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Maxus Corvin
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PostSubject: Re: New models   Thu Feb 12, 2015 6:56 pm

YamiRaziel wrote:
Can we see some screenshots Maxus? I would like to see what you've done with it?

Sure. Have to take some more, as most of the shots I have right now don't really display characters(save for one of the thugs in the dinner who I instantly took a shot of, and then had the thought that he had too many pancakes.)

Also I fixed the borders on those signs, and edited more of the interface/hud textures. I think I just have to do the tutorial pop-ups now.
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YamiRaziel
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PostSubject: Re: New models   Thu Feb 12, 2015 7:33 pm

Are you working with Zer0 and Malkav on this or is this a sort of a personal project?
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Maxus Corvin
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PostSubject: Re: New models   Thu Feb 12, 2015 8:09 pm

YamiRaziel wrote:
Are you working with Zer0 and Malkav on this or is this a sort of a personal project?

Kind of a personal thing, although given that it fits with the main hud in TFN, I figure it might be something Zer0 would want to use. If not, well, I might put it on PV and moddb once it's finished. Same for the signs, which are just made a bit more high res, and thus less blurry.
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YamiRaziel
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PostSubject: Re: New models   Thu Feb 12, 2015 8:52 pm

We're awaiting the screenshots then!

We need more talented people ready to reskin and enhance the visuals of this game.
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PostSubject: Re: New models   Thu Feb 12, 2015 9:02 pm

YamiRaziel wrote:
We're awaiting the screenshots then!

We need more talented people ready to reskin and enhance the visuals of this game.

I agree 100%

Maxus, if you're making something and willing to donate it to TFN, I'd love to see some screenshots. TCI needs a true Art Department for sure! Smile
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Maxus Corvin
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PostSubject: Re: New models   Fri Feb 13, 2015 12:00 am

And here...we...go...

[screenshots moved]

I do have some from Antitribu, but I'll either make another thread for those, or use that screenshot thread I made a while ago.
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PostSubject: Re: New models   Today at 6:48 am

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