Posts : 5204 Join date : 2009-11-05 Location : Gone for Good
Subject: Doomsayer not preaching (TFN 1.2) Sun Apr 06, 2014 4:52 pm
Zer0, didn't you state somewhere that the guy was fixed for TFN 1.2? For my Setite he just stands there like Lot's wife after she looked back...
Vista; usual install: copied unpatched game in new folder, installed TFN; no old save files. Everything else so far seems to be running smoothly.
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malak Antediluvian
Posts : 718 Join date : 2014-03-15 Location : off for a week.
Subject: Re: Doomsayer not preaching (TFN 1.2) Sun Apr 06, 2014 6:26 pm
every time I load the hub he repeats a different line, but only one line per hub load. I figured that was a new feature. either way, I can hear him and he walks around, something on your end mayhaps?
Zer0Morph Caine
Posts : 4253 Join date : 2009-09-10 Age : 44 Location : United States
Hm, maybe some incompatibility with one of the Aliases I put in for my convenience. But I doubt it, because I didn't touch the map files or python scripts... Perhaps he just wants to lure my character in to get s pair of snke skin gloves...
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buzzsaw Ancillae
Posts : 58 Join date : 2011-05-04 Age : 39 Location : Sweden
I literally just finished my second playthrough (I grabbed 1.2 pretty much immediately) and I had the same problem throughout my two games. I dunno, it happens off and on most of the ways I play Bloodlines, so I figured it was the usual bug. I think he only spoke a couple loads of the SM map.