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Nym Moondown
Neonate
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PostSubject: Future Development   Thu Jun 04, 2015 10:21 am

I've thought FN was and ended project, as CE...but am I wrong or you're still working on it?
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Feral
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PostSubject: Re: Future Development   Thu Jun 04, 2015 1:45 pm

CE is finished. Malkav works on uLA now and it will be insane. Cool Zer0 still works on TFN 1.4. So it is still developed, yeah.
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Nym Moondown
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PostSubject: Re: Future Development   Fri Jun 05, 2015 2:14 pm

Thx.
Finished Vanilla + last unofficial patch and CE with all clans, now I'm on my first run with an Assamite in FN.
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MxM
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PostSubject: Re: Future Development   Sat Jun 06, 2015 5:26 am

Give Clan Quest Mod 3.0 a try Wink
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Zer0Morph
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PostSubject: Re: Future Development   Sat Jun 06, 2015 12:46 pm

What are some of the major new features of Undead LA? I'm curious to learn more about it but too lazy to read the threads, lol.

What would you say are some of the best features of Clan Quest Mod 3.0? I've never played it either but have seen some pretty inspiring videos on it.

And yes, I'm still developing TFN 1.4, I'm just waiting for interest to pick up on it which will inspire me to start working on it and finish it. I'm playing Skyrim right now and it's dominating my attention.
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MxM
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PostSubject: Re: Future Development   Sat Jun 06, 2015 4:42 pm

Zer0Morph wrote:
What are some of the major new features of Undead LA? I'm curious to learn more about it but too lazy to read the threads, lol.

What would you say are some of the best features of Clan Quest Mod 3.0? I've never played it either but have seen some pretty inspiring videos on it.

And yes, I'm still developing TFN 1.4, I'm just waiting for interest to pick up on it which will inspire me to start working on it and finish it. I'm playing Skyrim right now and it's dominating my attention.
About CQM: there are lots of new quests while you can install other mod (you can play with the CE 1.4 gameplay or install also the companion mod). The Clan Quests themselves let you identify with the PC. Imo it's a great mod
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Claudia
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PostSubject: Re: Future Development   Fri Jun 12, 2015 4:36 am

I have a new .exe for CQM, FYI.

/goes back into oblivion with an evil laugh

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MxM
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PostSubject: Re: Future Development   Fri Jun 12, 2015 4:24 pm

Claudia wrote:

/goes back into oblivion with an evil laugh
That's because you are a Tremere Razz
What about the new .exe? bounce
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Zer0Morph
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PostSubject: Re: Future Development   Mon Jun 15, 2015 1:40 pm

Claudia wrote:
I have a new .exe for CQM, FYI.

/goes back into oblivion with an evil laugh

I didn't realize BM was developing a new version of CQM. What's the new feature?
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wesp5
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PostSubject: Re: Future Development   Tue Jun 16, 2015 12:30 pm

Zer0Morph wrote:

I didn't realize BM was developing a new version of CQM. What's the new feature?

I don't know what Claudia meant, but burgermeister is updating the CQM to the UP 9.2 and the game mod loader right now! Also he is asking a lot of questions about map editing with the new SDK 1.2 lately Wink...
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Claudia
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PostSubject: Re: Future Development   Wed Jul 01, 2015 7:39 am

I'm in a NDA with burger :p

So far it's running smooth and fine, tho my job is trying to break the damn thing so it's hard :p

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Feral
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PostSubject: Re: Future Development   Wed Jul 01, 2015 5:23 pm

Claudia wrote:
I'm in a NDA with burger :p

So far it's running smooth and fine, tho my job is trying to break the damn thing so it's hard :p

NDA?
*tilts head*
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Dragatus
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PostSubject: Re: Future Development   Wed Jul 01, 2015 8:36 pm

Non-disclosure agreement. It basically means she agreed not to talk about it.
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Claudia
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PostSubject: Re: Future Development   Thu Jul 02, 2015 5:38 am

Blah Burger and I are good friends, we're not "officially" into NDA, but while shit's getting sorted out, I'm not saying much of it ^^

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Feral
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PostSubject: Re: Future Development   Thu Jul 02, 2015 3:30 pm

And I here thought you went corporate...
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