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 TFN 1.3 Ideas - Random Encounters

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kyoden
Methuselah
Methuselah


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PostSubject: TFN 1.3 Ideas - Random Encounters   Sat Dec 20, 2014 7:16 pm

As mentioned a couple of times some minor and maybe a few major random encounters would spice the world up even more. I don't excactly know what Childe has in its sleeves, but maybe he lets you peek in his work.

Some ideas from my side:

- criminal activities in alleys (beating up a pedestrian, drug deal, thugs smoking weed, etc). Just adding 3 thugs that stand still in a dark corner all looking conspicious adds to the world of the game. If they are only there once in a while its even more interesting as you find something new when they are there. How one can interact with them is something differernt. Obviously they should only have minor interactions available.

Sidequest idea: Clean up (peacefully) 3 criminal activities and regain a humanity? No quest information given really at the start, but as soon as you solve the situation (maybe via dialogue options) a quest appears which tracks the progress "of a friendly neighborhood".

- Small "torso" monstrosities pour down the street from the sewers. Police cars could be nearby and some shoothing starts. Fear, mayhem. This could be done before or after the player kills their fiend master. Either their master is dead and they go amok, or some of the went the wrong way. This could also occur at the nagarajahs place or in general while you are in the sewers. If it occurs in the latter two it would be notbreachingthe masquerade but adds an encounter for any player using the sewers.

While we are speaking of it. I would like to see alot more going on in the sewers. Especially if you play a Samedi or so. Things tend to get boring if you don't want to go all Obfuscate.
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Zer0Morph
Caine
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PostSubject: Re: TFN 1.3 Ideas - Random Encounters   Mon Dec 22, 2014 2:27 pm

kyoden wrote:
- criminal activities in alleys (beating up a pedestrian, drug deal, thugs smoking weed, etc). Just adding 3 thugs that stand still in a dark corner all looking conspicious adds to the world of the game. If they are only there once in a while its even more interesting as you find something new when they are there. How one can interact with them is something differernt. Obviously they should only have minor interactions available.

Something similar was implemented for the Jimmy Reed quest but I wouldn't mind adding some more. The thing is, I don't have any voice actors with good sound equipment who can do voice files right now, so that leaves me with email quest givers but that gets old. I wish I could find Mindy Chan so she could voice more lines for Silvia Black. I would like to do more with that character.

kyoden wrote:
Sidequest idea: Clean up (peacefully) 3 criminal activities and regain a humanity? No quest information given really at the start, but as soon as you solve the situation (maybe via dialogue options) a quest appears which tracks the progress "of a friendly neighborhood".

Something like this could work except we would want options because I don't see a Baali wanting to clean up criminal activity. In fact, I could see a Baali or even Setite taking over the criminals to use as puppets to further their religious cause. I'm not exactly sure how I'd work something like that.
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Feral
Caine
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PostSubject: Re: TFN 1.3 Ideas - Random Encounters   Wed Dec 24, 2014 6:38 am

Zer0Morph wrote:


Something like this could work except we would want options because I don't see a Baali wanting to clean up criminal activity. In fact, I could see a Baali or even Setite taking over the criminals to use as puppets to further their religious cause. I'm not exactly sure how I'd work something like that.

Go Skyrim and invest in their business to reap future benefits?
Or ghoul them for the same effect? By deceit/force?
Make them pay for "protection"? That sounds Baalish....
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PostSubject: Re: TFN 1.3 Ideas - Random Encounters   Today at 11:07 pm

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