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 Camarilla Edition: Eyes

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burgermeister01
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Caine
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PostSubject: Re: Camarilla Edition: Eyes   Camarilla Edition: Eyes - Page 2 EmptySat Sep 19, 2009 1:37 pm

The default eyes for Warform are glowing yellow, that should be fine, but if you really want the red thats cool too.
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8people
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PostSubject: Re: Camarilla Edition: Eyes   Camarilla Edition: Eyes - Page 2 EmptySat Nov 07, 2009 4:47 pm

Hello, just heard about this project and it looks cool, just a couple of comments on the eyes though...

On the orange eyes, it seemed that they weren't 'vampire eyes' but more often than not seemed to be ghoul eyes. Which seemed a little off. Vampires and Ghouls are not meant to have different eyes after they are embraced - if nothing else it's a masquerade violation if they are absurd or a reason for suspicion for relatives or friends who catch up with them.

Beckett has red eyes like his model was given - he's in several novels and the details of how he acquired them and how he shed other deformities are in the novels and even mentioned in some sourcebooks. Changing that really is changing one of the core characters in the OWoD mythology silent

The gangrel eyes are looking very cool, I like how they have the same effect as the malkavian eyes as well now.
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PostSubject: Re: Camarilla Edition: Eyes   Camarilla Edition: Eyes - Page 2 EmptyMon Nov 09, 2009 3:42 pm

8people wrote:
Hello, just heard about this project and it looks cool, just a couple of comments on the eyes though...

On the orange eyes, it seemed that they weren't 'vampire eyes' but more often than not seemed to be ghoul eyes. Which seemed a little off. Vampires and Ghouls are not meant to have different eyes after they are embraced - if nothing else it's a masquerade violation if they are absurd or a reason for suspicion for relatives or friends who catch up with them.

Beckett has red eyes like his model was given - he's in several novels and the details of how he acquired them and how he shed other deformities are in the novels and even mentioned in some sourcebooks. Changing that really is changing one of the core characters in the OWoD mythology silent

The gangrel eyes are looking very cool, I like how they have the same effect as the malkavian eyes as well now.

Beckett's eyes we meant to be changed back and someone weren't during 1.1 release. This should be fixed for 1.2.

I agree on the gangrel comment.

I modeled the eyes after "Interview with the Vampire" more so than the OWoD. Whether it screwed up the OWoD lore or not I really like how when Vampires became "emotional" in Interview their eyes would become brighter in the same color. Like Lestat would normally have dark blue eyes, when he became angry his eyes would almost glow a brighter blue, it was a very cool effect. I wanted to give that same feeling to CE.

If you wish to restore to the old content you can delete all of the eye files in the materials/models directory, it would take only seconds.
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PostSubject: Re: Camarilla Edition: Eyes   Camarilla Edition: Eyes - Page 2 EmptyFri Jan 01, 2010 3:16 pm

Hey guys just a doubt, the eyes change on Protean lvl 2-4 were added in CE 1.2?
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YamiRaziel
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PostSubject: Re: Camarilla Edition: Eyes   Camarilla Edition: Eyes - Page 2 EmptyTue Jun 29, 2010 7:55 am

I can't get used to Jack's eyes. He looks so emotionless... and not smiling at all Smile
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PostSubject: Re: Camarilla Edition: Eyes   Camarilla Edition: Eyes - Page 2 EmptyTue Jun 29, 2010 9:36 am

You don't like his lifeless eyes? They've been that way for so long now that I forget what the other ones looked like.
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PostSubject: Re: Camarilla Edition: Eyes   Camarilla Edition: Eyes - Page 2 EmptyTue Jun 29, 2010 12:14 pm

Jack's lifeless eyes

Well, I'm not sure Smile Maybe I need to get used to them or maybe they are really taking a bit of his character away... I don't know Smile
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PostSubject: Re: Camarilla Edition: Eyes   Camarilla Edition: Eyes - Page 2 EmptyTue Jun 29, 2010 12:30 pm

Well if you don't like them, you don't like them, everyone has different tastes. I didn't like his baby brown eyes, they looked too... human for me, lol.
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