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 Clan Quest Mod Information

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Karavolos
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 2:45 pm

I can't guarantee anything, but based on my own knowledge of the mod (which admittedly isn't the largest) it won't.
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Hikari12th
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 3:15 pm

i think we need to get together (the CE and CQM) and fuse Ce 1.5 with CQM 3.0
cuz i dont like how CQM automatically puts in the AM and HM
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Hikari12th
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 3:59 pm

witch should i instal first CE or CQM?
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Karavolos
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 4:13 pm

Hikari12th wrote:
i think we need to get together (the CE and CQM) and fuse Ce 1.5 with CQM 3.0
cuz i dont like how CQM automatically puts in the AM and HM

That's for Zer0 and/or Malkav to decide I suppose.
Would be neat if it's at all possible.

Hikari12th wrote:
witch should i instal first CE or CQM?

Once again I haven't actually played CQM but based on what I know (and my own preferences) I would say CE is the more fun option of the two.
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Childe of Malkav
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 4:22 pm

Karavolos wrote:
I haven't got Clan Quest to work myself, but I would say no.
Or if nothing else nothing crucial.
No, vamputil.py isn't crucial. Fish don't need gills either.

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Claudia
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 4:23 pm

Just read the fucking manual...
Seriously.

Merging mods is not possible just like that. Cqm is a huge exception an they include CE 1.4 because BG01 began working on it long before CE 1.5 was out
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Karavolos
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 4:24 pm

Claudia wrote:
Just read the fucking manual...
Seriously.

Claudia wrote:



Have I made myself clear?
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Hikari12th
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 4:38 pm

merging mods is possible i do it all the time, its my specialty really
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Claudia
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 5:42 pm

Okay then, take CE1.5 and CQM, and you create the .exe that install CQM with CE1.5.


(Of course I was only speaking about Bloodlines mods, other games may be easier to work in. If you're so smart, why don't YOU rework the engine, write to WW, get the rights and stuff ?)
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Claudia
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 5:43 pm

Hikari12th wrote:
i think we need to get together (the CE and CQM) and fuse Ce 1.5 with CQM 3.0
cuz i dont like how CQM automatically puts in the AM and HM


I think you have not read BG01's instructions on how to install his mod...
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Hikari12th
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 5:45 pm

i have thank you and i followed them but no matter what i select it automatic installs all of the mods

i unselected the 7.8 plus and the first thing i see when i start a game is that it is still 7.8 plus
i unchecked the histories mod, and it still overwritten the CE histories
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Claudia
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 5:53 pm

UP is mandatory in CQM..

Are you sure you installed it correctly in the right folder ? Have you installed over a naked version of the game, and not "over" some other mods ?
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 5:59 pm

yes i know UP is mandatory, but you can chose between plus or non-plus
and yes i installed it on a naked fresh installed bloodlines
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Hikari12th
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 7:20 pm

ok i figured out that its automatically UP 7.8 plus

so my new question is if i select CQM 3.0 and CE 1.4 (not the AM or HM) would it be the same as playing CE but with the CQM quest?
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Childe of Malkav
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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 9:49 pm

Hikari12th wrote:
ok i figured out that its automatically UP 7.8 plus

so my new question is if i select CQM 3.0 and CE 1.4 (not the AM or HM) would it be the same as playing CE but with the CQM quest?
CE is automatically plus patch. So if you install cqm with CE, you will get plus patch, no matter what you select.

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PostSubject: Re: Clan Quest Mod Information   Thu Mar 22, 2012 9:55 pm

wish someone had said that much earlier..
so if i instal the CQM 3.0 and the CE 1.4 and have the AM and HM unselected will it be the same as playing CE but with the CQM's quest?
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Claudia
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PostSubject: Re: Clan Quest Mod Information   Fri Mar 30, 2012 2:52 pm

It seems very hard to read the manual and to read the installation process instead of just clicking "next" <_<
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Karavolos
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PostSubject: Re: Clan Quest Mod Information   Fri Mar 30, 2012 2:52 pm

You have no idea, Miss. Crazy-Tremere-Lady
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Childe of Malkav
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PostSubject: Re: Clan Quest Mod Information   Fri Mar 30, 2012 3:31 pm

Karavolos wrote:
You have no idea, Miss. Crazy-Tremere-Lady
Yep, reading is a sport, practised only by these bloody bookworms study

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Claudia
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PostSubject: Re: Clan Quest Mod Information   Fri Mar 30, 2012 3:54 pm

Knowing that I have a major reading disorder and that I usually can't read past an article over one page...

<_<
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Feral
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PostSubject: Re: Clan Quest Mod Information   Fri Mar 30, 2012 6:12 pm

Claudia wrote:
Knowing that I have a major reading disorder and that I usually can't read past an article over one page...

<_<

How have you read all the WW stuff then? Shocked
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Claudia
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PostSubject: Re: Clan Quest Mod Information   Sat Mar 31, 2012 4:08 am

Most ww books are divided by chapters and main ideas and concepts are paragraph sized only Wink
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Yosiel
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PostSubject: Re: Clan Quest Mod Information   Sun May 20, 2012 11:40 am

Claudia wrote:
Most ww books are divided by chapters and main ideas and concepts are paragraph sized only Wink

Now ain't that a beautiful thing? *Jack's voice*
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Ayo
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PostSubject: Re: Clan Quest Mod Information   Sun May 20, 2012 11:52 am

Yosiel wrote:
Claudia wrote:
Most ww books are divided by chapters and main ideas and concepts are paragraph sized only Wink

Now ain't that a beautiful thing? *Jack's voice*

Freakish how faithfully it sounded in my head the second I read it...
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Karavolos
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PostSubject: Re: Clan Quest Mod Information   Sun May 20, 2012 12:59 pm

Quite =D
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