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 A Question on Modding Morrowind

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Feral
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PostSubject: Re: A Question on Modding Morrowind   Sat May 23, 2015 12:44 pm

I bought Morrowind and Iam alittle disappointed with the Steam, I must say. For Skyrim allthe mods required hitting Subscribe and ticking the Data File... Here...? A massacre. Everything has to be set manually.
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Eliza
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PostSubject: Re: A Question on Modding Morrowind   Sat May 23, 2015 4:17 pm

Feral wrote:
I bought Morrowind and Iam alittle disappointed with the Steam, I must say. For Skyrim allthe mods required hitting Subscribe and ticking the Data File... Here...? A massacre. Everything has to be set manually.

You, uh, do know that Morrowind did not originally release on steam? And that it is about as old as Bloodlines? And you expect Bethesda of all people to integrate mod support into a game that is over a decade old, after the fact, for a retailer it didn't even use when it was released? Neutral

I'm sitting here trying to figure out whether you're being sarcastic/trolling me or whether I need to bash my head against the wall to deal with the thought that you could actually be serious.

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Jad.3
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PostSubject: Re: A Question on Modding Morrowind   Sat May 23, 2015 4:21 pm

Afaik, Bethesda is supportive of the Skywind, so... why not?
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Eliza
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PostSubject: Re: A Question on Modding Morrowind   Sat May 23, 2015 4:23 pm

Yeah, of course they're supportive of work they don't have to do themselves. They can't even be bothered to patch their games on their own, playing a TES game without unofficial (fanmade!) patches installed is setting yourself up for disappointment (and frustration, and crashes, and game-breaking bugs, and hilarious bugs). As if they'd overhaul a decade-old game to make it easier to install mods. Morrowind is not that popular, and for good reason...

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Jad.3
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PostSubject: Re: A Question on Modding Morrowind   Sat May 23, 2015 4:42 pm

Still, there are companies that won't support even that. So let them have a l... tiny credit.
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Feral
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PostSubject: Re: A Question on Modding Morrowind   Sat May 23, 2015 5:29 pm

Easy, Eliza. I knew what I was doing. I didn't expect it to be that hard. Even my expectetions of Bethesda's, uh, support, were reasonably low. But on the other hand, Skyrim does have mod support, even it is not that much newer...

Still, I am a sad Dunmer now Sad
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ThePhilosopher
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PostSubject: Re: A Question on Modding Morrowind   Sat May 23, 2015 6:16 pm

a must-have mod for Morrowind is one that gets rid of those fucking cliff racers. Disgusting little shits.


I am currently doing a Greybeard run on Skyrim + Requiem. It's fun so far.
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Dragatus
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PostSubject: Re: A Question on Modding Morrowind   Sat May 23, 2015 7:00 pm

I've heard of a MW mod that allows you to hunt Cliffracers to extinction.
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Eliza
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PostSubject: Re: A Question on Modding Morrowind   Sun May 24, 2015 7:14 am

ThePhilosopher wrote:
a must-have mod for Morrowind is one that gets rid of those fucking cliff racers. Disgusting little shits.

Oh man, totally forgot those existed. I use that mod for years now, and good riddance.

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Dragatus
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PostSubject: Re: A Question on Modding Morrowind   Sun May 24, 2015 3:28 pm



You're not getting the authentic Morrowind experience if you aren't dealing with endless Cliffracer attacks.
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Feral
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PostSubject: Re: A Question on Modding Morrowind   Sun May 24, 2015 5:16 pm

This guy had to have a ton of breadcrumbs in his inventory...
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SaulottheGentle
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PostSubject: Re: A Question on Modding Morrowind   Sun May 24, 2015 11:03 pm

Dunno if it'll bring any laughter or not, but I made a Frost Destruction Spell called "Death of Morrowind" and find myself using it most on those bastards. As well, how is it like playing Skyrim Requiem? Is it good?

Also, I finished Great House Dagoth, it was great.

Notes on some Spoilers and Problems:
 

Either way, I enjoyed the mod. The Mod did really well on making him as Grey as when you're on the Tribunal's Side.
What I did in it:
 
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Maxus Corvin
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PostSubject: Re: A Question on Modding Morrowind   Tue May 26, 2015 9:57 pm

Bit of a spoiler here, but I have to say it.

I thank you, Saint Jiub, for relieving Tamriel of the accursed creatures known, as Cliff Racers. I will gladly fetch your work from this desolate place. Eh, even if I've only done so on my most recent playthrough of Dawnguard(although I am not finished with the questline on this character). That necklace was useful, since that gear from the "Daedra Of Coldharbour" mod is heavy.

Hence why I could not set those bloody vermin to "DISABLED" after installing Immersive Creatures, fast enough. I don't care that Skyrim doesn't process damage by dice rolls, I do not want to hear that LOATHSOME screeching again. Even if I could roast each and every one of them with the Fire Storm spell. Or Cold Fire Storm, which does even more damage than the vanilla spell.
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Feral
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PostSubject: Re: A Question on Modding Morrowind   Wed May 27, 2015 1:48 pm

Is there a mod that allows you to have a Cliff Racer follower? I wanna play it in Skyrim!





lol!
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ThePhilosopher
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PostSubject: Re: A Question on Modding Morrowind   Wed May 27, 2015 5:25 pm

Feral wrote:
Is there a mod that allows you to have a Cliff Racer follower? I wanna play it in Skyrim!





lol!


Never bet against human stupidity and you will always win
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Feral
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PostSubject: Re: A Question on Modding Morrowind   Wed May 27, 2015 5:48 pm

ThePhilosopher wrote:
Feral wrote:
Is there a mod that allows you to have a Cliff Racer follower? I wanna play it in Skyrim!





lol!


Never bet against human stupidity and you will always win


Nah, bro. Nobody would have made such a thing. I was joking. Like, who would spend hours coding such a thing?
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