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 Samedi issues

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Posts : 4
Join date : 2014-05-23

PostSubject: Samedi issues   Mon Jun 30, 2014 10:41 pm

Okay, so I love this mod so much that I honestly can't go back to playing "Bloodlines", since "The Final Nights" is so awesome. I just tried Wesp's new 9.0 patch, and I liked it but it wasn't as good as "The Final Nights". This mod is awesome and Zer0Morph, you deserve an award. I don't know when/if I should expect version 1.3, but I am excited to see the future of this amazing version of the greatest video game ever made.

That being said though, I do have an issue with the Samedi. In Hollywood, EVERY human runs in terror when my Samedi approaches (including important NPCs, this has made certain quests impossible). I've taken a break with my Samedi and have recently been playing a Setite, so I haven't tested this theory yet, but I foresee Isaac's courier running away and my character not being able to speak with him (and subsequently, not being able to progress in the story). Is this bug common/known and can anything be done about it?

But other than that and a Setite skin issue (with Serpentis), I literally have to say that your mod is the greatest entertainment story/media/thing I have encountered in my life. Cheers!
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Posts : 438
Join date : 2014-03-15
Location : off for a week.

PostSubject: Re: Samedi issues   Thu Jul 03, 2014 3:02 pm

yeah, some side quests can't be done. If I recall correctly, this was to prevent the break in immersion from having everyone you could possibly want to to talk to accept you as a burn victim or bdsm fanatic. (as if Nossies would ever be confused with them, *sigh*). That said, all plot quests can be done successfully. They just may you to know what you need to do first.
TLDR: It's intentional. Game can still be won. Isaacs messenger may run away(I can't remember), but you can still walk up to Isaac and talk to him.
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