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 TFN 1.3 Ideas - Chinatown

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Posts : 300
Join date : 2011-10-27
Age : 37
Location : Germany

PostSubject: TFN 1.3 Ideas - Chinatown   Sat Dec 20, 2014 7:23 pm

Is there anything to add to chinatown? Whenever I reach that point the game feels finished. Too less to do there. I checked how many sidequests there are and its about halve compared to all the other areas.

I know this is troika's fault, but is there anything we could do to spice things up? How about getting another club? Email from Venus (if still alive) for another transaction?

Some nice ideas here would be awesome.
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Posts : 4245
Join date : 2009-09-10
Age : 38
Location : United States

PostSubject: Re: TFN 1.3 Ideas - Chinatown   Mon Dec 22, 2014 2:18 pm

I agree with you that Chinatown feels, less involved than the other 3 hubs, which are rich with quests. Not much has really been done with TFN and Chinatown so I'm open to quest ideas, fedex or assassination quests, or whatever really. Utilizing the sewers as a place for something would be fun too. If you're playing a Samedi, by the time you get to Chinatown, you most likely have Obfuscate 4 so you can run through the streets and don't need to use the sewers anymore. The first time I had even seen the sewers in Chinatown was when I fixed the music for 1.2, LOL.
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