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 Bloodloss and health damage

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Posts : 3
Join date : 2010-08-01

PostSubject: Bloodloss and health damage   Sun Aug 01, 2010 8:11 am

Hey people,

I suggest to change the appropriate rules to the following:
bloodpool >= 1 => no health damage at all
bllodpool < 1 => every time the bloodtimer runs out (currently 4 minutes + stamina modifier) => health damage by, lets say, 25% (in addition to the effects of hunger of course)

I think it would be more "realistic". Since blood for a vampire is more like "fuel" than food, I think it does not make sense the way it is now.

Best regards,

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