Team Camarilla International Official Forum

This is the official forum for Team Camarilla International: The Bloodlines Developers
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Armors

View previous topic View next topic Go down 
AuthorMessage
TheInvoker
Elder
Elder


Posts : 121
Join date : 2012-01-02
Age : 38
Location : Italy

PostSubject: Armors   Mon Apr 04, 2016 9:55 am

I don't know if i'm late to the party (if 1.4 is the last version you are going to release) but i never understood why i can't sell old clothes/armor

Also it would be nice if there would be more clothes ad not only the ones that give +1 to soaking while decreasing dexterity....just like in other RPG armor could give bonus to other stats.
Back to top Go down
View user profile
Karavolos
megalomaniac


Posts : 2285
Join date : 2011-12-27

PostSubject: Re: Armors   Mon Apr 04, 2016 10:51 am

It's a thing of the coregame afaik, seeing as how you can't sell them there either.
While more clothes would be nice, I'm not sure on how doable they are. Opinion, Zer0?
Back to top Go down
View user profile
Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: Armors   Mon Apr 04, 2016 6:44 pm

Well, the thing about armors are that they take up an item from the item list. Unfortunately, items are severely limited because we can't create and register news ones, or at least we haven't figured out how to do it yet. This means that in order to have even 1 new armor set would mean removing an existing item from the game. You can see where this would quickly become a problem for 7 clans and 2 genders.
Back to top Go down
View user profile http://camarillaedition.darkbb.com
Childe of Malkav
Beyond Caine
Beyond Caine


Posts : 5129
Join date : 2009-11-05
Location : Bochum, Germany

PostSubject: Re: Armors   Mon Apr 04, 2016 6:47 pm

There is a bug in the core game: if you're wearing e.g. light leather and you sell it, you keep the armor rating but switch back to the light clothes model. Then if you later buy a new set of light leather, the armor rating is added. For this reason the patch and subsequently all the mods made armor unsellable.

_________________
- geek

Tuesday is Soylent Green day.
Back to top Go down
View user profile
Zer0Morph
Caine
Caine


Posts : 4245
Join date : 2009-09-10
Age : 37
Location : United States

PostSubject: Re: Armors   Mon Apr 04, 2016 6:51 pm

Okay, and what Malkav said too.
Back to top Go down
View user profile http://camarillaedition.darkbb.com
Sponsored content




PostSubject: Re: Armors   Today at 9:06 am

Back to top Go down
 
Armors
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Armors. How do they work? MHFU
» $hacaR's stuff :D
» New Male Gangrel Face, let me know what you think!
» "Hey, that floating mage looks all discombobulated and stuff!?" Quick guide to the CEP/ACP Robes override.
» Code: ASSIMILATE Profiles

Permissions in this forum:You cannot reply to topics in this forum
Team Camarilla International Official Forum :: The Final Nights Forum :: Post Your Reviews and Ideas-
Jump to: