Btw, here are my currently used clan ShortDescriptions and ShortPenaltyDescriptions (in the case someone would be more interested)..
The 'Rabble' are anarchs, rebels and insurgents, fighting passionately fot their disparate causes. They dream of a perfect society - for vampires.
Unarmed and Bashing +1; Presence use in dialogue; All frenzy checks -4; Research -1.
The nomadic 'Outlanders' are feral and wild. These solitary wanderers are the source of much of the lore that likens vampires to dark beasts.
Strength, Stamina and Defense +5 during rampant frenzy; Better regeneration from feeding; All Social Attributes cost more; Humanity -1.
(non-Gangrel frenzy is +3)
Dangerously deranged and psychotic to a member, the 'Lunatics' have their minds polluted with both uncanny insight and darkness.
Inspection +1; Dementation use in dialogue; All Verbal feats -1; Madness.
(persuasion is now charisma+appearance, so malkavs and nossies are the only who can actually start with value of "1")
Disfigured and skulksome, the hideous 'Sewer Rats' are forever barred from human society; they gather secrets from the darkness that hides them.
Sneaking and Intimidate +1; Faster regeneration; Temptation and Appearance limited to 0; Monstrous visage can cause Masquerade violation.
(just a cosmetic change of subterfuge -> temptation; it might be even more fitting to use charm instead)
Lovers of art and the aesthetic, the 'Degenerates' are passionate and decadent. They surround themselves in excess to stave their stagnancy.
Seduction +1; Presence use in dialogue; Humanity shifts doubled; Faster Bloodloss.
(as I added more serious threat of frenzying and decreasing humanity, they really need to watch for their blood as humanity loss after frenzy will hurt them more)
A highly secretive clan of sorcerous blood magicians, the 'Warlocks' are widely distrusted... just as they are widely feared.
Research +1; Dominate use in dialogue; All Physical attributes limited to 3; Bloodbuff is shorter.
(blodbuff is again hidden, limited to +1/+2/+3, and depends on intelligence now)
The modern reluctant aristocracy of the Camarilla - the 'Blue Bloods' atone for their damnation by enforcing the Traditions and Masquerade.
Extra support from Camarilla; Dominate and Presence use in dialogue; Gain no blood from animals; Feeding on lowlife can cause vomiting.
(they are a solid clan, so I use them as kind of scale/gauge)