Team Camarilla International Official Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeSearchLatest imagesRegisterLog in

 

 how self-contained are the mechanics?

Go down 
3 posters
AuthorMessage
ngppgn
Fledgling
Fledgling



Posts : 15
Join date : 2014-04-04

how self-contained are the mechanics? Empty
PostSubject: how self-contained are the mechanics?   how self-contained are the mechanics? EmptySun Feb 15, 2015 6:39 am

Particularly, the new lockpicking, hacking, and haggling features? Which files should I look at were I wanting to port those to, say, an UP+ version of the game?
Back to top Go down
Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

how self-contained are the mechanics? Empty
PostSubject: Re: how self-contained are the mechanics?   how self-contained are the mechanics? EmptySun Feb 15, 2015 7:16 am

Just about every map, hackfile, and python script...
Back to top Go down
ngppgn
Fledgling
Fledgling



Posts : 15
Join date : 2014-04-04

how self-contained are the mechanics? Empty
PostSubject: Re: how self-contained are the mechanics?   how self-contained are the mechanics? EmptySun Feb 15, 2015 11:00 am

Well, let's break it into pieces... What files are related to the online banking? One would think that maps are not concerned unless new computer habe been added, and not every script affect it, right?
Back to top Go down
Childe of Malkav
Beyond Caine
Beyond Caine
Childe of Malkav


Posts : 5204
Join date : 2009-11-05
Location : Gone for Good

how self-contained are the mechanics? Empty
PostSubject: Re: how self-contained are the mechanics?   how self-contained are the mechanics? EmptySun Feb 15, 2015 11:09 am

For the computers, every hackfile and at least all the levelscripts for maps with a haven. Not sure if modifications to the haven maps or vamputil are necessary.

For the pickable boxes you have to edit the maps.

Haggling involves changes in the dialog files mostly.
Back to top Go down
Zer0Morph
Caine
Caine
Zer0Morph


Posts : 4253
Join date : 2009-09-10
Age : 44
Location : United States

how self-contained are the mechanics? Empty
PostSubject: Re: how self-contained are the mechanics?   how self-contained are the mechanics? EmptyMon Feb 16, 2015 3:07 pm

I just responded to a post you made regarding a similar question.

https://camarillaedition.darkbb.com/t2201p15-mechanics-charts#42831

Read that and we can talk about what you need if you're looking to chart it all out.
Back to top Go down
https://camarillaedition.darkbb.com
Sponsored content





how self-contained are the mechanics? Empty
PostSubject: Re: how self-contained are the mechanics?   how self-contained are the mechanics? Empty

Back to top Go down
 
how self-contained are the mechanics?
Back to top 
Page 1 of 1
 Similar topics
-
» Mechanics charts?
» Using the new Presence mechanics in CE
» Defense mechanics
» Game Mechanics
» Completely for fun - Not game mechanics or anything

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: The Final Nights Forum :: Ask a Question-
Jump to: