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 How to use TFN with the mod loader

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Childe of Malkav
Beyond Caine
Beyond Caine


Posts : 5164
Join date : 2009-11-05
Location : Bochum, Germany

PostSubject: How to use TFN with the mod loader   Sat Oct 03, 2015 2:05 pm

Today I have tried to get TFN running with the mod loader. For some reason I had to replace vampire.dll and client.dll with the versions from the patch to get it running. After that, no problem (except for the char-sheet music which is way too loud and annoying).

How to do it:
First you need a bloodlines version that already has the mod loader like the patch or the latest cqm.
If you don't have TFN installed, install to an empty directory (1.3 and the 1.3.1 fix)
Now rename the "vampire" folder in this directory (or in your existing TFN installation) to tfn.
Copy this "tfn" folder into the bloodlines base directory that includes the mod loader.
Copy /cl_dlls/client.dll and /dlls/vampire.dll from /Unofficial_Patch to /tfn.
Last step: create a desktop shorrtcut to vampire.exe, go to properties and edit the command line like this: ...\bloodlines\Vampire.exe -game tfn

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Last edited by Childe of Malkav on Sun Oct 04, 2015 1:26 pm; edited 1 time in total
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Bloodstone
Elder
Elder


Posts : 118
Join date : 2011-09-06
Age : 66
Location : England

PostSubject: Re: How to use TFN with the mod loader   Sun Oct 04, 2015 1:13 pm

Thank you for this fix I did the same on cefinal and now both work perfectly.
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Tony77
Neonate
Neonate


Posts : 29
Join date : 2015-07-06
Age : 39
Location : Italy

PostSubject: Re: How to use TFN with the mod loader   Fri Oct 09, 2015 8:57 pm

Bloodstone wrote:
Thank you for this fix I did the same on cefinal and now both work perfectly.

You did? For me, CE doesn't works... And I tried with the same method.

P.S. Luckily FN works.
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PostSubject: Re: How to use TFN with the mod loader   Today at 4:08 pm

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