Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Beta Test Playthrough

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
kyoden
Methuselah
Methuselah


Posts : 300
Join date : 2011-10-27
Age : 36
Location : Germany

PostSubject: Re: Beta Test Playthrough   Mon Feb 02, 2015 11:12 pm

*eyes him suspicously*

So, those tables is everything there is about stealth? No circumstancial bonuses or skills, items that improve or modify those values?
Are there options to add lines as "increase Light by 1 if more than 1 npc is within 2 meters) or something? Does the back arc affect anything?

Where can I look those informations up?
Back to top Go down
View user profile
Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: Beta Test Playthrough   Tue Feb 03, 2015 12:27 am

kyoden wrote:
*eyes him suspicously*

So, those tables is everything there is about stealth? No circumstancial bonuses or skills, items that improve or modify those values?
Are there options to add lines as "increase Light by 1 if more than 1 npc is within 2 meters) or something? Does the back arc affect anything?

Where can I look those informations up?

As far as I know... no. Those 2 tables are all that I've ever found regarding Stealth in the 5 years I've modded Bloodlines. You pretty much know what I know at this point with Stealth. The rest is up to you to find out. Muhahahahaha (loud cackling laugh) Twisted Evil
Back to top Go down
View user profile http://camarillaedition.darkbb.com
Childe of Malkav
Beyond Caine
Beyond Caine


Posts : 5164
Join date : 2009-11-05
Location : Bochum, Germany

PostSubject: Re: Beta Test Playthrough   Tue Feb 03, 2015 5:11 am

I have no idea about the other stealth problems, but I know how to prevent using a computer (or other things) if npcs are close to it.

If an npc operates a compute or anything else, there is usually an interesting place for that. So all we have to do is find these places and add

"OnNPCArrived" "Computer,Disable,,0,-1,,"
"OnNPCLeft" "Computer,Enable,,0,-1,,"

Oh, and to avoid problems the other way around. I.e. the npc going to the computer while the pc is hacking, the computer should have

"OnUseBegin" "InterestingPlace,Disable,,0,-1,,"
"OnUseEnd" "InterestingPlace,Enable,,0,-1,,"

Now, which computers need this?
-Arthur?
-Dane
-museum security

_________________
- geek

Tuesday is Soylent Green day.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Beta Test Playthrough   Today at 10:02 pm

Back to top Go down
 
Beta Test Playthrough
View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2
 Similar topics
-
» iRacing system in netKar PRO, beta test started
» Kyprix Project Beta Test - EAF Invited
» Winx Adventure Closed Beta Test [Sign here!]
» Console ESO beta signup page now live...
» Beta medals and ribbons guide

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: The Final Nights Forum :: Post Your Reviews and Ideas-
Jump to: