As mentioned a couple of times some minor and maybe a few major random encounters would spice the world up even more. I don't excactly know what Childe has in its sleeves, but maybe he lets you peek in his work.
Some ideas from my side:
- criminal activities in alleys (beating up a pedestrian, drug deal, thugs smoking weed, etc). Just adding 3 thugs that stand still in a dark corner all looking conspicious adds to the world of the game. If they are only there once in a while its even more interesting as you find something new when they are there. How one can interact with them is something differernt. Obviously they should only have minor interactions available.
Sidequest idea: Clean up (peacefully) 3 criminal activities and regain a humanity? No quest information given really at the start, but as soon as you solve the situation (maybe via dialogue options) a quest appears which tracks the progress "of a friendly neighborhood".
- Small "torso" monstrosities pour down the street from the sewers. Police cars could be nearby and some shoothing starts. Fear, mayhem. This could be done before or after the player kills their fiend master. Either their master is dead and they go amok, or some of the went the wrong way. This could also occur at the nagarajahs place or in general while you are in the sewers. If it occurs in the latter two it would be notbreachingthe masquerade but adds an encounter for any player using the sewers.
While we are speaking of it. I would like to see alot more going on in the sewers. Especially if you play a Samedi or so. Things tend to get boring if you don't want to go all Obfuscate.