not a challenge. Stronger ones feel more serious and fit the theme better.
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PostSubject: Re: Skyrim   Sun Apr 01, 2018 9:24 am

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Dragatus
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PostSubject: Re: Skyrim   Sun Apr 01, 2018 2:55 pm

In the future please make it clear when you're posting ESO lore so I don't waste my time on fanfiction.
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PostSubject: Re: Skyrim   Sun Apr 01, 2018 6:46 pm

Dragatus wrote:
In the future please make it clear when you're posting ESO lore so I don't waste my time on fanfiction.

Oh dear, ESO could become cannon!

Hopefully not...

But I will try to be considerate.
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PostSubject: Re: Skyrim   Mon Apr 02, 2018 10:06 pm

Dragatus wrote:
Cretino wrote:
Damn Dragatus, I wish I had downloaded your mod long time ago!!

The teleporting one or the dragon one?

The teleporting one. Couldn't care less for minibosses.
How do I get multiple recalls? I looked the perks but they didn't tell me anything. I don't know how much I have to level to get more than one.
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PostSubject: Re: Skyrim   Tue Apr 03, 2018 2:51 am

Like it says in the mod's description, it's the conjuration mastery perks that unlock extra mark slots. That's Novice Conjuration, Apprentice Conjuration, Adept Conjuration, Expert Conjuration, and Master Conjuration.

Also, do make sure you make a mark before you recall or you'll get stuck in a room without an exit. And do try to use common sense, so you don't break any quests.
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PostSubject: Re: Skyrim   Tue Apr 03, 2018 9:16 am

Never noticed what Bigger and Bolder does.
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