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 Obfuscate and true sight

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Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

Obfuscate and true sight Empty
PostSubject: Obfuscate and true sight   Obfuscate and true sight EmptySun Feb 01, 2015 1:37 pm

I know we have recently discussed this somewhere, but I can't find the topic.
Anyway, I have made some experiments if it is possible to turn true sight off if the player has a certain level of Obfuscate.
But it seems it's impossible to change things that are set in the npctemplate.
It might be possible to change the whole template, but I can't script something that does it all by itself.
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malak
Antediluvian
Antediluvian
malak


Posts : 718
Join date : 2014-03-15
Location : off for a week.

Obfuscate and true sight Empty
PostSubject: Re: Obfuscate and true sight   Obfuscate and true sight EmptyWed Feb 04, 2015 2:58 am

while this does push Obfuscates power even more, have you considered just giving Obfuscate a +stealth effect? Since true-sight doesn't seem to find stealth anyways. Would seem to treat the symptom you are worried about, even if it forces you into the slowwalk.
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