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 Blood-o-meter, generation, blood heal

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Jad.3
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PostSubject: Blood-o-meter, generation, blood heal   Wed Oct 15, 2014 9:48 am

I can't fill my tummy full - is that generation related? Also, some info regarding gen would be appreciated.

How does bloodheal work? Seems it doesn't use blood right away, more like over time. It doesn't use blood when healthy?
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Childe of Malkav
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PostSubject: Re: Blood-o-meter, generation, blood heal   Wed Oct 15, 2014 10:14 am

Higher heneration means smaller bloodpool. I'd prefer to mark it on the bloodmeter, but I don't know how.
You're right about missing info and help texts. But first I wanted to see if it works at all.

Hm, what you say about bloodheal sounds funny. I haven't changed anything there yet.

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Jad.3
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PostSubject: Re: Blood-o-meter, generation, blood heal   Wed Oct 15, 2014 10:24 am

I have generation 9, and I miss 3 or 4 points of the pool. That correct?

There have always been glitches. I had to sneak twice in tutorial, the first time the shovel head refused to attack me...
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Maxus Corvin
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PostSubject: Re: Blood-o-meter, generation, blood heal   Wed Oct 15, 2014 2:02 pm

Childe of Malkav wrote:
Higher heneration means smaller bloodpool. I'd prefer to mark it on the bloodmeter, but I don't know how.

- geek

It might be possible to make the blood bar frame smaller, although the bubbling effect might be lost - though it might just be the frame that needs to be edited.

The only problem being if the frame can change based on generation(or be set to a different texture), and if the bar itself can be made to fit the frame's changes. Might try editing the frame myself.
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Childe of Malkav
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PostSubject: Re: Blood-o-meter, generation, blood heal   Thu Oct 16, 2014 9:00 am

Maxus Corvin wrote:
Childe of Malkav wrote:
Higher heneration means smaller bloodpool. I'd prefer to mark it on the bloodmeter, but I don't know how.

- geek

It might be possible to make the blood bar frame smaller, although the bubbling effect might be lost - though it might just be the frame that needs to be edited.

The only problem being if the frame can change based on generation(or be set to a different texture), and if the bar itself can be made to fit the frame's changes. Might try editing the frame myself.
Editing the frame is probably not that difficult. But how do I make the game know which one to use?

@Jad:
Generation 9 and missing 3 or 4 points can't be right. 9 should have max 14. I'l check it out.

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PostSubject: Re: Blood-o-meter, generation, blood heal   Fri Oct 24, 2014 6:03 pm

I created a generation 10 character and the blood pool was 13 as it's meant to be.
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Jad.3
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PostSubject: Re: Blood-o-meter, generation, blood heal   Fri Oct 24, 2014 6:11 pm

Have you tried other generations?


Last edited by Jad.3 on Fri Oct 24, 2014 6:21 pm; edited 1 time in total (Reason for editing : :))
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PostSubject: Re: Blood-o-meter, generation, blood heal   Fri Oct 24, 2014 6:51 pm

Not yet.
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Childe of Malkav
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PostSubject: Re: Blood-o-meter, generation, blood heal   Fri Oct 24, 2014 7:42 pm

I have checked. And it seemed allright.

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PostSubject: Re: Blood-o-meter, generation, blood heal   Mon Nov 03, 2014 7:22 am

It's not. While gen. 8 seems alright (full bar), I get the same results on gen. 9 (all females):



Males are the same I guess.


Last edited by Jad.3 on Mon Nov 03, 2014 7:31 am; edited 1 time in total (Reason for editing : Men!)
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