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 Clan Quest Mod Information

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Feral
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PostSubject: Re: Clan Quest Mod Information   Mon Sep 19, 2011 3:44 pm

Claudia wrote:
*pats Feral*
Good boy !
Wanna nice bone with no rituals and else ? Wink

Tremere giving something for free... Gonna consider this for a while... Laughing
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Childe of Malkav
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PostSubject: Re: Clan Quest Mod Information   Tue Sep 20, 2011 5:29 am

Hey Feral,
better gnaw your own femur than take something from that Tremere! In the long run it's less painful. Laughing

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Claudia
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PostSubject: Re: Clan Quest Mod Information   Tue Sep 20, 2011 10:32 am

Gtfo Childe ! I'm trying to be trollish Tremere here >_>
Plus I'm honest ! ^^
Vora I poked you on skype but it seems we can't cross each other >_> don't mind my online status here, I'm often checking and posting from my iPhone.. Except for rp. Can't proper code on the phone ! :-D
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Childe of Malkav
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PostSubject: Re: Clan Quest Mod Information   Tue Sep 20, 2011 3:38 pm

Honest Tremere?
And the earth is a flat disc with the "Pillars of Herakles" being the place where the firmament is suspended. So anything west of Gibraltar is pure imagination. Wink

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Feral
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PostSubject: Re: Clan Quest Mod Information   Wed Sep 21, 2011 11:21 am

I'm so bored... I could play with some bone...
!...

*Sits on hind legs in begging position, looks at Claudia and wags enthusiastically*
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Claudia
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PostSubject: Re: Clan Quest Mod Information   Wed Sep 21, 2011 11:27 am

*Throws a bone of lies*

Fetch ! Smile
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Feral
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PostSubject: Re: Clan Quest Mod Information   Wed Sep 21, 2011 11:31 am

*fetches*

Why can't I howl?
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Claudia
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PostSubject: Re: Clan Quest Mod Information   Wed Sep 21, 2011 11:38 am

You can ! And you can gnaw Wink
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PostSubject: Re: Clan Quest Mod Information   Wed Sep 21, 2011 12:27 pm

*Watches the whole scene on the MMN, suddenly shouts out*

That bloody stupid dog is even more mad than I am Exclamation

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PostSubject: Re: Clan Quest Mod Information   Thu Sep 22, 2011 12:15 pm

Childe of Malkav wrote:
*Watches the whole scene on the MMN, suddenly shouts out*

That bloody stupid dog is even more mad than I am Exclamation

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Thank you! Laughing
*Hooooowwl*
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PostSubject: Re: Clan Quest Mod Information   Mon Nov 21, 2011 3:43 pm

Clan quest mod, new Malk quest

Am I the only one who thinks burgermeister01's semi-professional voice actor that voices Jeanette is really really good and close to the original? Smile
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Pietroschek
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PostSubject: Re: Clan Quest Mod Information   Wed Dec 14, 2011 5:18 pm

I loved this MOD. It is only using patch 7.3 and CE 1.4 along with other content, yet since my Tremere stumbled into the BALANCE OF MADNESS mission I am very happy about the big bulky download. What a Face

study The one minus:

The new missions are too minimalist in Log-Description. I never found out, HOW&WHERE to poison the water supply in Hollywood, in example.

I had to read the file to understand that "Beauty&Beast" means bite a Woman in Lotus Blossom and Suck a Rat. jocolor

One last thing I find spoiling since Vampire - The Masquerade 1st Edition:

The Beast within is translated "DIE BESTIE IM INNEREN", or "Die Bestie im Inneren" and not "Das Tier im Inneren" (The Animal within sounds like a shamanic prank for Kinfolk).

Raging Beast compared to fluffy mouse and such...

2nd: Thirst! Blood is a fluid so Vampires have Bloodthirst and Zombies hunger for Brains... farao
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Bloodstone
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PostSubject: Re: Clan Quest Mod Information   Tue Jan 10, 2012 4:02 pm


I have been looking at the content. Bugermeister01 has put into the new version of Clan Quest released soon, and was thinking what a shame he is not part of the team here.

But I suppose he is happy working the way he does.
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Claudia
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PostSubject: Re: Clan Quest Mod Information   Tue Jan 10, 2012 4:06 pm

Bloodstone wrote:

I have been looking at the content. Bugermeister01 has put into the new version of Clan Quest released soon, and was thinking what a shame he is not part of the team here.

But I suppose he is happy working the way he does.

Yeah i'm beta testing CQM 3.0, really good stuff. BG01 has his own schedules anyway, but if he finds nice tools for everyone to use, he shares to the modding community Smile
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PostSubject: Re: Clan Quest Mod Information   Tue Jan 10, 2012 4:19 pm

Claudia wrote:
Quote :
Yeah i'm beta testing CQM 3.0, really good stuff. BG01 has his own schedules anyway, but if he finds nice tools for everyone to use, he shares to the modding community.

I am really looking forward to it. And nice to hear that he shares with the community.


Last edited by Bloodstone on Tue Jan 10, 2012 4:21 pm; edited 1 time in total (Reason for editing : Typo)
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PostSubject: Re: Clan Quest Mod Information   Wed Jan 11, 2012 12:42 pm

The evil quest with the CDC guy aka Steve is hilarious the dialog especially.

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PostSubject: Re: Clan Quest Mod Information   Mon Jan 16, 2012 6:00 am

Hey, everybody!
Just to let you know, if you haven't seen it yet: CQM 3.0 is out!
You can download it from the usual sites:
Clan Quests ModDB page, PlanetVampire, and of course The Patches Scrolls.

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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 1:32 pm

so what will happen if i play CE 1.5 and CQM 3.0 ?
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 1:41 pm

will anything from CE get overwritten?
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 2:40 pm

I haven't got Clan Quest to work myself, but I would say no.
Or if nothing else nothing crucial.
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 2:44 pm

so there no overwriting of CE when using CQM
and can some plz post a updated download link?
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 2:45 pm

I can't guarantee anything, but based on my own knowledge of the mod (which admittedly isn't the largest) it won't.
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 3:15 pm

i think we need to get together (the CE and CQM) and fuse Ce 1.5 with CQM 3.0
cuz i dont like how CQM automatically puts in the AM and HM
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 3:59 pm

witch should i instal first CE or CQM?
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 4:13 pm

Hikari12th wrote:
i think we need to get together (the CE and CQM) and fuse Ce 1.5 with CQM 3.0
cuz i dont like how CQM automatically puts in the AM and HM

That's for Zer0 and/or Malkav to decide I suppose.
Would be neat if it's at all possible.

Hikari12th wrote:
witch should i instal first CE or CQM?

Once again I haven't actually played CQM but based on what I know (and my own preferences) I would say CE is the more fun option of the two.
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