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 This time I need help

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Childe of Malkav
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PostSubject: This time I need help   Sun Aug 03, 2014 6:56 pm

I have tried to free the discipline slots for bloodbuff and bloodhealing, and also make it possible to separately use the three buffs.
Therefore I created items that provide the stats changes and written python scripts to give the items and remove them after a certain time.
However there is one problem. The python script removes the items from the inventory, but the altered stats stay active.
On the other hand, when I drop the items manually from the inventory, the stats go back to normal.

Any ideas what causes this strange effect?

geek 

P.S. If I can figure this out, I'm probably able to add two new clans with their individual disciplines.

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malak
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PostSubject: Re: This time I need help   Tue Aug 05, 2014 12:07 am

Childe of Malkav wrote:


P.S. If I can figure this out, I'm probably able to add two new clans with their individual disciplines.

 Exclamation  What a Face :drool: bounce
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Feral
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PostSubject: Re: This time I need help   Tue Aug 05, 2014 6:06 am

malak wrote:
Childe of Malkav wrote:


P.S. If I can figure this out, I'm probably able to add two new clans with their individual disciplines.

 Exclamation  What a Face :drool: bounce

Ditto. Sadly, I know next to nothing about coding... Crying or Very sad 
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FallenRaven
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PostSubject: Re: This time I need help   Tue Aug 05, 2014 9:44 am

i have no idea what's possible or not, but have you tried to drop the items and then delete them when they are on the ground?
Hope i can help
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Childe of Malkav
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PostSubject: Re: This time I need help   Tue Aug 05, 2014 1:21 pm

FallenRaven wrote:
i have no idea what's possible or not, but have you tried to drop the items and then delete them when they are on the ground?
Hope i can help
I can't drop an item via python script.

geek 

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Childe of Malkav
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PostSubject: Re: This time I need help   Tue Aug 05, 2014 6:19 pm

I found a way. At least for the buffs. It's not the most elegant, but it will do.

Activating will cause 1 point bloodloss and raise the attribute (Strength, dex, or stamina) by 3 points for 20 seconds.
Then I give an item that reduces the attribute, and immediately after remove the item again.
I've also included a check to prevent cummulative use of the buffs. Maybe I cann allow a longer duration if the "discipline" is activated again while still running.
Activation is done by a freely definable key.

For bloodheal, I'll probably have to use two items. One that gives faster healing and one that resets to the original healing rate.

What do you think? Do you like the idea of individual buffs for each physical attribute?

geek 

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PostSubject: Re: This time I need help   Tue Aug 05, 2014 6:37 pm

Childe of Malkav wrote:
I found a way. At least for the buffs. It's not the most elegant, but it will do.

Activating will cause 1 point bloodloss and raise the attribute (Strength, dex, or stamina) by 3 points for 20 seconds.
Then I give an item that reduces the attribute, and immediately after remove the item again.
I've also included a check to prevent cummulative use of the buffs. Maybe I cann allow a longer duration if the "discipline" is activated again while still running.
Activation is done by a freely definable key.

For bloodheal, I'll probably have to use two items. One that gives faster healing and one that resets to the original healing rate.

What do you think? Do you like the idea of individual buffs for each physical attribute?

geek 

Great idea. I wouldn't have thought of it.

I don't know about separate buffs though. I grew used to having all three attributes buffed at once.. On the other paw hand I have never tried to have it otherwise, either. It may be worth trying.
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Childe of Malkav
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PostSubject: Re: This time I need help   Tue Aug 05, 2014 7:40 pm

I use bloodbuff only for lockpicking anyway. So for me having separate buffs would mean less blood for improving the lockpick skill.
And I can also prepare the system so that you can setup a key for each single buff, and one for the combination as it is used in bloodlines.

geek 

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PostSubject: Re: This time I need help   Tue Aug 05, 2014 7:57 pm

Childe of Malkav wrote:
I use bloodbuff only for lockpicking anyway. So for me having separate buffs would mean less blood for improving the lockpick skill.
And I can also prepare the system so that you can setup a key for each single buff, and one for the combination as it is used in bloodlines.

geek 

To think of it Bloodbuff is useful mostly for lockpicking and sometimes combat... Your idea makes sense, good Sir.
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malak
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PostSubject: Re: This time I need help   Thu Aug 07, 2014 2:38 am

as a pen and ink fan, I would prefer to see separate disciplines for each of the three physicals. That said, that would probably mean more code, and fewer item slots for you to play with.
I know I would not complain either way.
on the bloodheal concept, would it be possible to do an instant heal with a cooldown? this would more closely mimic the paper version where you healed bashing a point a turn for a single vitae. granted, you would need to find someway to slow down agg damage healing with that. ugh. okay, ignore this paragraph.

I will say, I have frequently used bloodbuff for finesse/diplo characters in order to feed on the last mob in a pack, so it does have uses outside lockpicking.
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MxM
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PostSubject: Re: This time I need help   Thu Aug 07, 2014 9:10 am

Childe of Malkav wrote:

P.S. If I can figure this out, I'm probably able to add two new clans with their individual disciplines.
Just out of curiosity which clans?

PS: I would help if I knew anything about scripting...
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Jad.3
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PostSubject: Re: This time I need help   Thu Aug 07, 2014 7:44 pm

There's beauty in simplicity.

You have enough item slots freed for this?
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Childe of Malkav
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PostSubject: Re: This time I need help   Thu Aug 07, 2014 8:39 pm

MxM wrote:
Childe of Malkav wrote:

P.S. If I can figure this out, I'm probably able to add two new clans with their individual disciplines.
Just out of curiosity which clans?
Not sure. Assamites and/or Setites could fit in without big problems. Might be worth a shot, and would be easy to build if Zer0 allows me to use the disciplines from TFN.
On the other hand I'm fascinated by Lasombra and Obtenebration. If I can pull that off...

Quote :
PS: I would help if I knew anything about scripting...
Too bad. Any experience with photoshop? I'd like to change some skins, but I suck at photochopping...

geek 

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MxM
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PostSubject: Re: This time I need help   Fri Aug 08, 2014 5:40 am

Childe of Malkav wrote:
MxM wrote:
Childe of Malkav wrote:

P.S. If I can figure this out, I'm probably able to add two new clans with their individual disciplines.
Just out of curiosity which clans?
Not sure. Assamites and/or Setites could fit in without big problems. Might be worth a shot, and would be easy to build if Zer0 allows me to use the disciplines from TFN.
On the other hand I'm fascinated by Lasombra and Obtenebration. If I can pull that off...
Sounds cool  Smile 
[quote="Childe of Malkav"]
MxM wrote:

Quote :
PS: I would help if I knew anything about scripting...
Too bad. Any experience with photoshop? I'd like to change some skins, but I suck at photochopping...

geek 
Nope sorry, I mainly use computer to study (and play videogames  Twisted Evil )
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Claudia
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PostSubject: Re: This time I need help   Fri Aug 08, 2014 9:41 am

Malkav, I can photoshop around, just send me the image files (I'm too scared to extract them) Smile
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Dragatus
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PostSubject: Re: This time I need help   Fri Aug 08, 2014 7:13 pm

Actaully IMO bloof buff is bad for gameplay and we would be better off without it. All it really does is devalue Security.
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Maxus Corvin
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PostSubject: Re: This time I need help   Fri Aug 08, 2014 7:14 pm

Claudia wrote:
Malkav, I can photoshop around, just send me the image files (I'm too scared to extract them) Smile

It is a odd process, since the files are archived in an odd fashion. The player skin textures are scatted across the vpk files, as are many of the other files. Not sure if the program is included with the UP, but there is a program that allows one to view the files, and find out exactly where things are(including getting a look at the textures themselves), called Packfile Explorer. If it isn't included with the UP, it should be on PV.

Once you know were the textures are, then it's just extracting them with the Vpk Tool(included with the UP, and with any mod that used it as a base - it's in the Extras or Tools folder), and converting them to a tga for editing. The only problem once edited, is that they must be saved as a .dds file, then converted with the Vpk Tool once again.

Also, I have a few edited skins myself, which might be of interest.
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Childe of Malkav
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PostSubject: Re: This time I need help   Sat Aug 09, 2014 4:45 am

No need to worry about that. I have a copy of the game with all archives extracted on my disc for modding purposes. So if I need a skin reworked, I can easily provide the targa.

For one thing, I'd like to change the appearance of the Malks. Can also be based on the model of another clan, or the armors can be used in a differing order, or only one or two of the set used.
And I want some of the citizens recolored, so there are less identical twins on the streets and in the clubs.
For the future, if I can add new clans, I need individual skins for them, too.

geek

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Claudia
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PostSubject: Re: This time I need help   Sat Aug 09, 2014 8:32 am

Send over the files by email and I'll poke them, maybe something worthy will come out ^^

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Childe of Malkav
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PostSubject: Re: This time I need help   Sat Aug 09, 2014 1:10 pm

Claudia wrote:
Send over the files by email and I'll poke them, maybe something worthy will come out ^^
O.K. I'll send the malks first. If you want to try with something else, just tell me.
In case somone else wants to try, just tell me which file you want to use, and your email address. (email address by pm only, or allow me to get it from your user profile)

geek 

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PostSubject: Re: This time I need help   Sat Aug 09, 2014 1:50 pm

^^ got them :3

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