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 Old WoD with nWoD system

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ThePhilosopher
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PostSubject: Old WoD with nWoD system   Fri Jan 31, 2014 11:47 pm

As said in title. oWoD translated into the better system of nWoD. Has anyone ever attempted to do so?
I'm kinda impressed I haven't found anything about a project of this type, considering the fanboyism of WoD players  bounce 
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Toreador
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 12:23 am

Unless you already knew about this and were questioning whether anyone has actually done it.
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 4:15 am

Actually White Wolf published an official book for this. It's called "Vampire Translation Guide".
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ThePhilosopher
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 7:22 am

Toreador wrote:
Unless you already knew about this and were questioning whether anyone has actually done it.

I actually was going to quote you and ask what you meant before I've noticed the link. Well I guess that settkes it then. Although I was expecting more of an "already translated" fan-made ebook
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Toreador
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 8:40 am

It's a really good book because it translates not only rules, but lore as well. It gives you advice on translating Clans, sects, etc from Masquerade to Requiem and Clans, covenants, etc, from Requiem to Masquerade as well as covering all the new Disciplines from Requiem as well.

Just about anything you can imagine gets translated.
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Claudia
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 9:52 am

It's actually a good approach but outs just general guidelines to adapt certain terminologies and else

I really like the translation guide, but the actual issue is about the canon lore. You guys may have noticed that in the game I do refer to certain lore aspects but I keep them very vague or very conceptual Wink
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ThePhilosopher
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 10:44 am

Claudia wrote:
You guys may have noticed that in the game I do refer to certain lore aspects but I keep them very vague or very conceptual Wink

As it should be. I don't want to be running around hunting or fleeing from 1800 old vampires that can cast kamehameha.

Or meeting Caine at every corner
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 10:49 am

The RP is far closer to a Requiem game than a maquerade game actually Smile city struggles and competition, local guidelines...

_________________

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ThePhilosopher
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 10:58 am

Claudia wrote:
The RP is far closer to a Requiem game than a maquerade game actually :)city struggles and competition, local guidelines...

Good thing we don't only have 5 clans to choose from then  What a Face
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PGM1961
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 11:52 am

OWoD lore should be taken with a hefty grain of salt. Antediluvians should never make an appearance, Gehenna should be legend only; and players should not be in the Inner Circle of the Camarilla, because frankly no player can match the craftiness -- and ruthlessness -- of a vampire several hundred years old.

OWoD needed a reboot on both lore and game system, but to me the Requiem lore was a disappointment.
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Toreador
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 12:09 pm

PGM1961 wrote:
OWoD lore should be taken with a hefty grain of salt.  Antediluvians should never make an appearance, Gehenna should be legend only; and players should not be in the Inner Circle of the Camarilla, because frankly no player can match the craftiness -- and ruthlessness -- of a vampire several hundred years old.

OWoD needed a reboot on both lore and game system, but to me the Requiem lore was a disappointment.

I pretty much agree completely, though I do love Requiem a lot. I could imagine some players having connections in the Inner Circle of the Camarilla, but I can't really see them being actually in it. But who knows?
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ThePhilosopher
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 12:23 pm

PGM1961 wrote:

OWoD needed a reboot on both lore and game system, but to me the Requiem lore was a disappointment.

No fleshcrafting clan.
Fucking dropped and burned.

spoiler:
 
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 12:58 pm

Follow-up Spoiler:
 
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Toreador
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 12:59 pm

ThePhilosopher wrote:
PGM1961 wrote:

OWoD needed a reboot on both lore and game system, but to me the Requiem lore was a disappointment.

No fleshcrafting clan.
Fucking dropped and burned.

spoiler:
 

I like the fleshcrafting Tzimisce. They add a sort of alienness to how the Kindred can become and how monstrous they can become as well (in a very blatant way).

I like most of the Clans, though I do wish they would make the Toreador not solely focused on art (as in making people think that they care mostly about traditional art) and really drive home the 'we are the beautiful damned' idea. I think I might make a thread about this, actually.
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 1:54 pm

Karavolos wrote:
Follow-up Spoiler:
 

Follow up to the follow up spoiler:
 
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 2:16 pm

Then explain this you prissy cunt
http://whitewolf.wikia.com/wiki/Bloodline_%28VTR%29
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 3:07 pm

Girls, girls: You're both pretty.  ThePhilospher is right about the lack of bloodlines in the main Requiem rulebook, although they have as many or more bloodlines than the OWoD.  And frankly I wouldn't buy the supplements for Requiem, just to get the new bloodlines.

Plus I didn't think they rationalized the clans or the bloodlines very well anyway.  Ventrue with Animalism?  Bruja, a bloodline of Gangrel?  Bullshit.

Other stuff I didn't like about Requiem:
- Predator's Taint: Vampires can recognize each other on sight?  And the weaker one has the urge to run away?  What kind of crap is that?  This is inconsistent with a vampire society.  If this were true, vampires would avoid each other, not band together.  I don't think they thought this one through.
- The Fog of Eternity: Vampire Alzheimer's disease?  No.  Just no. Normal human memory is bad enough. This is taking it too far.
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ThePhilosopher
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 3:13 pm

Karavolos wrote:
Then explain this you prissy cunt
http://whitewolf.wikia.com/wiki/Bloodline_%28VTR%29

ThePhilosopher wrote:

Only 1 for each clan is explicited in the main book
Toreadors are just like Daevas
Brujah are fucking bikers
Malkavians are unknown and have no dementation
There's some japanese weaboo clan
A disease spreading clan

Get rekt you fucking Ravnos you have no idea what you're talking about

Kara can be pretty but I'm dashing  jocolor
And you're right on, Duncan the Olive. Fog of Eternity was a cop-out and the predator stuff wasn't too much thought about.
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PostSubject: Re: Old WoD with nWoD system   Sat Feb 01, 2014 3:29 pm

Duncan.Oliver wrote:
Girls, girls: You're both pretty.

hee heee~
But anyway;

ThePhilosopher wrote:
Get rekt you fucking Ravnos you have no idea what you're talking about.

>> Implies the other bloodlines outside of the main book aren't there.

That said; Requiem is lame.
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PostSubject: Re: Old WoD with nWoD system   Mon Feb 03, 2014 1:04 pm

Ahem  Evil or Very Mad 
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PostSubject: Re: Old WoD with nWoD system   Mon Feb 03, 2014 1:13 pm

I like the idea of "torpor kills your memory" ^^
I kinda use it because biologically, there's no way a brain can manage that much information and keep it accurate and vivid. I don't like how, in Masquerade, they present memory as "something totally true".
If you noticed, players of mine, apart from a few striking events, most kindred don't recall specific dates, or specific order of events ; kind of like : do you remember if you shaved and then brushed your teeth last friday, or was it the other way around ? when was the last time you opened a milk pack ? what was the name of your prey three years ago ? What was the name of the elysium keeper three hundred years ago? No way a kindred remembers this.


I really Like Requiem's System. But the "fluff" around it, meh. But the system, yeah.
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PostSubject: Re: Old WoD with nWoD system   Mon Feb 03, 2014 1:26 pm

Dead brains keep no memories whatsoever. So for a Cainite it doesn't matter. Biology? What biology?
As Christoff Romuald put it: Not flesh and blood, only Blood.
So a Cainite may remember everything. Or nothing at all. By the lore, it doesn't come from brain though. Only from the Curse.

On a sidenote: having to remember everything would make for a quite potent and torturous curse in itself, don't you think?
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Claudia
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PostSubject: Re: Old WoD with nWoD system   Mon Feb 03, 2014 1:28 pm

More than biology, it's storage capacity I'm worried about Very Happy
/not a scientist

I prefer have "older, useless-er" memories "fade away" or get reinvented when they tell each other their tales or remember, kind of like we all do Smile
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PostSubject: Re: Old WoD with nWoD system   Mon Feb 03, 2014 1:55 pm

We all do because our biological hardware makes us to. It is not a choice.
So, for dead things it is not in effect.

Philosophical question: how does a Wraith remember?
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PostSubject: Re: Old WoD with nWoD system   Mon Feb 03, 2014 6:01 pm

Feral wrote:
We all do because our biological hardware makes us to. It is not a choice.
So, for dead things it is not in effect.

Philosophical question: how does a Wraith remember?

Because they are held back by a literal manifestation of their regret and self-loathing that is constantly poking in and telling them their greatest failures and flaws until they either become their worst monster or pass on.
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