Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Clan Based Havens

View previous topic View next topic Go down 
AuthorMessage
Toreador
Ancillae
Ancillae
avatar

Posts : 86
Join date : 2012-11-03
Age : 23
Location : the underworld

PostSubject: Clan Based Havens   Thu Jan 30, 2014 8:17 pm

Would this be a feasible idea at all? I just finished a playthrough of VtMB today and it occurred to me that I really loved the house the Tzimisce was using (minus the snuff and gore, of course).

I thought: this would be a great place for my Toreador, should he get it cleaned up. What I'm thinking is that you would get the haven based on your clan and which faction you were most friendly with. Example: Toreador -> friendly with Camarilla -> King's Drive (or whatever it's called) like haven.

Also, it would be fantastic to get a male blood doll to have around. I really like that yuppy guy who you meet right outside your haven in Santa Monica.

Oh, and getting to the haven would require going to the taxi driver.

So, how does this idea sound?
Back to top Go down
View user profile
Childe of Malkav
Beyond Caine
Beyond Caine
avatar

Posts : 5203
Join date : 2009-11-05
Location : Gone for Good

PostSubject: Re: Clan Based Havens   Fri Jan 31, 2014 9:08 am

For the haven, I intend to make a permanent one for every player, regardless of clan and faction. My idea is to use the Giovanni mansion as a kind of "kindred hotel", run by a ghoul or sect independent vampire. It would not be on any hub, but located on a map of its own.
The big advantage of doing it this way is: There are enough rooms to live in, a large library and enough space including a pool to replace the internet college from CE, thus making learning a bit more realistic. Access is as easy (or difficult), no matter which hub you're currently playing.

Hope I can solve the technical problems. Probably have to put it in the museum place on the cab map, and change the prince dialog so you're sent there directly. Something like:
-If I'm to get the sarcophagus, I need transport.
Then you get keys for a truck and You're taken there immediately...

For a male blooddoll, I agree, but there is the problem of fitting texts. In CE I have put a male doll in the empire hotel bar, and in Asp Hole.
If you mean replacing heather by a male ghoul that is more difficult because of the longer dialog needed. If this problem can be overcome, I intend to give the player the choice between ghouling Heather, or convincing the doctor to treat her first, and then ghoul his current patient.

Of course in my mod, ghouling any hospital patient to save their live would get you an xp and a masquerade violation. Making the descision to let one of the patients die also gets you the xp, but a humainty loss instead of the masquerarade violation. And having Heather die out of indescision on your part leads to humanity loss without xp gain...
After all, consequences of your actions is what a good roleplay should be about. (And humanity will be more important in my new project, if I can get it from my mind to my hard disc.)

geek 

_________________
- geek

Tuesday is Soylent Green day.
Back to top Go down
View user profile
 
Clan Based Havens
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» New CLAN : Brutes_NeVeR_DIE
» Omicron Provisional Galaxy of Clan Blood Spirit
» Clan Skryer 2250
» Skyline haven
» Clan Eshin 2000 pts

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: undead LA mod :: Ideas-
Jump to: