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 Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit

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Karavolos
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PostSubject: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Thu Aug 18, 2016 11:57 pm

What do you lot appreciate and find interesting about the various gamelines, both old and new World of Darkness? What sort of homebrews, if any, do you have? What games have you played? How do you mix-match? Read the last part of the title.
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Jad.3
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Fri Aug 19, 2016 3:38 am

Get a job.

Played oWoD. Once. Loved it. Even though I played like an idiot. Perhaps I am too influenced by starting the Vampire world with the cards - Disciplines are everything.
Our GM was a psycho. Magical. What do you wanna play? Whatever.
I watched about 5 minutes of play of some troupe on youtube. -What do you wanna do? -I wanna find some gangers and take over. -You find them. You fight. You win.
And there I was roasting the game plot with flamethrower.

Now he's serving on Vera. Miss the game. Hope he's well.


What's convo?

What I appreciated was the Final Nights atmo. The sense of dread. Who thought it would be good to end it and come up with nWoD?
What I always loved are stories. From pissed-off Christof, Ecaterina, through Samiel to alternate UrShulgi awakening. What drives my love for this?

Back to work.
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Karavolos
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Fri Aug 19, 2016 4:25 am

Jad.3 wrote:
Get a job.

Nah.
Cool story though, what did you play specifically?

Jad.3 wrote:
What's convo?

Short for "conversation" which in this context means "give me something to talk about."

Rather agree that the end times, while they had some good atmosphere going, were ultimately poorly executed. Throughout the whole thing I got the impression that WW didn't care cuz they were already busy writing New World of Darkness. As much as I prefer New World of Darkness (1E)'s system, and sometimes gamelines, to Old World of Darkness; I find it rather unforgivable how snubbed the original was. At least they got better with V20.
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Fri Aug 19, 2016 4:33 am

You are bored? Maybe proofread my thesis?

I never got to play PnP. I was always too tied busy or tired to look for a group.

I always liked the sense of suspense in VtMB. You wake up as a Cainite and know nothing. You have talk to people, investigate and compare facts, to figure it all out.
Then the sense of impending doom, building through the game. My favorite were the dillemas. How to handle the Voerman sisters? Kill Julius? What to do with the Cchinese hitman? The best part was that you couldn't know who was bulshiting you and why, at least on the first playtrough.

I also liked Redemption, mostly for pissed off Cristoff. How he bemoaned being undead...



What is Vera?
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Jad.3
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Fri Aug 19, 2016 6:36 am

Ass-o-might, 80's New York. Military background, quite the cliche. But we had fun. We started out human.

- I'll unload my AK on your main vamp NPC's back.
- Let's check the rules on that... oh fuck he's torporised.
And there I was thinking, do I cut his head off or not? GM went pale Very Happy

You can't imagine the look of a fellow player - friend that went for a Tzimisce, and after a great shoot out ended up Pander. Awesome embrace though. He was pissed to no end. GM found a way and placed the spirit of his would be Tzimi Sire in him. Lowered his generation. Good appeasement Wink

- You have the red eyes going. Do you have glasses on you?
- Shouldn't be a problem for him, I ordinarily wear sunglassed even in winter.
- On midnight?
- Fuck.


There are more editions of nWoD? Dunno much about it. I prefer generations to blood potency, because antediluvians. What's that you like better?
"snubbed"?

@Feral: Not flesh, only blood! Great love story Smile On VtMB I never had a problem with any of these dillemas. Just let it play out.
Vera is a radar system that pisses off our american comrades.
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Karavolos
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Fri Aug 19, 2016 9:09 am

Jad.3 wrote:
There are more editions of nWoD?

Chronicles of Darkness and God-Machine Chronicles. Too micromanagy for me and I dislike the God-Machine, but hey; its there for those interested. I don't like most of the shit 2E has done. Requiem pulling Demon Owl Strix on us as some sort of unburdened Beast for example.
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ThePhilosopher
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Fri Aug 19, 2016 4:28 pm

I heard nWoD had a much better system, and I believe them, but frankly I never got myself interested enough to do more than skim the pages of the manual.

For me oWoD was much more iconical, had a soul and feeling unique to it. I do prefer the blood potency system though.

I never played any WoD in pnp. The only group I regularly played rpg with played 3D&T, a brazilian system which I came to know and love.

I once thought about making a special homebrew for Tzmisce: Modifications. Basically, these would be fleshcrafting you did on yourself or a victim to get something out of it, put in clear rules. Harder skin, claw, wings, and so on. They would have a point system on it so that there were a limit to how much modifications you could apply based on your Viccissitude score. Adding more than you were capable of could result in final death or permanent scaring.

You could say that Salubri 2.0 is partially a homebrew of mine aswell afro

I have never read any stories. have no idea who Cristoff, Urshulgi or Demon Owl Strix is.
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Karavolos
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Fri Aug 19, 2016 6:13 pm

Christof is the protagonist of Vampire: The Masquerade - Redemption which is a video game, ur-Shuguli is an Assamite Methuselah who takes over Alamut in the Revised lore and breaks the Tremere curse somehow and the Strix is Requiem stuff from 2E that is better off not discussed.

When it comes to Generations and Blood Potency what I do is mix them up:
All Vampires start with Blood Potency 1 or 2 (depending on where you spend your merit points i.e. freebies at char creation) and are one Generation lower than their sire as per usual. What Generation then does is place a hardcap on Blood Potency- which can normally decay through torpor -and ensures the Vampire never falls below a certain point. So for example, if an 11th Generation obtains Blood Potency 3 (two steps above the 13th Gen's cap at Blood Potency 1), he will remain at Blood Potency 3 even if he goes into torpor for extended periods of time. If he has less than Blood Potency 3 he remains safe without having to worry about decaying, though anything above 3 can still decay as per the normal rules unless he can lower his Generation accordingly.

Thus the best of Generations, Blood Potency and all while making Diablerie as tempting without making the lack of it so restricting to a character's growth.
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SaulottheGentle
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Fri Aug 19, 2016 9:34 pm

ThePhilosopher wrote:
You could say that Salubri 2.0 is partially a homebrew of mine aswell  afro

Augh I wanna continue it but I have no inspiration. ;w;
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Jad.3
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Sat Aug 20, 2016 3:29 am

Karavolos wrote:

When it comes to Generations and Blood Potency what I do is mix them up:
All Vampires start with Blood Potency 1 or 2 (depending on where you spend your merit points i.e. freebies at char creation) and are one Generation lower than their sire as per usual. What Generation then does is place a hardcap on Blood Potency- which can normally decay through torpor -and ensures the Vampire never falls below a certain point. So for example, if an 11th Generation obtains Blood Potency 3 (two steps above the 13th Gen's cap at Blood Potency 1), he will remain at Blood Potency 3 even if he goes into torpor for extended periods of time. If he has less than Blood Potency 3 he remains safe without having to worry about decaying, though anything above 3 can still decay as per the normal rules unless he can lower his Generation accordingly.

That is smart. But what with the "holy shit it's waking" element?

Redemption is awesome. You begin in the middle ages, then wake up *today.* So you start with a claymore, and end up with a minigun. And go looking for the nun. Smile It even has a multiplayer module...

@Sally: The best Salubri are the OWbN !Salubri.
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Karavolos
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Sat Aug 20, 2016 5:01 am

Jad.3 wrote:
That is smart. But what with the "holy shit it's waking" element?

You mean how Blood Potency wanes over time? It's part of the core mechanic of Blood Potency from Requiem, so I run with it. Probably to ensure that Vampires, who are biologically immortal unlike every other splat except Mummies and Prometheans, don't have an average Blood Potency rating of 10 everywhere you look after the first century or a couple. If you wanna know more on that then read the wiki.
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Jad.3
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Sat Aug 20, 2016 7:26 am

No. Opposite I'd say. There is no threat of god-like monsters rising from their graves and killing us all.
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Karavolos
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Sat Aug 20, 2016 7:45 pm

Oh that. Rising Elders are still a bother even in the core game, cuz Blood Potency doesn't undo all those five-dot Disciplines and Attributes and such if it falls (though 6+ are undone if it falls below BP6), but otherwise there isn't too much in Requiem. Prolly why they felt it was necessary to add a bunch of Demon Owls who hate and possess Vampires. Cuz stuff.

Personally I run Masquerade lore first and foremost with some 1E aspects from Requiem, most notably the Covenants being around alongside the Camarilla and Sabbat with a slightly modified history to fit in.
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ThePhilosopher
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Sun Aug 21, 2016 7:44 am

WHAT ARE DEMON OWLS
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Karavolos
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Sun Aug 21, 2016 8:23 am

This, which apparently is the Beast. Or something.
Demon Owls.

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Jad.3
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Sun Aug 21, 2016 11:26 am

Es ist dumm.
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Childe of Malkav
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Sun Aug 21, 2016 3:16 pm

Jad.3 wrote:
Es ist dumm.
I don't know what you're talking about but I agree. Razz

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Jad.3
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PostSubject: Re: Old and New, Masquerade and Lost! idonnoimboredgimmeconvosgoddamnit   Mon Aug 22, 2016 3:16 am



Lies everywhere.
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