Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Wesp Patch 8.8 -> TFN 1.3

View previous topic View next topic Go down 
AuthorMessage
kyoden
Methuselah
Methuselah


Posts : 300
Join date : 2011-10-27
Age : 36
Location : Germany

PostSubject: Wesp Patch 8.8 -> TFN 1.3   Thu Apr 24, 2014 9:00 pm

Hey,

not neccessarily sureif it is needed, but would it make sense to include 8.8 in TFN 1.3? Would it kill it? Or are there minor nuances which are touched by your mods anyways.
Back to top Go down
View user profile
Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Fri Apr 25, 2014 3:35 am

Well, Wesp makes changes constantly and those changes would have to be carefully looked at before implementing them into TFN for fear that it could break something. So first I would have to see his list of changes for UP 8.8 and every prior update that started after 6.5, then decide if it's worth trying to figure out what he did for that change and see if it would work in TFN.

In all honesty, it's not worth the time given the prize. Anything that needs fixing, we fix it ourselves, we don't rely on Wesp to fix it for us. Not to mention, TFN is so drastically different now compared to Bloodlines and even CE, that Wesp wouldn't have to slightest clue how or what to fix in TFN. From everything like the python scrips, new clans, disciplines, and how everything is laid out in the background, trying to make Bloodlines changes to TFN or vice versa wouldn't be a good idea.
Back to top Go down
View user profile http://camarillaedition.darkbb.com
Childe of Malkav
Beyond Caine
Beyond Caine


Posts : 5129
Join date : 2009-11-05
Location : Bochum, Germany

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Fri Apr 25, 2014 4:41 am

Wesp makes changes too frequently, and too inconsistent. Then he changes his mind and takes it out again. But there remains some useless stuff...
And his tries in making the base patch more basic without having it completely separated from plus makes the whole affair even more unmergeable.
I wouldn't recommend it. If I hadn't stopped CE anyways, I wouldn't follow his patches any further either.

Maybe add the library map, but only if Zer0 has an idea for a better quest there or as a better location for Akeem.

geek 

_________________
- geek

Tuesday is Soylent Green day.
Back to top Go down
View user profile
Claudia
Caine
Caine


Posts : 4887
Join date : 2010-01-30
Age : 28
Location : France

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Fri Apr 25, 2014 12:02 pm

You mean UP 9.0 right ?


:7

I love Wesp, don't get me wrong but sometimes I feel like he gets too excited with anything he finds on the file and over does it. and then decides he'd change it

A bit like me with my paper dues Very Happy

Back to top Go down
View user profile
Childe of Malkav
Beyond Caine
Beyond Caine


Posts : 5129
Join date : 2009-11-05
Location : Bochum, Germany

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Fri Apr 25, 2014 4:19 pm

Of course Wesps work is great for the community, and really helps keeping the game alive and playable.
My previous post was completely from the point of view of the modder trying to merge the latest version of the patch into their mod.

geek 

_________________
- geek

Tuesday is Soylent Green day.
Back to top Go down
View user profile
Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Sat Apr 26, 2014 4:15 pm

I agree with you guys. Wesp has done more for Bloodlines as a whole then any other modder stand alone. His consistency with keeping this game on the radar of players is uncanny. On the other hand, his "fixes" were done a long time ago and at this point, it's just modding.
Back to top Go down
View user profile http://camarillaedition.darkbb.com
Bloodstone
Elder
Elder


Posts : 118
Join date : 2011-09-06
Age : 66
Location : England

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Sat Apr 26, 2014 11:22 pm

I think I am right in saying that Wesp's patch  in what ever version is the foundation used for producing all the playable mods to date.

So what ever you think about the changes he makes in the basic and plus versions to disciplines etc, and you will never please everyone. And while he keeps working at it people will continue to play and mod it.

I rather like Malkav 's idea of using the library map as a  better location for Akeem.


Last edited by Bloodstone on Sat Apr 26, 2014 11:28 pm; edited 1 time in total (Reason for editing : typo)
Back to top Go down
View user profile
Childe of Malkav
Beyond Caine
Beyond Caine


Posts : 5129
Join date : 2009-11-05
Location : Bochum, Germany

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Sun Apr 27, 2014 7:59 am

Bloodstone wrote:
I think I am right in saying that Wesp's patch  in what ever version is the foundation used for producing all the playable mods to date.
That's right. Thogh for my new project I have just restarted (again). And this time I will not install the patch before modding, but only merge it so I can add the bug fixes, restored models and textures, and the game changes I like, without having the bulk of distinctions between basic and plus in the map and python files.

Quote :
So what ever you think about the changes he makes in the basic and plus versions to disciplines etc, and you will never please everyone. And while he keeps working at it people will continue to play and mod it.
I agree to that. It's just that the more recent versions are harder to use for modders like Zer0 and me who make changes to the actual game mechanics, instead of just adding new content without changing rules like burger does with Clan Quest.

Quote :
I rather like Malkav 's idea of using the library map as a  better location for Akeem.
The deeper level with the sick looking green lights could also be the home of a snake or the pit of a demon summoner.

geek 

_________________
- geek

Tuesday is Soylent Green day.
Back to top Go down
View user profile
Bloodstone
Elder
Elder


Posts : 118
Join date : 2011-09-06
Age : 66
Location : England

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Sun Apr 27, 2014 8:34 am

Quote :
I rather like Malkav 's idea of using the library map as a  better location for Akeem.
The deeper level with the sick looking green lights could also be the home of a snake or the pit of a demon summoner

I rather like this. Something really nasty.
Back to top Go down
View user profile
Feral
Caine
Caine


Posts : 4198
Join date : 2010-08-15
Age : 32
Location : Poland

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Sun Apr 27, 2014 8:55 am

Bloodstone wrote:
Quote :
I rather like Malkav 's idea of using the library map as a  better location for Akeem.
The deeper level with the sick looking green lights could also be the home of a snake or the pit of a demon summoner

I rather like this. Something really nasty.

Ditto.
Back to top Go down
View user profile Online
Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Sun Apr 27, 2014 1:55 pm

Maybe you have to fight Burgermeister and Wesp at the bottom of the library as an end boss.  lol! 
Back to top Go down
View user profile http://camarillaedition.darkbb.com
ThePhilosopher
Caine's Progeny
Caine's Progeny


Posts : 1578
Join date : 2010-08-17
Location : Brazil

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Sun Apr 27, 2014 2:08 pm

Spoiler:
 
Back to top Go down
View user profile
Claudia
Caine
Caine


Posts : 4887
Join date : 2010-01-30
Age : 28
Location : France

PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Sun Apr 27, 2014 2:27 pm

Lol zer0, Burger helped make the library but not the content Very Happy
(he's got his own plans as well)
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Wesp Patch 8.8 -> TFN 1.3   Today at 5:16 pm

Back to top Go down
 
Wesp Patch 8.8 -> TFN 1.3
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Questions and suggestions about TFN 1.1
» Wesps patch and CE
» Patch 6.8 Unofficial
» Walking through the christmas tree Patch
» Using unofficial patch 7.0+CE+Clan quest mod

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: The Final Nights Forum :: Post Your Reviews and Ideas-
Jump to: