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 Doomsayer not preaching (TFN 1.2)

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Childe of Malkav
Beyond Caine
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PostSubject: Doomsayer not preaching (TFN 1.2)   Sun Apr 06, 2014 4:52 pm

Zer0, didn't you state somewhere that the guy was fixed for TFN 1.2?
For my Setite he just stands there like Lot's wife after she looked back...

Vista; usual install: copied unpatched game in new folder, installed TFN; no old save files.
Everything else so far seems to be running smoothly.

geek 

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malak
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PostSubject: Re: Doomsayer not preaching (TFN 1.2)   Sun Apr 06, 2014 6:26 pm

every time I load the hub he repeats a different line, but only one line per hub load. I figured that was a new feature. either way, I can hear him and he walks around, something on your end mayhaps?
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Zer0Morph
Caine
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PostSubject: Re: Doomsayer not preaching (TFN 1.2)   Mon Apr 07, 2014 5:31 pm

I'm getting the same result as Malak, he's working just fine for me. Another weird engine glitch maybe?
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Childe of Malkav
Beyond Caine
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PostSubject: Re: Doomsayer not preaching (TFN 1.2)   Mon Apr 07, 2014 7:25 pm

Hm, maybe some incompatibility with one of the Aliases I put in for my convenience. But I doubt it, because I didn't touch the map files or python scripts...
Perhaps he just wants to lure my character in to get s pair of snke skin gloves...

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buzzsaw
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PostSubject: Re: Doomsayer not preaching (TFN 1.2)   Thu Apr 17, 2014 1:41 pm

I literally just finished my second playthrough (I grabbed 1.2 pretty much immediately) and I had the same problem throughout my two games. I dunno, it happens off and on most of the ways I play Bloodlines, so I figured it was the usual bug. I think he only spoke a couple loads of the SM map.
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PostSubject: Re: Doomsayer not preaching (TFN 1.2)   Today at 4:03 am

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